Hi! A while back the podcast discussed an RPG where you had to strike and hold a lit match to describe your character taking dangerous/risky action – I think it was a stealthy heist-y game? Does that ring any bells, or did I dream the whole thing?
Hi!
Hi!
Every now and then someone asks this question, and I can never remember the conversation. I have to believe it happened, though, right? Maybe Daniel Lewis can help?
Every now and then someone asks this question, and I can never remember the conversation. I have to believe it happened, though, right? Maybe Daniel Lewis can help?
I think they were referencing a game in the zine Worlds without Master issue #6 called The Scoundrel in the Deep.
I think they were referencing a game in the zine Worlds without Master issue #6 called The Scoundrel in the Deep.
Let’s get Epidiah Ravachol in here to confirm.
Let’s get Epidiah Ravachol in here to confirm.
Listening.
Listening.
PS It’s the fault of the lazy Gauntlet indexer crew (me and a few others) that you don’t have a spreadsheet to look this up in. Some of us purposed a while back to catalog all the mentions in the early Gauntlet podcasts. I spent about 2 hours doing one episode and then lost energy. I feel guilty about that and need to get back to it!
PS It’s the fault of the lazy Gauntlet indexer crew (me and a few others) that you don’t have a spreadsheet to look this up in. Some of us purposed a while back to catalog all the mentions in the early Gauntlet podcasts. I spent about 2 hours doing one episode and then lost energy. I feel guilty about that and need to get back to it!
Definitely sounds like Scoundrel!
Definitely sounds like Scoundrel!
Jason Cordova performs ink-bloody ritual to summon game designer from the abyss that is thought
Jason Cordova performs ink-bloody ritual to summon game designer from the abyss that is thought
I believe Party of One Podcast played Scoundrels In The Dark if you want to hear it in action.
I believe Party of One Podcast played Scoundrels In The Dark if you want to hear it in action.
I should also summon the game designers Renato Ramonda & Flavio Mortarino.
And a link:
ascoundrelinthedeep.com – A Scoundrel in the Deep
I should also summon the game designers Renato Ramonda & Flavio Mortarino.
And a link:
ascoundrelinthedeep.com – A Scoundrel in the Deep
Nice, thanks! Was chatting with friends about games that used the physicality of the players to good effect and this seemed like a good example.
Nice, thanks! Was chatting with friends about games that used the physicality of the players to good effect and this seemed like a good example.
Guitar players with heavy callouses on their fingers would ‘rock’ at this game. (rimshot)
Guitar players with heavy callouses on their fingers would ‘rock’ at this game. (rimshot)
I’m an hour late to this party, but everything thus revealed is correct and true.
I’m an hour late to this party, but everything thus revealed is correct and true.