8 thoughts on “Gauntleteers!”

  1. I used to, but not very much anymore. They can be fun in 1:1 games, but they can be very disruptive in games with several players.

    I played a lone wolf in Vampire: The Masquerade, Dark Ages who was very rewarding. His name was Sabin, and he was a Moor in life and a Brujah in death. He who looked out for the dregs of Kindred and Mortal society. He tried not to get attached, especially because he’d have to move on after helping people out. A lot of the fun was in his humanity got in the way. He would frequently get attached, and would almost always take on huge personal risk for low pay. Slowly but surely, he put down roots and gathered a family of choice.

  2. I used to, but not very much anymore. They can be fun in 1:1 games, but they can be very disruptive in games with several players.

    I played a lone wolf in Vampire: The Masquerade, Dark Ages who was very rewarding. His name was Sabin, and he was a Moor in life and a Brujah in death. He who looked out for the dregs of Kindred and Mortal society. He tried not to get attached, especially because he’d have to move on after helping people out. A lot of the fun was in his humanity got in the way. He would frequently get attached, and would almost always take on huge personal risk for low pay. Slowly but surely, he put down roots and gathered a family of choice.

  3. I love roguish characters and this kind of points in the Lone Wolf’s direction.

    On the other hand I’m all about group fun, so each time I do get a solo scene I stay mindfull of the time spent spotlighting (is that even a word?) my character.

    Good GM will flash-cut between groups but I’m not afraid to put it out there myself when I start to feal I’ve been having to much “me time”.

    Having a whole session apart from the other characters is not something I’m interested in though. A big part of the fun for me comes from character interactions.

    I’m perfectly happy if long stretches of gameplay pass by without even having to roll dices. I tend to get caught up in good group scenes.

    So I guess my answer is… not really. 😆

  4. I love roguish characters and this kind of points in the Lone Wolf’s direction.

    On the other hand I’m all about group fun, so each time I do get a solo scene I stay mindfull of the time spent spotlighting (is that even a word?) my character.

    Good GM will flash-cut between groups but I’m not afraid to put it out there myself when I start to feal I’ve been having to much “me time”.

    Having a whole session apart from the other characters is not something I’m interested in though. A big part of the fun for me comes from character interactions.

    I’m perfectly happy if long stretches of gameplay pass by without even having to roll dices. I tend to get caught up in good group scenes.

    So I guess my answer is… not really. 😆

  5. All of this is kinda anecdotal/subjective but I find the lone wolf archetype is misnamed and misused. Especially at the table. Often it’s an excuse to emotionally disengage from other players’ characters.

    Look at the one of the most iconic lone wolves in fiction: Wolverine. He presents an emotional distance from the rest of the ensemble on the front stage but, backstage display affection and warmth for their companions. Whether Jubilee (comic), Rogue (film), or even the entire Xavier school (a whole series.) In fiction they maintain distance because of a fear of being hurt because they care too much. Often at the table it seems to be an avoidance behavior with no real motive.

  6. All of this is kinda anecdotal/subjective but I find the lone wolf archetype is misnamed and misused. Especially at the table. Often it’s an excuse to emotionally disengage from other players’ characters.

    Look at the one of the most iconic lone wolves in fiction: Wolverine. He presents an emotional distance from the rest of the ensemble on the front stage but, backstage display affection and warmth for their companions. Whether Jubilee (comic), Rogue (film), or even the entire Xavier school (a whole series.) In fiction they maintain distance because of a fear of being hurt because they care too much. Often at the table it seems to be an avoidance behavior with no real motive.

  7. Maxime Lacoste, you bring up a good point. A GM that really grasps the Jason Cordova, Guy Ritchie, Edgar Wright smash-cuts can mitigate the problems of a single Lone Wolf quite well. That probably won’t scale with more than one, though.

    I did use smash cuts extensively to keep my hacker/HQ and field agent teams synced up in ShadowRun. You pretty much always have/need a lone operative in that one. That’s more a function of necessity than character personality, though. I haven’t had a cagey decker/rigger yet. They’re normally very den-motherish about their teams.

  8. Maxime Lacoste, you bring up a good point. A GM that really grasps the Jason Cordova, Guy Ritchie, Edgar Wright smash-cuts can mitigate the problems of a single Lone Wolf quite well. That probably won’t scale with more than one, though.

    I did use smash cuts extensively to keep my hacker/HQ and field agent teams synced up in ShadowRun. You pretty much always have/need a lone operative in that one. That’s more a function of necessity than character personality, though. I haven’t had a cagey decker/rigger yet. They’re normally very den-motherish about their teams.

Comments are closed.