I do a thing in my games where I ask a set of predetermined questions at the beginning of the first session in order…

I do a thing in my games where I ask a set of predetermined questions at the beginning of the first session in order…

I do a thing in my games where I ask a set of predetermined questions at the beginning of the first session in order to build out the fiction for the remaining sessions. What do you think would be a good name for those questions? Opening questions? Establishing questions? Something else?

60 thoughts on “I do a thing in my games where I ask a set of predetermined questions at the beginning of the first session in order…”

  1. Aleksandra Sontowska No, it’s a mix. There is usually one related to a common goal, one related to the past, several related to personal stakes, and then some general, big picture setting questions.

  2. Aleksandra Sontowska No, it’s a mix. There is usually one related to a common goal, one related to the past, several related to personal stakes, and then some general, big picture setting questions.

  3. This is how I start every game of Sorcerers & Sellswords and most games of Dungeon World. I like Establishing Questions, but it sounds too formal. Seed Questions? Because they seed the fiction/the fiction grows from them?

  4. This is how I start every game of Sorcerers & Sellswords and most games of Dungeon World. I like Establishing Questions, but it sounds too formal. Seed Questions? Because they seed the fiction/the fiction grows from them?

  5. Character Establishment/World Building Questions would be my guess on what you should call the questions. These questions establishes the motivation of the character and helps flesh out a portion of the world being played in.

  6. Character Establishment/World Building Questions would be my guess on what you should call the questions. These questions establishes the motivation of the character and helps flesh out a portion of the world being played in.

  7. Campaign Prompts? I do the same thing and in my game Runaway Hirelings they are called:

    “…introducing the world.”

    But in other games I call them campaign prompts or go to how I call them in my game.

  8. Campaign Prompts? I do the same thing and in my game Runaway Hirelings they are called:

    “…introducing the world.”

    But in other games I call them campaign prompts or go to how I call them in my game.

  9. They are questions that kind of getting the ball rolling questions… Maybe something along those lines that may be more elegant than plain. Maybe something like ignition questions or lift off questions

  10. They are questions that kind of getting the ball rolling questions… Maybe something along those lines that may be more elegant than plain. Maybe something like ignition questions or lift off questions

  11. Jason Cordova​​ I think what you may be thinking of is Exposition?

    “Narrative exposition is the insertion of important background information within a story; for example, information about the setting, characters’ backstories, prior plot events, historical context, etc.”

    From Wikipedia.

  12. Jason Cordova​​ I think what you may be thinking of is Exposition?

    “Narrative exposition is the insertion of important background information within a story; for example, information about the setting, characters’ backstories, prior plot events, historical context, etc.”

    From Wikipedia.

  13. Jason Cordova – Since seeing this thread, I have been using “establishing questions” in conversations real and virtual. It rolls off the tongue nicely and says what it does. I want to put a strong vote in for that being the term. 🙂

  14. Jason Cordova – Since seeing this thread, I have been using “establishing questions” in conversations real and virtual. It rolls off the tongue nicely and says what it does. I want to put a strong vote in for that being the term. 🙂

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