NAME: Gamma Hog (Post-Apocalyptic Phil)
NUMBER: 1
MORALE: 1d4
HIT DICE: 10d12
ARMOR: 1
LAND SPEED: 24/1800/72
MS: 1d10+8
DX: 1d10+2
CN: 1d10+11
IN: 1d4
CH: 1d4
PS: 4d20+80
ATTACKS: 1 Bite (1d8 damage), 2 Claws (6d6 damage), Radiation Eyes (blast of Intensity Level 3d6 radiation from his eyes)
MUTATIONS: Taller, Radiation Eyes, Absorption (Cold), Fear Impulse (Shadow) (D), Weather Manipulation (D)
Gamma Hog will flee for 1d20 minutes upon seeing his shadow. He falls unconscious for 6 weeks if he can’t flee. Gamma Hog can manipulate weather in his immediate area by concentrating for 6 weeks. Spring weather will arrive 6 weeks later and will remain as long as he keeps concentrating (taking 1d6 months to dissipate).