Next question for #tcde:

Next question for #tcde:

Next question for #tcde:

5) How should descriptive traits (non-numeric) affect the dice pool use?

Note 1: This question builds on the premise of having both numeric and descriptive traits.

Note 2: Due to comments in and conclusions from previous polls, question number four 4 was removed.

TL;DR – I’m asking about 20 questions of your preferences around game mechanics. The results will be summed up into a crowd-directed game mechanic document. I have been asked a few question about why I post them one and one, and the answer is I want to lower the threshold for participation, and to have time to follow up each question’s comments and feedback.

There are some limitations of the G+ poll functions, so I have made some compromises. From now on I will add the full list of questions in this post so every poll get the correct context (thx +Yoshi Creelman), and the most recent poll results will be added to the premise post here: http://bit.ly/2hSt1vG

The questions asked so far are:

* What dice pool complexity appeals the most to you?

* What dice type do you prefer?

* What should the dice pool be derived from?

* How should the dice pool be used? <--- Removed

* How should descriptive traits (non-numeric) affect the dice pool use?

The questions left are:

* Should we add more features to the dice pool?

* How should the target number/difficulty be handled?

* What type of resolution measurements should be used?

* How should the effect/outcome from successful actions be handled?

* How could descriptive traits relate to resolution and conflicts?

* What trait should be the character’s most dominant?

* How should a character’s competence be structured (excluding characteristics)?

* How many derived (secondary) traits do you prefer (that describe resistance abilities, generic abilities not covered by characteristics, or extraordinary bonuses, e.g. Armor Class or Humanity, etc)?

* Through what process should character development mainly take place?

* What health mechanics do you prefer?

* What health mechanics detail level do you prefer?

* To what extent do you like parallel health mechanics?

For those of you who are interested in the premise and the details, check this link out: http://bit.ly/2hSt1vG If you miss a particular question that could broaden our perspective, don’t hesitate to share it with us in the comments.

After this poll, there is only one more question regarding the dice pool.

12 thoughts on “Next question for #tcde:”

  1. I haven’t thought about it in detail to be honest, but I guess I could say that Add a bonus could automatically add a bonus if present (either as a descriptive, qualitative improvement, or as mechanic extra success), while lower difficulty could increase the chance of success altogether (thus making the action easier to perform). Does that make sense?

  2. I haven’t thought about it in detail to be honest, but I guess I could say that Add a bonus could automatically add a bonus if present (either as a descriptive, qualitative improvement, or as mechanic extra success), while lower difficulty could increase the chance of success altogether (thus making the action easier to perform). Does that make sense?

  3. I find an issue with this question and its answers. It talks about descriptive traits as “non-numeric” and then offers “add a bonus” as an option. This is clearly an operation on numbers. Option 2 also implies an operation on numbers by affecting the chance of success which also implies a numerical modification. The third option allows for the usage of a non-numeric element into the game, but does so allowing for an “orthogonal” or an effect totally irrelevant to the mechanics. For example, I roll to dodge a barrage of bullets, but my top hat and my charismatic personality come into swing and a crack a laugh from my attacker and the story takes a turn (I’m exaggerating I know, but you get the point).

    So it seems the “descriptive traits” have an implicit numeric value that’s not explicitly written out on the character sheet. Right?

  4. I find an issue with this question and its answers. It talks about descriptive traits as “non-numeric” and then offers “add a bonus” as an option. This is clearly an operation on numbers. Option 2 also implies an operation on numbers by affecting the chance of success which also implies a numerical modification. The third option allows for the usage of a non-numeric element into the game, but does so allowing for an “orthogonal” or an effect totally irrelevant to the mechanics. For example, I roll to dodge a barrage of bullets, but my top hat and my charismatic personality come into swing and a crack a laugh from my attacker and the story takes a turn (I’m exaggerating I know, but you get the point).

    So it seems the “descriptive traits” have an implicit numeric value that’s not explicitly written out on the character sheet. Right?

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