40 thoughts on “Here’s the first question for the crowd-directed experiment:”

  1. Also. Not entirely sure the options encapsulate all the various options for dice pool.

    White Wolf original: each die is compared to a target, not akways the same target, to determine success. Successes are counted. 10s explode.

    White Wolf later: Target number is standardized.

    White Wolf Scion: 10s worth double instead of exploding.

    White Wolf New WoD: one success is minimal success. 5 is exceptional. 10s sometimes explode. 9s and 8s also sometimes explode.

    Scion 2e: target number for success varies

    Cortex: different types of dice rolled based on Attribute+Skill+Trait. Dice are totaled and compared to a single target.

    L5R: Skill+Attribute rolled. Attribute dice keep. Total kept dice. Compare to target.

    Cthulhutech: Skill rank dice rolled. Take the best of: highest single die, total of any duplicate numbers, total of any straights of 3 or more numbers. Add attribute. Compare to target.

    Couple of other dice pool methods out there.

  2. Also. Not entirely sure the options encapsulate all the various options for dice pool.

    White Wolf original: each die is compared to a target, not akways the same target, to determine success. Successes are counted. 10s explode.

    White Wolf later: Target number is standardized.

    White Wolf Scion: 10s worth double instead of exploding.

    White Wolf New WoD: one success is minimal success. 5 is exceptional. 10s sometimes explode. 9s and 8s also sometimes explode.

    Scion 2e: target number for success varies

    Cortex: different types of dice rolled based on Attribute+Skill+Trait. Dice are totaled and compared to a single target.

    L5R: Skill+Attribute rolled. Attribute dice keep. Total kept dice. Compare to target.

    Cthulhutech: Skill rank dice rolled. Take the best of: highest single die, total of any duplicate numbers, total of any straights of 3 or more numbers. Add attribute. Compare to target.

    Couple of other dice pool methods out there.

  3. I think you should always have a “None of hte above” or “All of the above”; at least for most questions.

    For instance in this case, depending on setting, who I’m playing with, I’m open to all 3 of those options.

    But for the purposes of this exercise – ie, pretend I know nothing else about the game; I made a choice. (anxiety at having chosen! Did I choose wrong? 🙂 )

  4. I think you should always have a “None of hte above” or “All of the above”; at least for most questions.

    For instance in this case, depending on setting, who I’m playing with, I’m open to all 3 of those options.

    But for the purposes of this exercise – ie, pretend I know nothing else about the game; I made a choice. (anxiety at having chosen! Did I choose wrong? 🙂 )

  5. For me, it depends on what the dice pool is supposed to represent. Though, if you I interpret your question as, what is the most fun dice pool to roll, absent of any meaningful theme, I just choose LOTs of dice (probably 6 sided because they stay on the same side and slide along a table easily for organization), and doing simple counting successes above a target number. I mean rolling 10 to 50+ dice. When you have to hold both the dice in both hands and have “walls” on the table so the dice don’t go spilling on the floor.

    If you’re going to have a die pool… have a proper POOL of dice, none of these small 3-9 die pools.

    If you throw that many die, you need them to keep to the side you rolled as you organize and count them all up. 10 sided just change sides too often when you jostle them… d8s are probably the “biggest” die I would use… but it’s WAY easier to get 50 d6s than 50 d8s.

    Exploding dice are lots of fun too… but remember to give the instructions that you leave the exploded die on the table (it still counts as a success), and pick up a new die (or one of the failed dies) and roll that and add it to the successes. It helps if these new additional dies are a different color.

    If you are rolling this many dice, you don’t want to count a total sum value of the die. That quickly becomes tedious.

    That being said you can guess my answer is somewhere between the simple and intermediate answer, but different die types wouldn’t necessarily be bad… they just don’t add enough to me… and you start potentially getting to die types that don’t play well with large numbers of dice.

    Of course like I said, this is all assuming you want just for the fun of rolling absent of how it ties in thematically… because that is really important to me.

    … yes I know Mythender exists (http://mythenderrpg.com/).

  6. For me, it depends on what the dice pool is supposed to represent. Though, if you I interpret your question as, what is the most fun dice pool to roll, absent of any meaningful theme, I just choose LOTs of dice (probably 6 sided because they stay on the same side and slide along a table easily for organization), and doing simple counting successes above a target number. I mean rolling 10 to 50+ dice. When you have to hold both the dice in both hands and have “walls” on the table so the dice don’t go spilling on the floor.

    If you’re going to have a die pool… have a proper POOL of dice, none of these small 3-9 die pools.

    If you throw that many die, you need them to keep to the side you rolled as you organize and count them all up. 10 sided just change sides too often when you jostle them… d8s are probably the “biggest” die I would use… but it’s WAY easier to get 50 d6s than 50 d8s.

    Exploding dice are lots of fun too… but remember to give the instructions that you leave the exploded die on the table (it still counts as a success), and pick up a new die (or one of the failed dies) and roll that and add it to the successes. It helps if these new additional dies are a different color.

    If you are rolling this many dice, you don’t want to count a total sum value of the die. That quickly becomes tedious.

    That being said you can guess my answer is somewhere between the simple and intermediate answer, but different die types wouldn’t necessarily be bad… they just don’t add enough to me… and you start potentially getting to die types that don’t play well with large numbers of dice.

    Of course like I said, this is all assuming you want just for the fun of rolling absent of how it ties in thematically… because that is really important to me.

    … yes I know Mythender exists (http://mythenderrpg.com/).

  7. My favorite is silhouette. Roll xd6, take the highest. Add +1 for every 6 past the first. Add other modifiers, including the appropriate attribute. Compare to target number.

  8. My favorite is silhouette. Roll xd6, take the highest. Add +1 for every 6 past the first. Add other modifiers, including the appropriate attribute. Compare to target number.

  9. Thanks for the input Luke Green! English is not my first language but I’ll try to correct it when summing up the whole thing. Also, there will be more questions regarding the dice pool (check out the link to the premise post). However, i did have to make some compromises to make it manageable here.

  10. Thanks for the input Luke Green! English is not my first language but I’ll try to correct it when summing up the whole thing. Also, there will be more questions regarding the dice pool (check out the link to the premise post). However, i did have to make some compromises to make it manageable here.

  11. To clarify this section of questions, I’m about to ask the following questions regarding the dice pool:

    1: What dice pool complexity appeals the most to you?

    2: what dice type do you prefer?

    3: What should the dice pool be derived from?

    4: How should the dice pool be used?

    5: How should descriptive traits (non-numeric) affect the dice pool use?

    6: Should we add more features to the dice pool?

    And regarding your preferences Yoshi Creelman – I agree from a design/thematics perspective. A game’s theme should be reflected by the mechanics, of course, if the ambition is to tie them both together. The premise of this experiment is more to frame general opinion than to apply it for a specific game setting.

  12. To clarify this section of questions, I’m about to ask the following questions regarding the dice pool:

    1: What dice pool complexity appeals the most to you?

    2: what dice type do you prefer?

    3: What should the dice pool be derived from?

    4: How should the dice pool be used?

    5: How should descriptive traits (non-numeric) affect the dice pool use?

    6: Should we add more features to the dice pool?

    And regarding your preferences Yoshi Creelman – I agree from a design/thematics perspective. A game’s theme should be reflected by the mechanics, of course, if the ambition is to tie them both together. The premise of this experiment is more to frame general opinion than to apply it for a specific game setting.

  13. I am fond of the technique in Houses of the Blooded – target number is always 10, assemble your dice pool (d6s), pull out from the pool a number of wagers, roll the rest. You are not rolling for success or failure, you are rolling for the privilege of narration. If you make the target, you say whether you succeed or fail th intention of the roll. If you gained privilege and had set aside wagers, each wager is spent on details of the action; the more wagers the more you can say about the result.

  14. I am fond of the technique in Houses of the Blooded – target number is always 10, assemble your dice pool (d6s), pull out from the pool a number of wagers, roll the rest. You are not rolling for success or failure, you are rolling for the privilege of narration. If you make the target, you say whether you succeed or fail th intention of the roll. If you gained privilege and had set aside wagers, each wager is spent on details of the action; the more wagers the more you can say about the result.

  15. See that’s where my specific problem comes into play. While I think rolling a TON of dice is fun… I generally don’t like the themes that often go with it. That’s why I had so many qualifiers. In general, I’m not a fan of dice pools at all. The themes I want don’t fit large dice pools… and if you’re not going to have large dice pools… why are you having dice pools. There are a lot of systems where every roll is done with a die pool, and the vast majority of rolls are done with less than 7 dice in the pool. It works fine, but the actual act of rolling the pool is not “adding” fun. It’s fine as a resolution mechanic, but if you took away the theme, I wouldn’t care about rolling 7d6 and counting how many are 4 and above.

  16. See that’s where my specific problem comes into play. While I think rolling a TON of dice is fun… I generally don’t like the themes that often go with it. That’s why I had so many qualifiers. In general, I’m not a fan of dice pools at all. The themes I want don’t fit large dice pools… and if you’re not going to have large dice pools… why are you having dice pools. There are a lot of systems where every roll is done with a die pool, and the vast majority of rolls are done with less than 7 dice in the pool. It works fine, but the actual act of rolling the pool is not “adding” fun. It’s fine as a resolution mechanic, but if you took away the theme, I wouldn’t care about rolling 7d6 and counting how many are 4 and above.

  17. Yoshi Creelman​ Its time to find a fictional theme for an 8 die pool. Each d8 is a Pantheon god’s reaction to an event. The pool result determines the result of their heated debate and decision for humanity! (Or some on the nose craziness like that)

  18. Yoshi Creelman​ Its time to find a fictional theme for an 8 die pool. Each d8 is a Pantheon god’s reaction to an event. The pool result determines the result of their heated debate and decision for humanity! (Or some on the nose craziness like that)

  19. So from a purely fun just rolling dice… I think d8s are more fun. They roll better, but are still likely to stay on the same side after rolling, and could withstand a little table jostle. D4s are super stable, but less fun to roll…cause they don’t roll. D6s roll well enough, are very stable, and very easy to acquire in large quantities.

    I would need a pretty strong reason to move to d8s for a 50+ die pool. The reason could be you can now buy packs of 20+ pretty smaller d8s cheaply (it is easy to buy blocks of thirty six 12 mm d6s in a variety of pretty colors, designs, and styles).

    Most of the time we are not trying to simulate real physics or probabilities accurately… So the difference I precision between a d6 and a d8 won’t matter.

    If the theme you were using required 8 options and 6 options really didn’t make sense… Sure… But you probably aren’t choosing options based on a die pool, that’s a single roll.

  20. So from a purely fun just rolling dice… I think d8s are more fun. They roll better, but are still likely to stay on the same side after rolling, and could withstand a little table jostle. D4s are super stable, but less fun to roll…cause they don’t roll. D6s roll well enough, are very stable, and very easy to acquire in large quantities.

    I would need a pretty strong reason to move to d8s for a 50+ die pool. The reason could be you can now buy packs of 20+ pretty smaller d8s cheaply (it is easy to buy blocks of thirty six 12 mm d6s in a variety of pretty colors, designs, and styles).

    Most of the time we are not trying to simulate real physics or probabilities accurately… So the difference I precision between a d6 and a d8 won’t matter.

    If the theme you were using required 8 options and 6 options really didn’t make sense… Sure… But you probably aren’t choosing options based on a die pool, that’s a single roll.

  21. Omg, 50+ is a lot. I meant only 8x1d8.

    And yes, I just like d8 bc they are cool, not because I’ve thought about extensively about the probabilities.

    (I’ve never actuallyplayed a game where I rolled more than 5 dice at once)

  22. Omg, 50+ is a lot. I meant only 8x1d8.

    And yes, I just like d8 bc they are cool, not because I’ve thought about extensively about the probabilities.

    (I’ve never actuallyplayed a game where I rolled more than 5 dice at once)

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