My mini-campaign of Dungeon World started last night and went fantastic!

My mini-campaign of Dungeon World started last night and went fantastic!

My mini-campaign of Dungeon World started last night and went fantastic!

Party Members

Sapphira: the human Fighter

Gryff (I can’t remember his full name): the human Bard

Luna: the human(?) Channeler

Arlinth: the elf Witch Hunter

I was super excited for one of my players to be play testing my Witch Hunter class for this. The players determined that there was an overarching evil in the world, taking the form of a human sorcerer named Ogadei. He is a public face, traveling around civilization and making himself appear to be a decent individual. However he controls the Cabal from the shadows. The Cabal is a collection of races both normal and monstrous which cause havoc wherever they roam. The Cabal has a “leader” that is actually just a decoy so no one suspects Ogadei is truly behind it.

As for the characters’ backstories: Arlinth once encountered Ogadei before he became what he is today. As per the Witch Hunter class, he has a mark that shows his former dealings with spell casters, in this case a lightning shaped scar that runs up his arm. Ogadei gave it to him the day he sapped him of all his elven magic and left him for dead. He became a Witch Hunter in his pursuit of Ogadei. Along the way he rescued Gryff from certain death, gained Sapphira when she wanted to learn how he fights spell casters (her thing was that she travels to study different fighting styles) and cleared Luna’s name when she was accused of causing trouble, only to find a beast from the Maelstrom was the cause.

The Maelstrom, we determined, is a plane of constant darkness and lightning, which Luna get her powers from (She chose shadow and shock as her Channeler options). Ogadei also exhibits powers that suggest he gets at least some of his power from there as well.

So after the world building, they began engaged in a battle with Cabal members in a lord’s keep. They were trying to intimidate the lord into joining them and running the city for them in secret. They dispatched all but the main bad guy and the two spell casters in the group, who retreated without harming the lord after the Witch Hunter parleyed with the spell casters using a special move he gets.

Afterwards they promised to help the town, but Luna found a strange black crystal while searching the bodies when everyone else had left the room. The crystal showed her the Maelstrom and the voice of Ogadei spoke to her through it. He found out she was traveling with Arlinth and told her to finish him. As that was happening, Gryff came to check on her and saw the shadows creeping up to engulf her head, so he played a song to shake her free of it. She told them of the message, which Arlinth replied to by whispering into the crystal “I will kill you” before he crushed it in his hand.

The session ended with everyone asleep in the lord’s keep. Sapphira woke to check on Luna, only to find her missing. Arlinth awoke to Luna, red eyed and engulfed in shadows which restrained him against his own bed, with two sharp tendrils poised to strike from above.

We went to credits at the cliffhanger 🙂

Overall I had a great time GMing the game and can’t wait until the next session. Arlinth’s player really liked my class, so that was a plus as well!

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