I’m thrilled to announce that the latest +1 Forward is here!

I’m thrilled to announce that the latest +1 Forward is here!

I’m thrilled to announce that the latest +1 Forward is here!

Sarah Richardson and Marissa Kelly join me to talk about Bluebeard’s Bride.

Let me tell you, editing (which meant listening to over and over) the AP section was not easy! There were some truly disturbing images that flowed from Sarah’s fertile mind! Be warned.

The Kickstarter for Bluebeard’s Bride is almost over, so please go check it out: https://www.kickstarter.com/projects/1921129910/bluebeards-bride?ref=nav_search

http://www.gauntlet-rpg.com/1-forward/bluebeards-bride

http://www.gauntlet-rpg.com/1-forward/bluebeards-bride

14 thoughts on “I’m thrilled to announce that the latest +1 Forward is here!”

  1. This is a great game. This is one of the examples that I use to explain how Indie games are different from D&D. I got to play it with Sarah at Dreamation last year I think.

  2. This is a great game. This is one of the examples that I use to explain how Indie games are different from D&D. I got to play it with Sarah at Dreamation last year I think.

  3. The actual play was the final straw, getting me to back it.

    The sound mixing in this episode was off though… There were a few times I had to turn the volume way up to hear Richard, and then when Sarah or Marissa came on again, I nearly jumped out of my skin.

  4. The actual play was the final straw, getting me to back it.

    The sound mixing in this episode was off though… There were a few times I had to turn the volume way up to hear Richard, and then when Sarah or Marissa came on again, I nearly jumped out of my skin.

  5. Glad the AP was useful, sorry about the sound mixing, Adam Ness. I was leery of doing too much audio processing to increase my sound file for balance because there were some artifacts I was trying to drop out of the file.

    That said, I can always do better, and I’ll make sure and keep an ear out for that in the future.

  6. Glad the AP was useful, sorry about the sound mixing, Adam Ness. I was leery of doing too much audio processing to increase my sound file for balance because there were some artifacts I was trying to drop out of the file.

    That said, I can always do better, and I’ll make sure and keep an ear out for that in the future.

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