Anyone know of any transhumanism PbtA hacks? There’s this big list of hacks, but no mention of Transhumanism. Maybe one of the ones in the Sci-Fi section someone is more familiar with is actually a transhuman setting?
In particular, I like the settings of David Pulver’s Transhuman Space (GURPS) and Bruce Sterling’s Schismatrix novel. And Eclipse Phase RPG has always fascinated, as has Nova Praxis (FATE).
https://docs.google.com/spreadsheets/d/1whsN3C5e31CZfo8hqlJbiKTPBX9kkCDSEG_An9FlP5s/edit?usp=sharing
Seems like transhumanism might be hard for PbtA to do, since PbtA tends to emphasize character archetypes, while transhumanism tends to emphasize character plasticity.
Seems like transhumanism might be hard for PbtA to do, since PbtA tends to emphasize character archetypes, while transhumanism tends to emphasize character plasticity.
Headspace for sure (at least, it fits my definition of transhumanism).
Headspace for sure (at least, it fits my definition of transhumanism).
Good call. Its investigation of transhumanism is very focused and limited to one particular transhuman innovation, however.
Good call. Its investigation of transhumanism is very focused and limited to one particular transhuman innovation, however.
Definitely. Maybe the Veil too – I haven’t read it but I recall it being pretty far on the transhuman side of cyberpunk.
Definitely. Maybe the Veil too – I haven’t read it but I recall it being pretty far on the transhuman side of cyberpunk.
Farflung might have some transhuman elements, but I can’t speak to the quality of the game: https://www.kickstarter.com/projects/sanguine/farflung-sci-fi-role-play-after-dark
Farflung might have some transhuman elements, but I can’t speak to the quality of the game: https://www.kickstarter.com/projects/sanguine/farflung-sci-fi-role-play-after-dark
Seems like a transhumanism-for-transhumanism’s-sake PbtA game would need playbooks centered on more abstract concepts like character drives, goals, or arcs. Most of the transhuman tech would be in the basic or special moves, and class moves would probably need to be about the psychology of how different personalities are affected by transhuman tech.
Seems like a transhumanism-for-transhumanism’s-sake PbtA game would need playbooks centered on more abstract concepts like character drives, goals, or arcs. Most of the transhuman tech would be in the basic or special moves, and class moves would probably need to be about the psychology of how different personalities are affected by transhuman tech.
Would be easy to take it in a personal horror direction.
Would be easy to take it in a personal horror direction.
Couldn’t you have a playbooks for Uplifts, AI, Alien, etc?
Couldn’t you have a playbooks for Uplifts, AI, Alien, etc?
Jim Jones and Jeremy Downey when I get home tonight or maybe tomorrow I’ll try to take a look through my Eclipse phase and Transhuman Space (THS) books to see what kind of archetypes they provide. I’d see those as being the first pass at playbooks.
But Jeremy, your point is also interesting that Transhumanism, by definition is all about changing what it means to be human. So having a well defined playbook may go against the spirit of transhuman movement. Probably why generic systems like FATE or GURPS were the vehicles that I know of best for that type of fiction.
But does a PbtA game require playbooks?
Jim Jones and Jeremy Downey when I get home tonight or maybe tomorrow I’ll try to take a look through my Eclipse phase and Transhuman Space (THS) books to see what kind of archetypes they provide. I’d see those as being the first pass at playbooks.
But Jeremy, your point is also interesting that Transhumanism, by definition is all about changing what it means to be human. So having a well defined playbook may go against the spirit of transhuman movement. Probably why generic systems like FATE or GURPS were the vehicles that I know of best for that type of fiction.
But does a PbtA game require playbooks?
Maybe Masks could provide some ideas here. Characters go through several changes throughout play, and the playbooks aren’t defined necessarily by how your character does something but rather how their actions impact the story.
Maybe Masks could provide some ideas here. Characters go through several changes throughout play, and the playbooks aren’t defined necessarily by how your character does something but rather how their actions impact the story.
Farflung is kickstarting right now and has many transhumanist concepts.
Farflung is kickstarting right now and has many transhumanist concepts.
That looks cool.
That looks cool.
I’ve found this page with rule to play Eclipse Phase with AW
https://eclipse-phase-apocalypse.obsidianportal.com/wikis/main-page
eclipse-phase-apocalypse.obsidianportal.com – Main Page
I’ve found this page with rule to play Eclipse Phase with AW
https://eclipse-phase-apocalypse.obsidianportal.com/wikis/main-page
eclipse-phase-apocalypse.obsidianportal.com – Main Page
Thanks Ignacio Hernandez. I’ll have to take a look later – but sounds exactly what I was looking for.
One of us should add that to the spreadsheet.
Thanks Ignacio Hernandez. I’ll have to take a look later – but sounds exactly what I was looking for.
One of us should add that to the spreadsheet.
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I see Murderous Ghosts on the list and wasn’t sure how that was powered by the apocalypse. Can some one fill me in?
I see Murderous Ghosts on the list and wasn’t sure how that was powered by the apocalypse. Can some one fill me in?