Hey there people. Who would like to playtest a single-player story-making game about the Old West?

Hey there people. Who would like to playtest a single-player story-making game about the Old West?

Hey there people. Who would like to playtest a single-player story-making game about the Old West?

42 thoughts on “Hey there people. Who would like to playtest a single-player story-making game about the Old West?”

  1. Everything and anything (but you know, good quality feedback), however is easiest for you. But I want you to play it if possible, not just read it.

  2. Everything and anything (but you know, good quality feedback), however is easiest for you. But I want you to play it if possible, not just read it.

  3. Few. Ok, let me start by saying you are a well infromed and intelligent man. I loved the quotes and learned a lot about western society.

    Now, let me also say that i dont try to come off like a ‘you know what’. And I know I tened to.

    This is what i got from the game:

    Formating

    As i said earlier, i learned alot about the west and where the game came from. However, as a player trying to get started and playing, it took too long to find my way through the rulebook. Its…wordy…

    I would start with a brief introduction, then quickly get the player(s) playing. The extra information, as lovely as it is, is non-essential and should be moved to a later part of the rule book.

    Suite Alignment

    The Sheriff and Boss motives based on card suites was done elligently. They are open ended enough and suite the genre well. I loved these and wouldnt change a thing about them.

    Card locations

    A lot of work went into these. I can tell. Yet, again i think you were too wordy, and infact too specific. It makes for a very limited game and not enough variances after you play through. Using general descriptions to both reduce word count and leave it more open to interpretation will go a long way.

    Gray Boxed Tips

    Fantastic! These helped a lot. Partially, i think, because i had a difficult time understanding the rules. Trying to read through it all made it difficult. These Tip Boxes are how you should construct your entire rulebook. Simple, and to the point. All the fluff can be left to the end. Or heck, swap it! Use the Gray boxes as not tip boxes but ‘Did You Know’ boxes. I think that will help guide the readers to what they NEED to know and what they MAY LIKE to know.

    Thats my thoughts anyways. Thankyou for giving me a chance to look it over. Its late now and will have to leave further input, if youd like it, for another day. Good luck!

  4. Few. Ok, let me start by saying you are a well infromed and intelligent man. I loved the quotes and learned a lot about western society.

    Now, let me also say that i dont try to come off like a ‘you know what’. And I know I tened to.

    This is what i got from the game:

    Formating

    As i said earlier, i learned alot about the west and where the game came from. However, as a player trying to get started and playing, it took too long to find my way through the rulebook. Its…wordy…

    I would start with a brief introduction, then quickly get the player(s) playing. The extra information, as lovely as it is, is non-essential and should be moved to a later part of the rule book.

    Suite Alignment

    The Sheriff and Boss motives based on card suites was done elligently. They are open ended enough and suite the genre well. I loved these and wouldnt change a thing about them.

    Card locations

    A lot of work went into these. I can tell. Yet, again i think you were too wordy, and infact too specific. It makes for a very limited game and not enough variances after you play through. Using general descriptions to both reduce word count and leave it more open to interpretation will go a long way.

    Gray Boxed Tips

    Fantastic! These helped a lot. Partially, i think, because i had a difficult time understanding the rules. Trying to read through it all made it difficult. These Tip Boxes are how you should construct your entire rulebook. Simple, and to the point. All the fluff can be left to the end. Or heck, swap it! Use the Gray boxes as not tip boxes but ‘Did You Know’ boxes. I think that will help guide the readers to what they NEED to know and what they MAY LIKE to know.

    Thats my thoughts anyways. Thankyou for giving me a chance to look it over. Its late now and will have to leave further input, if youd like it, for another day. Good luck!

  5. This is extremely excellent and targets really key issues. I was really unsure about the location details because yes I want them generic but also vivid

  6. This is extremely excellent and targets really key issues. I was really unsure about the location details because yes I want them generic but also vivid

  7. Perhaps, a short discription of the locations Purpose. Then end with two queations. Similar to how tge suites for Character motives left you thinking.

    Example:

    Saloon

    The watering hole for the entire town. What manor of people traffic the establishment?

    This is not a well thought out example, as i dress for work. But you get the idea.

  8. Perhaps, a short discription of the locations Purpose. Then end with two queations. Similar to how tge suites for Character motives left you thinking.

    Example:

    Saloon

    The watering hole for the entire town. What manor of people traffic the establishment?

    This is not a well thought out example, as i dress for work. But you get the idea.

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