48 thoughts on “What sorts of topics would you expect to see on a podcast about gaming with kids?”

  1. Game recommendations for first timers depending on age group. How to hack an existing game system to make it simpler/ more kid friendly (edit: if necessary).

  2. Game recommendations for first timers depending on age group. How to hack an existing game system to make it simpler/ more kid friendly (edit: if necessary).

  3. Using story telling to breech into topics that might otherwise be uncomfortable, how kids perceive an avatar, story games as educational tools, obstacles perceived by kids in games vs adults – would all be interesting to me. What games reinforce positive characteristics, what games don’t. What games use team work and engage with young players more to keep them centred on the table and fiction.

  4. Using story telling to breech into topics that might otherwise be uncomfortable, how kids perceive an avatar, story games as educational tools, obstacles perceived by kids in games vs adults – would all be interesting to me. What games reinforce positive characteristics, what games don’t. What games use team work and engage with young players more to keep them centred on the table and fiction.

  5. Introducing kids to a setting/genre that they have no background in. Transitioning my boys to Dungeon World was interesting because they had no background in D&D/Middle Earth tropes. My wizard (Mage playbook) took a while to “get” magic.

  6. Introducing kids to a setting/genre that they have no background in. Transitioning my boys to Dungeon World was interesting because they had no background in D&D/Middle Earth tropes. My wizard (Mage playbook) took a while to “get” magic.

  7. Oooo… This is an exciting podcast possibility! I do some work with “twice-exceptional” kids playing rpgs, there are SO many possible amazing applications. Encouraging the kids really working together is such an awesome important part of it.

  8. Oooo… This is an exciting podcast possibility! I do some work with “twice-exceptional” kids playing rpgs, there are SO many possible amazing applications. Encouraging the kids really working together is such an awesome important part of it.

  9. Games designed for kids. Sure something like DW or even some of the OSR games are simple enough for young kids, but I think games designed with kids in mind could offer great advice for adults on how to handle such games. Games like “The Prince’s Kingdom” or “Wildlings” come to mind.

  10. Games designed for kids. Sure something like DW or even some of the OSR games are simple enough for young kids, but I think games designed with kids in mind could offer great advice for adults on how to handle such games. Games like “The Prince’s Kingdom” or “Wildlings” come to mind.

  11. I think a lot of kid issues can also be adult issues. The difference is that you can be tolerant and corrective with children. If you have the same issue with a 30+ grown up adult then you might consider how much you actualy need to help them

  12. I think a lot of kid issues can also be adult issues. The difference is that you can be tolerant and corrective with children. If you have the same issue with a 30+ grown up adult then you might consider how much you actualy need to help them

  13. Fascinated to see how/if the use of the X Card in No Thank You, Evil works in reality. Seems like it is a non obvious thing that you might need in every kids game.

  14. Fascinated to see how/if the use of the X Card in No Thank You, Evil works in reality. Seems like it is a non obvious thing that you might need in every kids game.

  15. Couple more topics: Gaming with pre-readers. Unique logistical issues like session length. Mobile gaming. Zero prep gaming. I often just start up a session with my boys when they get anxious waiting. We’ve played in the car, in long lines at the amusement park.

  16. Couple more topics: Gaming with pre-readers. Unique logistical issues like session length. Mobile gaming. Zero prep gaming. I often just start up a session with my boys when they get anxious waiting. We’ve played in the car, in long lines at the amusement park.

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