Things are getting a little sexy in Episode 69 of The Gauntlet Podcast.

Things are getting a little sexy in Episode 69 of The Gauntlet Podcast.

Things are getting a little sexy in Episode 69 of The Gauntlet Podcast. Well, not really, but it’s a pretty fantastic episode nonetheless.

Big thanks to my co-hosts, Richard Rogers Andrea G and Tim B. Plus thanks to Steve Mains for doing an excellent edit this week.

Tagging some of the creators whose work we discuss:

Michael Sands John Harper Jason Morningstar Arnold Cassell Christopher Butler

Enjoy!

http://www.gauntlet-rpg.com/the-gauntlet-podcast/episode-69-alienor-the-skeletons-monster-of-the-week

14 thoughts on “Things are getting a little sexy in Episode 69 of The Gauntlet Podcast.”

  1. The “sudden cameraman” reality-slip makes me think of Bret Easton Ellis’ Glamorama.

    I have done the sudden switch thing once in a convention game – one of the London Stevecons, I think – but the reveal only came at the end, which I think was key to it being well received. The game featured a disgraced Soviet astronomer, an outdoorsman and another PC I don’t remember in a small Siberian town, slowly being hemmed in by an invisible force field. My final act as a GM was to “explain” what was happening by wordlessly placing a snow globe on the table.

    Had the game continued at all past that point, I feel sure it would have been a disaster.

  2. The “sudden cameraman” reality-slip makes me think of Bret Easton Ellis’ Glamorama.

    I have done the sudden switch thing once in a convention game – one of the London Stevecons, I think – but the reveal only came at the end, which I think was key to it being well received. The game featured a disgraced Soviet astronomer, an outdoorsman and another PC I don’t remember in a small Siberian town, slowly being hemmed in by an invisible force field. My final act as a GM was to “explain” what was happening by wordlessly placing a snow globe on the table.

    Had the game continued at all past that point, I feel sure it would have been a disaster.

  3. I concur with Jason’s observations about ‘The Skeletons’ – particularly about rolling for the various events & developments. That was the same notion we had after we played.

    I also agree that it’s a really intriguing game and I would love to play it again.

  4. I concur with Jason’s observations about ‘The Skeletons’ – particularly about rolling for the various events & developments. That was the same notion we had after we played.

    I also agree that it’s a really intriguing game and I would love to play it again.

  5. Re: Beyond the Wall, obviously, we won’t know the exact circumstances until the episode hits, but the rules as written state that, if a PC’s hit points are reduced to 0 or lower, they are not dead outright. Instead, they continue to lose 1 HP per round until either the value drops to -10—at which they die—or they receive some sort of healing.

    Aside from that, I realize there’s nothing in the rules about using nonlethal damage, but did it not make sense to house rule that from a story perspective?

  6. Re: Beyond the Wall, obviously, we won’t know the exact circumstances until the episode hits, but the rules as written state that, if a PC’s hit points are reduced to 0 or lower, they are not dead outright. Instead, they continue to lose 1 HP per round until either the value drops to -10—at which they die—or they receive some sort of healing.

    Aside from that, I realize there’s nothing in the rules about using nonlethal damage, but did it not make sense to house rule that from a story perspective?

  7. Matt Martinez You got me there: A character hit 0 HP, but the rules as written may have allowed for some last-minute maneuver…we will see! Good observation there.

  8. Matt Martinez You got me there: A character hit 0 HP, but the rules as written may have allowed for some last-minute maneuver…we will see! Good observation there.

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