Considering the Con talk that’s been going on, I figured this little article would be great to look over.

Considering the Con talk that’s been going on, I figured this little article would be great to look over.

Considering the Con talk that’s been going on, I figured this little article would be great to look over. It’s got some great advice about how to make sure a 4-hour con is a memorable experience.

Also the example picture has the name tents folded the One True Way!

Originally shared by John Aegard

Dragonslaying on a Timetable: How To Run A Tight 4-Hour Dungeon World One-Shot

When I run Dungeon World in a four-hour Games on Demand slot, I want our game to resemble a simple, traditional fantasy adventure story — a story in which some characters travel somewhere, do something, and in the end are all changed.

I’ve evolved some techniques that hit this mark pretty consistently.  If you want to run tight Dungeon World one-shots, these may be helpful to you!

(Next, I need to document how to do this exact same thing in just two hours, because our Games on Demand environment is evolving towards shorter games and I want to follow that.)

28 thoughts on “Considering the Con talk that’s been going on, I figured this little article would be great to look over.”

  1. I recently ran into this document (after being in John’s general presence at Go Play NW), and find it very inspirational… I ran a late night ad hoc con game session for DW last Strategicon. Most players were new, and very much enjoyed the character creation, and had an awesome time, but I feel like I didn’t do a great job showing the various parts of the system. But of course it was 2am and after much imbibing, so I try not to give myself too hard a time.

    That said, for more sober play, I think this outlines a great way to get enough done so the players get a great scope of more aspects of the game. Leveling up!

  2. I recently ran into this document (after being in John’s general presence at Go Play NW), and find it very inspirational… I ran a late night ad hoc con game session for DW last Strategicon. Most players were new, and very much enjoyed the character creation, and had an awesome time, but I feel like I didn’t do a great job showing the various parts of the system. But of course it was 2am and after much imbibing, so I try not to give myself too hard a time.

    That said, for more sober play, I think this outlines a great way to get enough done so the players get a great scope of more aspects of the game. Leveling up!

  3. Hamburger is clearly the superior method because 1) you can fit more relevant character information on the card and 2) the lack of horizontal space discourages you from writing down your character’s surname like some kind of goddamn sociopath.

  4. Hamburger is clearly the superior method because 1) you can fit more relevant character information on the card and 2) the lack of horizontal space discourages you from writing down your character’s surname like some kind of goddamn sociopath.

  5. My character’s hard-to-pronounce surname is essential to conveying the rich cultural-appropriated background I made up based on 20 minutes’ Wikipedia work, you philistine.

  6. My character’s hard-to-pronounce surname is essential to conveying the rich cultural-appropriated background I made up based on 20 minutes’ Wikipedia work, you philistine.

  7. I have always been able to fit all pertinent information on a long fold, plus it has the added advantage of not having extra space for people to clutter/fill with bits and bobs that are distracting/obstructing the essential info, and most important to rl gauntlet long fold is less likely to blow away if a breeze comes by!

  8. I have always been able to fit all pertinent information on a long fold, plus it has the added advantage of not having extra space for people to clutter/fill with bits and bobs that are distracting/obstructing the essential info, and most important to rl gauntlet long fold is less likely to blow away if a breeze comes by!

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