Richard Rogers ran Cat for us tonight, and it was most excellent.

Richard Rogers ran Cat for us tonight, and it was most excellent.

Richard Rogers ran Cat for us tonight, and it was most excellent. I played a hairless, aloof older cat. Pam played a cute, social cat. John played the intrepid, tough-guy tom.

(Tags coming soon)

http://www.johnwickpresents.com/market/products/cat.html

14 thoughts on “Richard Rogers ran Cat for us tonight, and it was most excellent.”

  1. May anyone tell me how the mechanics work in this game? I played Cat 2 years ago and the session traumatised me. But seeing people super pumped about it I’m wondering whether my bad experienced was caused by the system or maybe was indyvidual thing (the GM, the grup maybe?).

    How the narrative authority looks in this game?

  2. May anyone tell me how the mechanics work in this game? I played Cat 2 years ago and the session traumatised me. But seeing people super pumped about it I’m wondering whether my bad experienced was caused by the system or maybe was indyvidual thing (the GM, the grup maybe?).

    How the narrative authority looks in this game?

  3. When I saw the title I thought: oooh a game about playing anthropomorphic cats, like from the musical. Then I thought what a brilliant Rpg game that would make. This is not that. Sooo…

    Cats: the rpg!

  4. When I saw the title I thought: oooh a game about playing anthropomorphic cats, like from the musical. Then I thought what a brilliant Rpg game that would make. This is not that. Sooo…

    Cats: the rpg!

  5. Aleksandra Sontowska, I’m not sue what happened in your play of Cat, but I found the rules to be light and easy to use, the magic (tricks) were clever and delightful, and I had a really amazing group.

    It was a joy to play last night, and I’m not even a cat person. I plan on discussing it a bit more in depth on Gauntlet ep 68.

  6. Aleksandra Sontowska, I’m not sue what happened in your play of Cat, but I found the rules to be light and easy to use, the magic (tricks) were clever and delightful, and I had a really amazing group.

    It was a joy to play last night, and I’m not even a cat person. I plan on discussing it a bit more in depth on Gauntlet ep 68.

  7. Narrative Authority:

    On a successful roll for a test, the player says what their cat does. On a failure, the GM describes what happens.

    If a player had more successes than needed, they can choose to take over narration for the scene for a bit.

  8. Narrative Authority:

    On a successful roll for a test, the player says what their cat does. On a failure, the GM describes what happens.

    If a player had more successes than needed, they can choose to take over narration for the scene for a bit.

  9. Richard Rogers – I’m also not sure what happened, that’s what I’m asking.

    About authority: I don’t understand. If the test succeeds, player says what happens. If they have more successes than needed they take over narration – what’s the difference between the two?

    In our play excessive succeses could be used to boost later rolls – is it in the rules?

  10. Richard Rogers – I’m also not sure what happened, that’s what I’m asking.

    About authority: I don’t understand. If the test succeeds, player says what happens. If they have more successes than needed they take over narration – what’s the difference between the two?

    In our play excessive succeses could be used to boost later rolls – is it in the rules?

  11. A successful test means the player of the cat says what their cat does.

    If the player succeeds “with style”, they can choose to alter things outside what their cat did. (EX: not only did Furball make the jump, that stupid dog ran face first into the stove, and now he’s stunned, so I get away!)

    That “Style” can be used to boost later rolls rather than change narration, like your play of it, Aleksandra Sontowska 

  12. A successful test means the player of the cat says what their cat does.

    If the player succeeds “with style”, they can choose to alter things outside what their cat did. (EX: not only did Furball make the jump, that stupid dog ran face first into the stove, and now he’s stunned, so I get away!)

    That “Style” can be used to boost later rolls rather than change narration, like your play of it, Aleksandra Sontowska 

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