It’s a new +1 Forward, this time with Night Witches.

It’s a new +1 Forward, this time with Night Witches.

It’s a new +1 Forward, this time with Night Witches. Check out the tight, focused MCing style Jason Morningstar uses. I love how he calls out Moves and guides play, I’ve never experienced anything like it.

Show notes:

Introduction

Jason’s start with Apocalypse World (00:24)

Read a Sitch

Exploring gendered moves in Sagas of the Icelanders (02:07)

Open Your Brain – Night Witches

Overview (06:47)

Marks (09:40)

Character retirement (11:10)

Playing to find out within the game’s structure (11:51)

The game’s origins (15:01)

Ghosts move (17:46)

Political Thought move (18:49)

Act Under Fire

Plussikov (19:46)

Zambrow, Poland (21:02)

A bent push rod (22:18)

The 259th (24:32)

A natural-born Soviet airwoman (25:59)

That side of the line (27:35)

This side of the line (32:53)

Zenya Mirova (35:32)

Links

Get Night Witches: http://bullypulpitgames.com/games/night-witches/

http://www.gauntlet-rpg.com/1-forward/night-witches

http://www.gauntlet-rpg.com/1-forward/night-witches

14 thoughts on “It’s a new +1 Forward, this time with Night Witches.”

  1. OMG this was such a good episode, and couple with Jason’s thoughts about Sagas of the Icelander, there was a real focus on gender roles in RPGs. And that AP really gave a great feel for the game.

  2. OMG this was such a good episode, and couple with Jason’s thoughts about Sagas of the Icelander, there was a real focus on gender roles in RPGs. And that AP really gave a great feel for the game.

  3. Two things that helped me get relaxed about historical RPGing were 1) realising that I/we have no problem enjoying things like Deadwood (Calamity Jane was nothing like that) or Mad Men (none of those people were real) — as soon as you’ve created a PC, you’re in alt-history so don’t worry, and 2) I don’t fret about setting a game in a nebulous “present day”, which is itself a necessarily inaccurate recollection of the recent past, so pushing the date of the game further away from now isn’t that big a deal.

    Viewing all your RPGs as taking place in “the past” also offers some interesting ways to address things like fortune points/narrative editing, but that is a whole different discussion.

  4. Two things that helped me get relaxed about historical RPGing were 1) realising that I/we have no problem enjoying things like Deadwood (Calamity Jane was nothing like that) or Mad Men (none of those people were real) — as soon as you’ve created a PC, you’re in alt-history so don’t worry, and 2) I don’t fret about setting a game in a nebulous “present day”, which is itself a necessarily inaccurate recollection of the recent past, so pushing the date of the game further away from now isn’t that big a deal.

    Viewing all your RPGs as taking place in “the past” also offers some interesting ways to address things like fortune points/narrative editing, but that is a whole different discussion.

  5. Me again. I appreciated Jason’s comment about letting stuff go that is “wrong” in Night Witches. I had a breakthrough during playtesting of Malandros where one player had a character called Jose and kept saying his name the Spanish way. I forced myself to not correct him and, you know what? Everything was fine.

  6. Me again. I appreciated Jason’s comment about letting stuff go that is “wrong” in Night Witches. I had a breakthrough during playtesting of Malandros where one player had a character called Jose and kept saying his name the Spanish way. I forced myself to not correct him and, you know what? Everything was fine.

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