Listening to episode 20 – Story Games (in comparison to “trad” games).

Listening to episode 20 – Story Games (in comparison to “trad” games).

Listening to episode 20 – Story Games (in comparison to “trad” games).

Has anyone ever played the same “story” with the same group but with different rules sets?

For instance, one example in podcast was Kagematsu. What if a group played that “story” but with GURPS, then D20, then Fate, then pPbtA, then White Wolf “Storyteller” system. And then finish off with the actual game of Kagematsu. I wonder what the impressions of the players would be.

14 thoughts on “Listening to episode 20 – Story Games (in comparison to “trad” games).”

  1. The “Friends at the table” podcast does that pretty well. It incorporates Microscope, Stars without Number, The Sprawl, Tech Noir, and Kingdom all in the same campaign.

  2. The “Friends at the table” podcast does that pretty well. It incorporates Microscope, Stars without Number, The Sprawl, Tech Noir, and Kingdom all in the same campaign.

  3. Do they tell the same story with different rules? (Acknowledged – the rules will inform play, and I imagine while each game may start with the same premise, the resulting experience for each rules set will be (assumedly) markedly different. )

  4. Do they tell the same story with different rules? (Acknowledged – the rules will inform play, and I imagine while each game may start with the same premise, the resulting experience for each rules set will be (assumedly) markedly different. )

  5. The ‘story’ never goes back to square one. It gets furthered through the use of the different systems. Same characters and setting though.

  6. The ‘story’ never goes back to square one. It gets furthered through the use of the different systems. Same characters and setting though.

  7. I guess in my op I didn’t outline the purpose in my head for this little “experiment” it’s to understand the different play experiences between different rules sets that are set in the same nominal “story”.

  8. I guess in my op I didn’t outline the purpose in my head for this little “experiment” it’s to understand the different play experiences between different rules sets that are set in the same nominal “story”.

  9. I have to imagine you would end up with dramatically different results if you played the same story setup in different systems. In PbtA games, the moves do a lot of the work in terms of driving the fiction, and often in directions no one at the table saw coming. The characters also tend to be a bit sketchy in the beginning (a feature, not a bug). But in something more traditional, like GURPS, you have to do a lot of front-loading in terms of the story. I suppose you could “play to find out what happens,” but that is certainly not the norm in a traditional game, where the GM is expected to prep a lot beforehand. In a rules-lite or GM-less story game, you’re going to get even more deviation, since those tend to be collaborative exercises without a single person shaping things.

  10. I have to imagine you would end up with dramatically different results if you played the same story setup in different systems. In PbtA games, the moves do a lot of the work in terms of driving the fiction, and often in directions no one at the table saw coming. The characters also tend to be a bit sketchy in the beginning (a feature, not a bug). But in something more traditional, like GURPS, you have to do a lot of front-loading in terms of the story. I suppose you could “play to find out what happens,” but that is certainly not the norm in a traditional game, where the GM is expected to prep a lot beforehand. In a rules-lite or GM-less story game, you’re going to get even more deviation, since those tend to be collaborative exercises without a single person shaping things.

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