Episode 46 of The Gauntlet Podcast is out today! In this one, we discuss the idea of the ‘GGG player.’

Episode 46 of The Gauntlet Podcast is out today! In this one, we discuss the idea of the ‘GGG player.’

Episode 46 of The Gauntlet Podcast is out today! In this one, we discuss the idea of the ‘GGG player.’

A quick scheduling note: we are moving to a Sunday release schedule for The Gauntlet Podcast (in the past, new episodes have been released on Fridays).

Here are the time codes for this episode:

Play List

Nathan Paoletta’s World Wide Wrestling (00:32)

Andrew Medeiros’s Star Wars World (12:08)

Apocalypse World PbP (20:36)

Toolbox

Pinterest image search (28:55)

Main Topic

The GGG Player (33:53)

Geared (35:52)

Giving (36:59)

Game (47:23)

http://gauntletpodcast.libsyn.com/episode-46-the-ggg-player

30 thoughts on “Episode 46 of The Gauntlet Podcast is out today! In this one, we discuss the idea of the ‘GGG player.’”

  1. Hey, I was sorta in this one! (My bad on that, guys. I’m going to blame it on a combination of having played too much D&D lately/it being early in the morning and my imagination wasn’t turned on all the way yet.)

  2. Hey, I was sorta in this one! (My bad on that, guys. I’m going to blame it on a combination of having played too much D&D lately/it being early in the morning and my imagination wasn’t turned on all the way yet.)

  3. Jacob Densford Honestly, those sessions of DW were super-weird to begin with, so you never really stood a chance, especially coming in for the last session. I should have done a better job tying you into the fiction, but I was already kind of over that series (as evidenced by the fact we finished an hour early). I thought you were great under the circumstances. It’s definitely the last time I try to make DW be something it is not, though.

  4. Jacob Densford Honestly, those sessions of DW were super-weird to begin with, so you never really stood a chance, especially coming in for the last session. I should have done a better job tying you into the fiction, but I was already kind of over that series (as evidenced by the fact we finished an hour early). I thought you were great under the circumstances. It’s definitely the last time I try to make DW be something it is not, though.

  5. Isa Wills You know, it has a lot going on. In general, my view of the game is pretty positive, though. The crew tracking and clocks are a really neat way of organizing and presenting a long-term game with lots of pieces on the board. The flashbacks and Devil’s Bargains are really neat. It requires a fair bit of mastery, though, and I don’t think it’s ideal for anything but a long campaign. 

  6. Isa Wills You know, it has a lot going on. In general, my view of the game is pretty positive, though. The crew tracking and clocks are a really neat way of organizing and presenting a long-term game with lots of pieces on the board. The flashbacks and Devil’s Bargains are really neat. It requires a fair bit of mastery, though, and I don’t think it’s ideal for anything but a long campaign. 

  7. Jason Cordova Gotcha. Yes it does seem very much like a campaign driven game with interactions with other gangs and NPC’s, affecting relationships positively and negatively based on play. I think I need to wait for the actual artefact to really understand the game, as I’m rubbish at reading pdfs. 

  8. Jason Cordova Gotcha. Yes it does seem very much like a campaign driven game with interactions with other gangs and NPC’s, affecting relationships positively and negatively based on play. I think I need to wait for the actual artefact to really understand the game, as I’m rubbish at reading pdfs. 

  9. Do any of you DW experts have examples of more of those flags? They have a handful on the actual article, but I’m curious what others you’ve come up with. 

    Also, would just using Hx instead of bonds work? It might slow down xp, but it would make the help move more significant (at least 1/3 of the time). 

  10. Do any of you DW experts have examples of more of those flags? They have a handful on the actual article, but I’m curious what others you’ve come up with. 

    Also, would just using Hx instead of bonds work? It might slow down xp, but it would make the help move more significant (at least 1/3 of the time). 

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