58 thoughts on “I want The Gauntlet to have a third weekly podcast. Because I like things in threes.”

  1. Eadwin Tomlinson Critically, I want some different viewpoints. Which means I don’t necessarily want to host the show myself. I have a few ideas for original shows, but I also like the idea of simply inviting an existing show to join our community.

  2. Eadwin Tomlinson Critically, I want some different viewpoints. Which means I don’t necessarily want to host the show myself. I have a few ideas for original shows, but I also like the idea of simply inviting an existing show to join our community.

  3. All AP all day. Could just make it a game day that gets recorded, as long as that day people were committed to the format, and an editor didn’t mind cutting it down a lot

  4. All AP all day. Could just make it a game day that gets recorded, as long as that day people were committed to the format, and an editor didn’t mind cutting it down a lot

  5. From my perspective, I’d love to hear some actual play from the US Gauntlet mothership. I’m enjoying the small scenes on Discern Realities and I think there’s something in that format that could really work. 

  6. From my perspective, I’d love to hear some actual play from the US Gauntlet mothership. I’m enjoying the small scenes on Discern Realities and I think there’s something in that format that could really work. 

  7. I would like to see a podcast that focuses on player-GM communication and roll play possibly called “What does that look like?”  This might also be a good addition to the discern realities podcast, though it messes up the DR question  theme.

  8. I would like to see a podcast that focuses on player-GM communication and roll play possibly called “What does that look like?”  This might also be a good addition to the discern realities podcast, though it messes up the DR question  theme.

  9. I like Daniel Fowler​’s idea. Maybe combine it with some sort play excerpts. We certainly have enough examples of sticky play situations to fuel that podcast for years.

    I’d be kinda like a cooking show, but for GMs.

  10. I like Daniel Fowler​’s idea. Maybe combine it with some sort play excerpts. We certainly have enough examples of sticky play situations to fuel that podcast for years.

    I’d be kinda like a cooking show, but for GMs.

  11. I would listen to APs. Recorded sessions or game stories, if you make something from the examples.

    If you still want to do more interviews, that might be a third format.

    What you also could do is season based longform. Where you talk about a topic from different perspectives over multiple episodes. Could be a game or could be topics that come up over the life of a campaign or something else that does not fit within a single shorter segment, like you are doing on the other two shows. Could also be an opportunity to hear multiple people talk about a subject without it getting too crowded.

    If you ever need the slightly evil exoticism of a german accent, i would be happy to provide.

  12. I would listen to APs. Recorded sessions or game stories, if you make something from the examples.

    If you still want to do more interviews, that might be a third format.

    What you also could do is season based longform. Where you talk about a topic from different perspectives over multiple episodes. Could be a game or could be topics that come up over the life of a campaign or something else that does not fit within a single shorter segment, like you are doing on the other two shows. Could also be an opportunity to hear multiple people talk about a subject without it getting too crowded.

    If you ever need the slightly evil exoticism of a german accent, i would be happy to provide.

  13. Similar to what Shane Liebling suggests is something I feel has been missing from gaming podcasts for a while (or that, at the very least, I’m unaware of the existence of).  Namely, something like Actual People, Actual Play or The Durham 3.  In the former, group discussion was focused very tightly around the play of a specific game session that the podcasters all took part in.  In the latter, if memory serves, they would record their thoughts on an upcoming game session, play the game (not recorded), and then debrief.

    There was also a fun series from the Podge Cast guys wherein they would get together to discuss their ongoing Burning Wheel game.  Again, no AP, but they would cover what happened in the game story-wise, their thoughts on the mechanics and how that affected the story, plans for the future, and so on.

    All of this is ancient history.  There’s a void here that we can fill with The Gauntlet.  And it allows us to address play in a concrete way without, y’know, spending twelve hours editing down AP to something palatable.

  14. Similar to what Shane Liebling suggests is something I feel has been missing from gaming podcasts for a while (or that, at the very least, I’m unaware of the existence of).  Namely, something like Actual People, Actual Play or The Durham 3.  In the former, group discussion was focused very tightly around the play of a specific game session that the podcasters all took part in.  In the latter, if memory serves, they would record their thoughts on an upcoming game session, play the game (not recorded), and then debrief.

    There was also a fun series from the Podge Cast guys wherein they would get together to discuss their ongoing Burning Wheel game.  Again, no AP, but they would cover what happened in the game story-wise, their thoughts on the mechanics and how that affected the story, plans for the future, and so on.

    All of this is ancient history.  There’s a void here that we can fill with The Gauntlet.  And it allows us to address play in a concrete way without, y’know, spending twelve hours editing down AP to something palatable.

  15. I like the idea of AP with interviews. What is that terrible reality TV show where they have a bunch of idiots living in one house and reacting poorly to each other’s bulls#^@? Survivor and Chopped are similar in that they have introductory interviews and reaction interviews regarding the action that has happened on screen. The problem would be the level of work that would have to be done.

  16. I like the idea of AP with interviews. What is that terrible reality TV show where they have a bunch of idiots living in one house and reacting poorly to each other’s bulls#^@? Survivor and Chopped are similar in that they have introductory interviews and reaction interviews regarding the action that has happened on screen. The problem would be the level of work that would have to be done.

  17. I share Steve Mains’ concerns about a (mostly) play podcast.  Take a look at Wil Wheaton’s TableTop compared to most other gameplay videos.  Sure, Wil has a dedicated room, studio, table, and oodles of cameras for his show.  The big differentiator is the editing.  He cuts out all the cruft, all the in-jokes, fast-forwards the dull bits.

  18. I share Steve Mains’ concerns about a (mostly) play podcast.  Take a look at Wil Wheaton’s TableTop compared to most other gameplay videos.  Sure, Wil has a dedicated room, studio, table, and oodles of cameras for his show.  The big differentiator is the editing.  He cuts out all the cruft, all the in-jokes, fast-forwards the dull bits.

  19. Oh yeah, Tabletop! I love that show and would love an RPGAP podcast in the same vein. But as stated the amount of editing would be brutal. I have attempted to listen to mostly uncut AP podcasts in the past and they fail to maintain my interest for a full episode. With out the added background of the characters and human interaction at the table, listening is just terribly boring. I listen to those types of casts now to get the basics of running a game I have never played. Once I have what I need, I discard the cast like an troll discards a poorly used goblin and never look back.

  20. Oh yeah, Tabletop! I love that show and would love an RPGAP podcast in the same vein. But as stated the amount of editing would be brutal. I have attempted to listen to mostly uncut AP podcasts in the past and they fail to maintain my interest for a full episode. With out the added background of the characters and human interaction at the table, listening is just terribly boring. I listen to those types of casts now to get the basics of running a game I have never played. Once I have what I need, I discard the cast like an troll discards a poorly used goblin and never look back.

  21. I could see a Patreon-supported show like this, because if I was doing the editing, I would need some money to ease the pain. The horrible, awful pain of editing that much audio. Not just to make it sound good, but to make it a good, snappy show.

  22. I could see a Patreon-supported show like this, because if I was doing the editing, I would need some money to ease the pain. The horrible, awful pain of editing that much audio. Not just to make it sound good, but to make it a good, snappy show.

  23. Lots of good feedback. Thanks, everyone. Some form of AP seems to be a popular choice, but as a few people mentioned, the editing job would be monumental. That’s why most AP shows aren’t that great. It’s just too much work, and unless someone is getting paid, it isn’t going to be done with a lot of style or care

    I think there may be some space for the short-form AP, but I’m not quite sure what a show like that would look like, or how it would be organized. Still thinking about it. 

    The idea that Steve Mains and some others mentioned is very intriguing. We should continue to develop that idea a little, see where it goes. 

    As for wholly original ideas, I’ve got a few in mind. I may start doing some public spit-balling on the Community page in the next few weeks. 

  24. Lots of good feedback. Thanks, everyone. Some form of AP seems to be a popular choice, but as a few people mentioned, the editing job would be monumental. That’s why most AP shows aren’t that great. It’s just too much work, and unless someone is getting paid, it isn’t going to be done with a lot of style or care

    I think there may be some space for the short-form AP, but I’m not quite sure what a show like that would look like, or how it would be organized. Still thinking about it. 

    The idea that Steve Mains and some others mentioned is very intriguing. We should continue to develop that idea a little, see where it goes. 

    As for wholly original ideas, I’ve got a few in mind. I may start doing some public spit-balling on the Community page in the next few weeks. 

  25. Some thoughts on AP itself, while it’s on the brain:

    I listen to a ton of podcasts, and have given a fair shot to a bunch of different AP podcasts.  I like AP in theory, but in practice it often falls flat.  The AP podcasts I’ve stuck with are usually comedic, and usually for-pay ventures–The Adventure Zone and One Shot (and Nerd Poker had its moments).  The only real exception was The Walking Eye, and even then I would skip some of their AP episodes if I wasn’t terribly interested in the game they were playing.

    If The Gauntlet, or anyone else reading this, ever does venture into AP, I have some suggestions.  First off is one thing almost all AP podcasts fumble:  audio quality.  Microphones, microphones, microphones.  Your webcam mic or headset mic or whatever you had laying around will not cut it.  A single microphone sitting in the middle of the table will not cut it.  Respect your audience, spring for some microphones, actually talk into them, get pop screens, and wear headphones so you can tell when someone’s being too loud or too quiet.  The Adventure Zone and One Shot, the AP podcasts that I still listen to?  They sound great.  Do that.  Do great.

    Listen to what you record.  All of you, preferably, and the unedited versions too.  Pay attention to what stands out to you as a potential annoyance about someone’s speech/actions.  Too much “uhhhh, uhhmmm”?  A tendency to scoot away from, or to laugh loudly into the microphone?  Tapping the mic, jiggling the table, slurping or crunching, obvious verbal tics, noisily rolling dice?  Work on what bugs you about you, and have a feedback session every once in a while (perhaps before recordings?) wherein you all talk about what everyone can do better with.  Even if an editor excises your three-second “uhhhhhhhhhhhhhhhhhhh” in the middle of the game, it’s still you creating more work for them.  For the record, I do a couple of things that annoy me and am trying to keep an eye on/work on them.

    You aren’t just gamers.  You’re not just playing a game and recording it.  (Well, maybe you are.  But if so, you really aren’t giving anyone a reason to give a shit.)  You’re podcasters.  You’re creating entertainment and/or educational material for people other than those present in the room at the time.  It’ll never be perfect, but making AP interesting is a battle, and I promise you it can at least be better.

  26. Some thoughts on AP itself, while it’s on the brain:

    I listen to a ton of podcasts, and have given a fair shot to a bunch of different AP podcasts.  I like AP in theory, but in practice it often falls flat.  The AP podcasts I’ve stuck with are usually comedic, and usually for-pay ventures–The Adventure Zone and One Shot (and Nerd Poker had its moments).  The only real exception was The Walking Eye, and even then I would skip some of their AP episodes if I wasn’t terribly interested in the game they were playing.

    If The Gauntlet, or anyone else reading this, ever does venture into AP, I have some suggestions.  First off is one thing almost all AP podcasts fumble:  audio quality.  Microphones, microphones, microphones.  Your webcam mic or headset mic or whatever you had laying around will not cut it.  A single microphone sitting in the middle of the table will not cut it.  Respect your audience, spring for some microphones, actually talk into them, get pop screens, and wear headphones so you can tell when someone’s being too loud or too quiet.  The Adventure Zone and One Shot, the AP podcasts that I still listen to?  They sound great.  Do that.  Do great.

    Listen to what you record.  All of you, preferably, and the unedited versions too.  Pay attention to what stands out to you as a potential annoyance about someone’s speech/actions.  Too much “uhhhh, uhhmmm”?  A tendency to scoot away from, or to laugh loudly into the microphone?  Tapping the mic, jiggling the table, slurping or crunching, obvious verbal tics, noisily rolling dice?  Work on what bugs you about you, and have a feedback session every once in a while (perhaps before recordings?) wherein you all talk about what everyone can do better with.  Even if an editor excises your three-second “uhhhhhhhhhhhhhhhhhhh” in the middle of the game, it’s still you creating more work for them.  For the record, I do a couple of things that annoy me and am trying to keep an eye on/work on them.

    You aren’t just gamers.  You’re not just playing a game and recording it.  (Well, maybe you are.  But if so, you really aren’t giving anyone a reason to give a shit.)  You’re podcasters.  You’re creating entertainment and/or educational material for people other than those present in the room at the time.  It’ll never be perfect, but making AP interesting is a battle, and I promise you it can at least be better.

  27. Oh, and one possible way to edit down a lengthy AP session–and this may be a terrible idea–is the occasional editorial fast-forward statement.  Like so:

    [Actual play depicting PCs interacting, until one of them receives word that a loved one has died.]

    [transitional music]

    “They take a road trip to the funeral together, finally arriving to find Josie’s brother, struggling to hold back a scowl.”

    [transitional music]

    [Actual play at the funeral.]

    [transitional music]

    “On the way back, the group drive through Josie’s home town for old time’s sake.  Her tears start to fade, recognition and reminiscence in her eyes.”

    [transitional music]

    [Actual play as the group talk about growing up in suburbia.]

    The snipped bits here are just lengthier than they’re worth, perhaps.  Five minutes of compelling in twenty minute packages, that sort of thing.

  28. Oh, and one possible way to edit down a lengthy AP session–and this may be a terrible idea–is the occasional editorial fast-forward statement.  Like so:

    [Actual play depicting PCs interacting, until one of them receives word that a loved one has died.]

    [transitional music]

    “They take a road trip to the funeral together, finally arriving to find Josie’s brother, struggling to hold back a scowl.”

    [transitional music]

    [Actual play at the funeral.]

    [transitional music]

    “On the way back, the group drive through Josie’s home town for old time’s sake.  Her tears start to fade, recognition and reminiscence in her eyes.”

    [transitional music]

    [Actual play as the group talk about growing up in suburbia.]

    The snipped bits here are just lengthier than they’re worth, perhaps.  Five minutes of compelling in twenty minute packages, that sort of thing.

  29. I listen to a number of AP podcasts. The best of them are comedic, but so are some of the worst. I think longer form campaigns work better as long as they players are good at working with the GM to create and showcase memorable players (call backs, personality quirks, maintaining a history, hooks that the audience can buy into and carry forward from episode to episode). Some of the best APs often have at least one player that is new to role playing. I don’t know why this works, exactly, but it often does.

  30. I listen to a number of AP podcasts. The best of them are comedic, but so are some of the worst. I think longer form campaigns work better as long as they players are good at working with the GM to create and showcase memorable players (call backs, personality quirks, maintaining a history, hooks that the audience can buy into and carry forward from episode to episode). Some of the best APs often have at least one player that is new to role playing. I don’t know why this works, exactly, but it often does.

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