24 thoughts on “The future is here and officially licensed.”

  1. Warren Denning Why do you think that?  Personally, I have no interest in playing D&D for it’s own sake, but the idea of recreating the experience of a face to face game with people from all over the world is amazingly compelling.

  2. Warren Denning Why do you think that?  Personally, I have no interest in playing D&D for it’s own sake, but the idea of recreating the experience of a face to face game with people from all over the world is amazingly compelling.

  3. Daniel Lewis I think Skype, Google Hangouts ect already performs this function quite well (Look at Gauntlet Hangouts). To me, D&D needs to focus more on getting folks involved in the game. D&D needs to create products (in the vein of Vornheim and Yoon-Suin) that help create awesome worlds unique to each group. VR D&D just seems like an insular product. And VR will mainly be used by folks to experience video games not really collective group games in the vein of pen & paper RPGs.

  4. Daniel Lewis I think Skype, Google Hangouts ect already performs this function quite well (Look at Gauntlet Hangouts). To me, D&D needs to focus more on getting folks involved in the game. D&D needs to create products (in the vein of Vornheim and Yoon-Suin) that help create awesome worlds unique to each group. VR D&D just seems like an insular product. And VR will mainly be used by folks to experience video games not really collective group games in the vein of pen & paper RPGs.

  5. Warren Denning Having just recently started using Hangouts for running games, I’d say they are OK, but they fall far short of a face to face experience.  Initially, VR games might not be a whole lot better, but add in hand / finger tracking and eye tracking (which is expected to arrive with the second generation of VR devices) and all of a sudden you have something that’s pretty damn close to a face to face game.

    Even though video games are the initial vector that VR will use to slip into the market, I think social VR will end up being much larger (and more important) in the end.  There’s a reason Facebook is throwing giant piles of money at VR.

  6. Warren Denning Having just recently started using Hangouts for running games, I’d say they are OK, but they fall far short of a face to face experience.  Initially, VR games might not be a whole lot better, but add in hand / finger tracking and eye tracking (which is expected to arrive with the second generation of VR devices) and all of a sudden you have something that’s pretty damn close to a face to face game.

    Even though video games are the initial vector that VR will use to slip into the market, I think social VR will end up being much larger (and more important) in the end.  There’s a reason Facebook is throwing giant piles of money at VR.

  7. Daniel Lewis I think Hangouts games get better and better the more you do it. They may never completely cross the gap with face-to-face play, but for me it’s getting narrower and narrower. Our last session of the Warren, for example, was as good as anything I’ve done FtF. Having said that, I do think VR is the future, but the number of inputs required to make it happen successfully will probably keep it a niche thing for a long time. 

  8. Daniel Lewis I think Hangouts games get better and better the more you do it. They may never completely cross the gap with face-to-face play, but for me it’s getting narrower and narrower. Our last session of the Warren, for example, was as good as anything I’ve done FtF. Having said that, I do think VR is the future, but the number of inputs required to make it happen successfully will probably keep it a niche thing for a long time. 

  9. Jason Cordova High end VR might be a niche thing for a while, but mobile VR is there to bridge the gap.  

    As of Friday, you will be able to buy a $99 headset that you slip any current Samsung phone into and have totally serviceable VR.  

  10. Jason Cordova High end VR might be a niche thing for a while, but mobile VR is there to bridge the gap.  

    As of Friday, you will be able to buy a $99 headset that you slip any current Samsung phone into and have totally serviceable VR.  

  11. It was.  Now they are saying “Limited Release” this year, with full consumer release in Q1.  Of course, they haven’t even shown what the consumer version looks like or released final specs, so even a “Limited Release” seems questionable at this point.  It’s starting to look like Oculus might beat them to market (Q1 for headset, H1 for touch controllers), which could be really bad for the Vive’s prospects.

  12. It was.  Now they are saying “Limited Release” this year, with full consumer release in Q1.  Of course, they haven’t even shown what the consumer version looks like or released final specs, so even a “Limited Release” seems questionable at this point.  It’s starting to look like Oculus might beat them to market (Q1 for headset, H1 for touch controllers), which could be really bad for the Vive’s prospects.

  13. I’m hoping for some good competition in the VR market, I’d like to see some rapid improvement in that area.  It’s been a “thing” since the 70s and I’d like to within my life time have the ability to work in an AR environment.  

  14. I’m hoping for some good competition in the VR market, I’d like to see some rapid improvement in that area.  It’s been a “thing” since the 70s and I’d like to within my life time have the ability to work in an AR environment.  

  15. Ferrell Riley Well there are roughly a dozen legit HMDs currently being developed and if you’re really into AR, Magic Leap looks amazing (assuming it’s not all vaporware).

  16. Ferrell Riley Well there are roughly a dozen legit HMDs currently being developed and if you’re really into AR, Magic Leap looks amazing (assuming it’s not all vaporware).

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