Episode 30 of the podcast is out today!

Episode 30 of the podcast is out today!

Episode 30 of the podcast is out today! Paul Czege  and Robert Bohl  give us a hand with hosting duties on this one. In addition to our main topic ( #Threeforged ) we talk about all sorts of games, including: 

Paul’s in-production game Traverser.

Rob’s in-production game In Production (plus Threeforged games The Clinic and The Perfected City). 

Steve Hickey’s Soth

Lamentations of the Flame Princess

Brendan Conway’s Masks

Graham W’s A Taste for Murder

Here are the relevant links for this week’s episode:

Paul’s Website: http://halfmeme.com/

Rob’s Websites: 

https://plus.google.com/+RobertBohl/about

http://misspentyouth.robertbohl.com/

Threeforged Review Document:  https://docs.google.com/spreadsheets/d/11gqZg_JSiI_4fJ6yApQneI34s9wLPszgkwfaNjtjwOY/edit#gid=0

Ray Otus’s Radio Revival blog: radiorevival.blogspot.com

http://gauntletpodcast.libsyn.com/episode-30-threeforged-retrospective

72 thoughts on “Episode 30 of the podcast is out today!”

  1. Apologies for the slightly wonky audio in this one. We had an unforeseen (except also totally foreseen) audio disaster, and it is a credit to Daniel Lewis he was able to make this one listenable. 

  2. Apologies for the slightly wonky audio in this one. We had an unforeseen (except also totally foreseen) audio disaster, and it is a credit to Daniel Lewis he was able to make this one listenable. 

  3. Robert Bohl We had an issue using the individual feeds because yours had some echo on it. It’s our fault, because we should have made you wear headphones. The episode turned out fine, but it definitely required some editing magic from Dan, haha. 

  4. Robert Bohl We had an issue using the individual feeds because yours had some echo on it. It’s our fault, because we should have made you wear headphones. The episode turned out fine, but it definitely required some editing magic from Dan, haha. 

  5. Robert Bohl It didn’t occur to me that you not wearing headphones meant that your feed was picking up the rest of us, too.  Luckily, that’s why we have redundant backups.

  6. Robert Bohl It didn’t occur to me that you not wearing headphones meant that your feed was picking up the rest of us, too.  Luckily, that’s why we have redundant backups.

  7. Robert Bohl You inspired me to check up on a bunch of the ska bands that I used to listen to and a shockingly large number of them are still active.  Even IV4K just kickstarted a new album.  Ska’s not dead!

  8. Robert Bohl You inspired me to check up on a bunch of the ska bands that I used to listen to and a shockingly large number of them are still active.  Even IV4K just kickstarted a new album.  Ska’s not dead!

  9. Right, and neither is roleplaying.

    Except it is. Name a hobby (including ska fandom) and we’re smaller than it.

    So that’s what I mean as “dead.” It’s as dead as ping pong or hoop-and-stick. Which is to say some weirdos do it.

  10. Right, and neither is roleplaying.

    Except it is. Name a hobby (including ska fandom) and we’re smaller than it.

    So that’s what I mean as “dead.” It’s as dead as ping pong or hoop-and-stick. Which is to say some weirdos do it.

  11. PS: You should read the Wikipedia article on hoop-and-stick (https://en.wikipedia.org/wiki/Hoop_rolling). There’s a Jason Morningstar-style history hack of MY there:

    By the late 18th century boys driving hoops in the London streets had become a nuisance, according to Joseph Strutt.[35] Throughout the 1840s a barrage of denunciations appeared in the papers against “The Hoop Nuisance,” in which their iron hoops were blamed for inflicting severe injuries to pedestrians’ shins[36] The London police attempted to eradicate the practice, confiscating the iron hoops of boys and even of girls trundling them through the streets and parks. That campaign however seems to have failed, as it was accompanied by renewed complaints about the increase of the nuisance.[37] Other writers mocked the complainers as grumblers depriving the “juvenile community” of a healthy and harmless pastime that had been practised for hundreds of years “without any apparent inconvenience to the public at large.”[38] The passion for passing laws was ridiculed: “Enact, say our modern philosophers, enact. Pass statute after statute. Regulate with exquisite minuteness the cries of the baby in the cradle, the laughter of the hoop-trundling boy, the murmurrings of the toothless old man.”[39] In the 1860s the anti-trundling campaign was taken up by Charles Babbage, who blamed the boys for driving iron hoops under horses’ legs, with the result that the rider is thrown and very often the horse breaks a leg.[40] Babbage achieved a certain notoriety in this matter, being denounced in debate in Commons in 1864 for “commencing a crusade against the popular game of tip-cat and the trundling of hoops.”[41]

    The fuss over boys playing with hoops reached halfway around the globe. In the Colony of Tasmania boys trundling hoops were blamed for endangering horsemen and rending ladies’ dresses, and the Hobart paper called for their banishment to the suburbs, bye-laws, and police attention.[42]

  12. PS: You should read the Wikipedia article on hoop-and-stick (https://en.wikipedia.org/wiki/Hoop_rolling). There’s a Jason Morningstar-style history hack of MY there:

    By the late 18th century boys driving hoops in the London streets had become a nuisance, according to Joseph Strutt.[35] Throughout the 1840s a barrage of denunciations appeared in the papers against “The Hoop Nuisance,” in which their iron hoops were blamed for inflicting severe injuries to pedestrians’ shins[36] The London police attempted to eradicate the practice, confiscating the iron hoops of boys and even of girls trundling them through the streets and parks. That campaign however seems to have failed, as it was accompanied by renewed complaints about the increase of the nuisance.[37] Other writers mocked the complainers as grumblers depriving the “juvenile community” of a healthy and harmless pastime that had been practised for hundreds of years “without any apparent inconvenience to the public at large.”[38] The passion for passing laws was ridiculed: “Enact, say our modern philosophers, enact. Pass statute after statute. Regulate with exquisite minuteness the cries of the baby in the cradle, the laughter of the hoop-trundling boy, the murmurrings of the toothless old man.”[39] In the 1860s the anti-trundling campaign was taken up by Charles Babbage, who blamed the boys for driving iron hoops under horses’ legs, with the result that the rider is thrown and very often the horse breaks a leg.[40] Babbage achieved a certain notoriety in this matter, being denounced in debate in Commons in 1864 for “commencing a crusade against the popular game of tip-cat and the trundling of hoops.”[41]

    The fuss over boys playing with hoops reached halfway around the globe. In the Colony of Tasmania boys trundling hoops were blamed for endangering horsemen and rending ladies’ dresses, and the Hobart paper called for their banishment to the suburbs, bye-laws, and police attention.[42]

  13. Roleplaying is a game of hoop-and-stick played with many people on one hoop, in a dimly lit but cavernous space, where everyone has to work to keep the hoop going without fouling each other.

  14. Roleplaying is a game of hoop-and-stick played with many people on one hoop, in a dimly lit but cavernous space, where everyone has to work to keep the hoop going without fouling each other.

  15. The sticks can be of various thicknesses and and lengths that does various things to the way the hoop wobbles, how interesting the roll is, and this all also effects the duration of the roll.

  16. The sticks can be of various thicknesses and and lengths that does various things to the way the hoop wobbles, how interesting the roll is, and this all also effects the duration of the roll.

  17. There are no rules for winning unless you really think hard about how to apply them, but doing so may make the whole thing a lot more interesting and pointed.

  18. There are no rules for winning unless you really think hard about how to apply them, but doing so may make the whole thing a lot more interesting and pointed.

  19. Daniel Lewis Ska really took off in Japan. If you can stand not clearly understanding what is being said and desperately manicly upbeat Ska Punk you should check out: Stance Punks, OreSkaBand, and Tokyo Ska Paradise Orchestra.

  20. Daniel Lewis Ska really took off in Japan. If you can stand not clearly understanding what is being said and desperately manicly upbeat Ska Punk you should check out: Stance Punks, OreSkaBand, and Tokyo Ska Paradise Orchestra.

  21. Oh man, I’m so happy to hear that, Scott Owen! The idea that it’s really alive somewhere makes me happy. Are there any English-language Japanese ska bands?

  22. Oh man, I’m so happy to hear that, Scott Owen! The idea that it’s really alive somewhere makes me happy. Are there any English-language Japanese ska bands?

  23. Ray Otus I happen to think Paul Czege is always spellbinding when he talks game stuff. Dan commented during edit that his Threeforged vision was inspirational. I can’t disagree.

  24. Ray Otus I happen to think Paul Czege is always spellbinding when he talks game stuff. Dan commented during edit that his Threeforged vision was inspirational. I can’t disagree.

  25. Ha. I just got back to listening. (Busy day at work.) Thanks for the shout out! And Daniel Lewis’s deprivation tank stuff cracked me up. I get the attraction; I sometimes like to sit in a warm, dark room with just white noise. Do I want to go back to the womb? Is it a hankering for Freud’s “oceanic feeling?” I dunno. But I try to do at least one monotasking thing or nulltasking thing (a term I invented) every day. Meaning I try to, for 20-30 minutes each day, do only one thing or no thing. It’s SURPRISINGLY hard for a busy mind. If I “nulltask” I usually doze off.

  26. Ha. I just got back to listening. (Busy day at work.) Thanks for the shout out! And Daniel Lewis’s deprivation tank stuff cracked me up. I get the attraction; I sometimes like to sit in a warm, dark room with just white noise. Do I want to go back to the womb? Is it a hankering for Freud’s “oceanic feeling?” I dunno. But I try to do at least one monotasking thing or nulltasking thing (a term I invented) every day. Meaning I try to, for 20-30 minutes each day, do only one thing or no thing. It’s SURPRISINGLY hard for a busy mind. If I “nulltask” I usually doze off.

  27. I liked VF quite a bit.

    Also, have you read my design post on The Perfected City, Ray Otus? I know you’re in jest here, but I do talk about everything I took and in writing it I realized what a strong influence your material had on me.

  28. I liked VF quite a bit.

    Also, have you read my design post on The Perfected City, Ray Otus? I know you’re in jest here, but I do talk about everything I took and in writing it I realized what a strong influence your material had on me.

  29. Thanks, Robert Bohl. I am and I’m not (in jest). I mean I tried to make an interesting game out of what I’d been given in stage one, but I think I felt compelled to keep too much of the original idea and it led to an overly complex, fidgity design. I’m not “proud” of my stage 2. I’m not ashamed of it either. I put in some good ideas but it was also deeply flawed. VHS Fury didn’t appeal to me at all at first, but I quickly realized it could be good without much change. In the end I changed it quite a bit, but it was all organizing and bolstering. The title, idea, roles all came with the stage two. I added the phases and the cards and just generally took out a lot of repetition. So I’m proud of that one even though I don’t feel like it’s “my” game. I haven’t been able to contact the other two designers. They don’t seem to be on here. (Idea for next three-forged; share emails afterward?)

  30. Thanks, Robert Bohl. I am and I’m not (in jest). I mean I tried to make an interesting game out of what I’d been given in stage one, but I think I felt compelled to keep too much of the original idea and it led to an overly complex, fidgity design. I’m not “proud” of my stage 2. I’m not ashamed of it either. I put in some good ideas but it was also deeply flawed. VHS Fury didn’t appeal to me at all at first, but I quickly realized it could be good without much change. In the end I changed it quite a bit, but it was all organizing and bolstering. The title, idea, roles all came with the stage two. I added the phases and the cards and just generally took out a lot of repetition. So I’m proud of that one even though I don’t feel like it’s “my” game. I haven’t been able to contact the other two designers. They don’t seem to be on here. (Idea for next three-forged; share emails afterward?)

  31. I have not shared the email addresses of participants. If participants wish to get in touch, I’ve recommended trying to find each other via social media. But when that has failed, I will forward an email, and the recipient can decide for themself whether to get in touch or not.

  32. I have not shared the email addresses of participants. If participants wish to get in touch, I’ve recommended trying to find each other via social media. But when that has failed, I will forward an email, and the recipient can decide for themself whether to get in touch or not.

  33. Also, RE: anonymity and Game Chef, IIRC the anonymity was for the judges. You weren’t supposed to put names on entries so that judges could go through them without knowing your identity. I think?

    That may have changed over time, and there was definitely one Game Chef where people were submitting in nontraditional forms, which sometimes meant videos (and thus some loss of anonymity).

  34. Also, RE: anonymity and Game Chef, IIRC the anonymity was for the judges. You weren’t supposed to put names on entries so that judges could go through them without knowing your identity. I think?

    That may have changed over time, and there was definitely one Game Chef where people were submitting in nontraditional forms, which sometimes meant videos (and thus some loss of anonymity).

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