Field Work won #threeforged ! Listeners of the podcast will recall that was our favorite game we playtested. Congrats to the winners, including Joshua Fox and Grant Howitt (both of whom we have interviewed recently)!
Field Work won #threeforged
Field Work won #threeforged
Jason, you wrote the best game of the contest that I didn’t write! Good on you!
Jason, you wrote the best game of the contest that I didn’t write! Good on you!
Robert Bohl Haha, thanks. Yeah, I was super-stoked when I saw you liked my game so much, but I couldn’t say anything because of anonymity. I also wrote Transmission.
Robert Bohl Haha, thanks. Yeah, I was super-stoked when I saw you liked my game so much, but I couldn’t say anything because of anonymity. I also wrote Transmission.
Dude! You rock!
Dude! You rock!
Ad Libitum Absurdity was really excellent. Would play. (I haven’t read Transmission yet.)
Ad Libitum Absurdity was really excellent. Would play. (I haven’t read Transmission yet.)
This does, of course, come off like a huge conspiracy. The podcast interviewed three people before the announcement of the winner: the contest organizer and two out of the three writers of the winning game.
Well, OK. A small conspiracy.
This does, of course, come off like a huge conspiracy. The podcast interviewed three people before the announcement of the winner: the contest organizer and two out of the three writers of the winning game.
Well, OK. A small conspiracy.
I’m so glad you Gauntlet guys liked the core conceit of The Clinic so much. I’d love to know what you think of my 2nd round draft: https://dl.dropboxusercontent.com/u/16294442/%23Threeforged%202015/1528s2.rtf
I’m so glad you Gauntlet guys liked the core conceit of The Clinic so much. I’d love to know what you think of my 2nd round draft: https://dl.dropboxusercontent.com/u/16294442/%23Threeforged%202015/1528s2.rtf
Robert Bohl Yes, the core of The Clinic was amazing (that’s why we played it). I’m definitely going to take a look at that.
Robert Bohl Yes, the core of The Clinic was amazing (that’s why we played it). I’m definitely going to take a look at that.
Steve Mains You figured it out! The entire contest was a conspiracy between myself, Daniel Lewis, Paul Czege, Grant Howitt and Joshua Fox for mutual self-promotion. Josh does have a KS that’s live right now…
Steve Mains You figured it out! The entire contest was a conspiracy between myself, Daniel Lewis, Paul Czege, Grant Howitt and Joshua Fox for mutual self-promotion. Josh does have a KS that’s live right now…
Was Shreyas Sampat just some poor patsy, like Oswald? Now that the jig is up, we can let him know how much we liked his game.
Was Shreyas Sampat just some poor patsy, like Oswald? Now that the jig is up, we can let him know how much we liked his game.
I’d like to use this space to congratulate the people who worked on Timelines (Willow Palecek, Bill White and Chris Longhurst). If not for Field Work, that is the game we would have gotten behind. It was so original and fascinating. It is still the one Threeforged game I think about a lot.
I’d like to use this space to congratulate the people who worked on Timelines (Willow Palecek, Bill White and Chris Longhurst). If not for Field Work, that is the game we would have gotten behind. It was so original and fascinating. It is still the one Threeforged game I think about a lot.
Robert Bohl I’ve just finished reading The Automatic Limes (cute name, btw), and it’s very interesting…I actually liked how the third author built on your idea to make it more sharply a Twilight Zone-esque set-up. However, I greatly prefer your scene-framing structure. There are shades of MY there in the way the group therapy scenes progress along a path. I’d have to playtest the conflict resolution system, but my impression is it doesn’t have the “why are we turning these knobs?” problem of the final version.
Robert Bohl I’ve just finished reading The Automatic Limes (cute name, btw), and it’s very interesting…I actually liked how the third author built on your idea to make it more sharply a Twilight Zone-esque set-up. However, I greatly prefer your scene-framing structure. There are shades of MY there in the way the group therapy scenes progress along a path. I’d have to playtest the conflict resolution system, but my impression is it doesn’t have the “why are we turning these knobs?” problem of the final version.
Hearing how play went would be extraordinary. Thanks.
I like the cuteness of that title, but Nick came up with a better title for the final game.
Hearing how play went would be extraordinary. Thanks.
I like the cuteness of that title, but Nick came up with a better title for the final game.
Robert Bohl I may put your draft on the calendar as a playtest, just to see how it goes.
Agreed on the title. The Clinic is suitably creepy sounding.
Robert Bohl I may put your draft on the calendar as a playtest, just to see how it goes.
Agreed on the title. The Clinic is suitably creepy sounding.
I’m gonna be trying it at Metatopia. Are you going? It’s in NJ!
I’m gonna be trying it at Metatopia. Are you going? It’s in NJ!
Robert Bohl Yeah, I’m thinking about it. It’s just down the road, in fact. I may stop by just to meet people in person and set-up some interviews, if nothing else.
Robert Bohl Yeah, I’m thinking about it. It’s just down the road, in fact. I may stop by just to meet people in person and set-up some interviews, if nothing else.
That would be really cool. You should run LaA.
That would be really cool. You should run LaA.
Robert Bohl I sent you a message on HO, but not everyone uses that, so I decided to message you here, too. We are recording the Threeforged retrospective episode on October 26th at 7:30 pm Eastern. Do you care to join us?
Robert Bohl I sent you a message on HO, but not everyone uses that, so I decided to message you here, too. We are recording the Threeforged retrospective episode on October 26th at 7:30 pm Eastern. Do you care to join us?
Indeed!
Indeed!