Episode 24 of the podcast came out today!
Our main topic for this one is a continuation of the conversation we have been having regarding games with challenging subject matter. Enjoy!
Google+ community from Dec 2012 to March 2019
Episode 24 of the podcast came out today!
Episode 24 of the podcast came out today!
Our main topic for this one is a continuation of the conversation we have been having regarding games with challenging subject matter. Enjoy!
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I have never played the original fiasco skin
I have never played the original fiasco skin
Show notes . . .
Threeforged contest: http://halfmeme.com/threeforged.html
Sweet-sounding Willow Palecek game: http://www.1km1kt.net/rpg/the-secret-lives-of-serial-killers
Paul Czege’s My Life With Master: http://halfmeme.com/master.html
Jason Morningstar’s Grey Ranks: http://www.bullypulpitgames.com/games/grey-ranks/
Dog Eat Dog: http://liwanagpress.com/dog-eat-dog/
Mark Diaz Truman’s Cartel: http://www.magpiegames.com/product/cartel-ashcan-edition/
Show notes . . .
Threeforged contest: http://halfmeme.com/threeforged.html
Sweet-sounding Willow Palecek game: http://www.1km1kt.net/rpg/the-secret-lives-of-serial-killers
Paul Czege’s My Life With Master: http://halfmeme.com/master.html
Jason Morningstar’s Grey Ranks: http://www.bullypulpitgames.com/games/grey-ranks/
Dog Eat Dog: http://liwanagpress.com/dog-eat-dog/
Mark Diaz Truman’s Cartel: http://www.magpiegames.com/product/cartel-ashcan-edition/
it just occurred to me (drat, I already submitted my game) that mentioning threeforged right after discussing games that push comfort boundaries and deal with heavy subjects might inspire some listeners to quickly write the core of some very unusual games and see what comes of it. Sorry Paul…
it just occurred to me (drat, I already submitted my game) that mentioning threeforged right after discussing games that push comfort boundaries and deal with heavy subjects might inspire some listeners to quickly write the core of some very unusual games and see what comes of it. Sorry Paul…
jason, have you looked at metatopia? a con close to your new location that may match your interests based on my impression of it-considering checking it out this year myself
jason, have you looked at metatopia? a con close to your new location that may match your interests based on my impression of it-considering checking it out this year myself
Ryan Poe Yes! I’m looking at attending. If nothing else, it looks like a great chance to meet some industry people.
Ryan Poe Yes! I’m looking at attending. If nothing else, it looks like a great chance to meet some industry people.
Listening right now, but I love three-player Fiasco. So intense, so focused, so tight. Such a great story.
Listening right now, but I love three-player Fiasco. So intense, so focused, so tight. Such a great story.
Thank you Jason for 175 sessions of scorpions in random places
Thank you Jason for 175 sessions of scorpions in random places
Ferrell Riley Haha! Jørund Kambestad Lie can empathize!
Ferrell Riley Haha! Jørund Kambestad Lie can empathize!
I think you undersell how many of us would be interested in tackling these games Jason Cordova
I’ve always seen Sunday on our calendar as coming with the tag of “these games are going to be outside the normal bounds and may deal with deep subject matter”, and that has always been part of the draw for Sunday games. I’ve wanted to play “Life with Master” since you told me about it, and while I felt heavy afterwards, Gray Ranks & NightWitches were amazing game sessions that deepened my feelings on WW2, especially after listening to the Hardcore History series on the Eastern Front. I’d totally be down for “Serious Saturday” or some such. Maybe not every week but once or twice a month?
On-topic, i think game designers do owe the public a solid game and a serious handling of subjects, but that is if you intend to do the subject a service. If you want to make a pulp game where it’s all about punching Nazis in Polish uprisings? Go ahead, but also when you decide to put it out there be prepared for a backlash. In all things, own your action, but also own the reaction.
I think you undersell how many of us would be interested in tackling these games Jason Cordova
I’ve always seen Sunday on our calendar as coming with the tag of “these games are going to be outside the normal bounds and may deal with deep subject matter”, and that has always been part of the draw for Sunday games. I’ve wanted to play “Life with Master” since you told me about it, and while I felt heavy afterwards, Gray Ranks & NightWitches were amazing game sessions that deepened my feelings on WW2, especially after listening to the Hardcore History series on the Eastern Front. I’d totally be down for “Serious Saturday” or some such. Maybe not every week but once or twice a month?
On-topic, i think game designers do owe the public a solid game and a serious handling of subjects, but that is if you intend to do the subject a service. If you want to make a pulp game where it’s all about punching Nazis in Polish uprisings? Go ahead, but also when you decide to put it out there be prepared for a backlash. In all things, own your action, but also own the reaction.
Ferrell Riley I think I was speaking more generally than just our core group of Houston gamers. From an organizational standpoint, it’s already very difficult to get people to participate in anything that simply isn’t D&D or Pathfinder. I mean, if you think about it, if we organized weekly Pathfinder games with the same level of rigor and consistency we are known for, we would probably have a hundred regular players each week, and would be the largest and most successful group in Houston. As it is, we have about 15 regular players each week, and it has been an exhausting amount of work to build it up to even that point. I hope we’ll always have challenging games on the calendar (and yes, you’re correct – Sundays have been our most fertile territory for that), but I just don’t think you can get away with it too often in Houston.
Ferrell Riley I think I was speaking more generally than just our core group of Houston gamers. From an organizational standpoint, it’s already very difficult to get people to participate in anything that simply isn’t D&D or Pathfinder. I mean, if you think about it, if we organized weekly Pathfinder games with the same level of rigor and consistency we are known for, we would probably have a hundred regular players each week, and would be the largest and most successful group in Houston. As it is, we have about 15 regular players each week, and it has been an exhausting amount of work to build it up to even that point. I hope we’ll always have challenging games on the calendar (and yes, you’re correct – Sundays have been our most fertile territory for that), but I just don’t think you can get away with it too often in Houston.
I was thinking more of our core group when posting that. To be fair, I think there is a group of houstonians and in general who would enjoy that, but the hardest part is getting them used to the idea. I wouldn’t have thought Society of Dreamers would of been the excellent game it turned out to be until having run through it, and I think having a turn is what got me into it. And that’s always the hard part: getting people to try something new. I think D&D/Pathfinder get a pass because it’s familiar, much like the McDonalds & Burger Kings of the world. We know what we are getting and it’s something that’s known to be acceptable.
I was thinking more of our core group when posting that. To be fair, I think there is a group of houstonians and in general who would enjoy that, but the hardest part is getting them used to the idea. I wouldn’t have thought Society of Dreamers would of been the excellent game it turned out to be until having run through it, and I think having a turn is what got me into it. And that’s always the hard part: getting people to try something new. I think D&D/Pathfinder get a pass because it’s familiar, much like the McDonalds & Burger Kings of the world. We know what we are getting and it’s something that’s known to be acceptable.
Thanks for the mention of Sunshine Boulevard!
Thanks for the mention of Sunshine Boulevard!
Willow Palecek We all want to play it SO badly. The tricky thing is finding a third person who won’t see it coming (and who will be cool with something like that, haha).
Willow Palecek We all want to play it SO badly. The tricky thing is finding a third person who won’t see it coming (and who will be cool with something like that, haha).