We had a blast with Hell for Leather today. We’ll discuss the mechanics of the game on this week’s podcast, but I wanted to touch on the story a bit here. We decided to ditch the standard setting (murderous game show, a la The Running Man) and go with our own creation. What did we settle on? A group of gluttonous brats who get kidnapped on their way to fat camp and end up in Candy Land, the denizens of which almost universally want to eat them.
This game had it all. There was Plumpy, who ate his own gingerbread plum children from trees, since he blamed them for the death of his wife, who died while bringing them into the world; a grotesque, Jabba the Hutt-like Grandma Nutt, who trapped screaming peanuts into brittle as if they were Han Solo in the carbonite; a Nazi-esque police state established by an insane, paranoid Queen Frostine; a pervy Lord Licorice, who kept trying to lure the kids into his windowless carriage; the titanic woodsman, Mr. Mint, and his vicious mint beavers, all of whom bled in swirls of red and white; a kid who went full Apocalypse Now, rising-up from a chocolate river, and tearing apart choco-diles with his bare hands; a caramel swamp, at the heart of which lied Gloppy, a devious monster with a cajun accent; and a finale at King Kandy’s Castle that involved madness, betrayal, and a golden jelly bean.
It was so much fun! And Hell for Leather was really cool. A bit fiddly, perhaps, but still pretty awesome (and a much better implementation of what Dread was trying to do with the Jenga Tower). But, like I said, we’ll discuss that on the cast.
Thanks to Daniel Lewis for prepping, and to Steve Mains and Jeff Burke for joining us.
Love to hear about games being used for wild new settings. Looking forward to the cast!
Love to hear about games being used for wild new settings. Looking forward to the cast!
I can totally hear Gloppy’s accent thanks to Jason Cordova!
I can totally hear Gloppy’s accent thanks to Jason Cordova!