SO…We finally got Misspent Youth to the table.

SO…We finally got Misspent Youth to the table.

SO…We finally got Misspent Youth to the table. In the first session, you create The Authority, which your Youthful Offenders (Y.O.s) will be fighting against; the Dystopia which the game takes place in; and the Y.O.s themselves. 

Our Dystopia is a world in which people are defined by their debt. Upon birth, each child is evaluated in terms of their monetary cost to society. Rich children, whose parents can pay for everything, carry no debt. Everyone else (the ‘drainers’ ) gets a collar with a little AR display which constantly displays their debt for everyone to see (these AR displays can also be used as virtual sandwich boards, for working off your debt–see below). Various circumstances can add to your debt, such as small things like parking violations, or big things like subsidized university education. 

And so, everyone is expected to be working off their debt at all times. This is where the Authority comes in. Ours is a mega corp which has developed a technology, in the form of an implant in the back of your head, which allows other peoples’ consciousness to take over your body for a time. And so, a massive labor force has been created, managed by the Authority. People do boring, repetitive work all day; their bodies controlled by a corporate worker who manages dozens of laborers at a control panel. The most terrible aspect? The debtor is fully conscious the whole time, just unable to control himself. 

There are other things that make this world particularly dark. Rich people, for example, will help pay off your debt if they can jump into your skin for awhile. Maybe they want to do something particularly daring or dangerous; maybe they just think your girlfriend is hot. There are also hints of a class of super-rich ‘immortals’ who have learned to escape death by jumping into new bodies. The problem? They can’t stay in the bodies long before their consciousness has destroyed the host consciousness, making the body somewhat unusable, and so have to keep jumping into bodies anew.

As for our Y.O.s, we don’t know much about them yet, except for their short descriptions: a punk rock god; a pugnacious fighter, filled with righteous outrage; a tech geek; a wannabe goth girl; and a rich kid who is currently inhabiting a Drainer so he can document the plight of the poor. 

This was a pretty fun world creation process. I am very lucky to have a group of people who are so creative and collaborative. Next week, they will rise-up and fight the Man!

Thanks Ferrell Riley Rob Ferguson Daniel Lewis Shea Herlihy-Abba and Daniel Fowler 

16 thoughts on “SO…We finally got Misspent Youth to the table.”

  1. Greg Feeney I think it will be. Everyone was very satisfied with the end product. It was also a very cool, collaborative process you don’t often get in RPGs (and which, sadly, would have been impossible to do over Hangouts). On a separate note, I still have space in the Thursday ToEE, if you’re interested.

  2. Greg Feeney I think it will be. Everyone was very satisfied with the end product. It was also a very cool, collaborative process you don’t often get in RPGs (and which, sadly, would have been impossible to do over Hangouts). On a separate note, I still have space in the Thursday ToEE, if you’re interested.

  3. Jason Cordova The reason I didn’t commit for the ToEE game is because I’m only available every other Thursday at that time (have my kids and bedtime doesn’t usually get over until 8). I don’t want to be a disruption by missing every other session or coming in late.

  4. Jason Cordova The reason I didn’t commit for the ToEE game is because I’m only available every other Thursday at that time (have my kids and bedtime doesn’t usually get over until 8). I don’t want to be a disruption by missing every other session or coming in late.

  5. Greg Feeney That’s fair. I’m a big proponent of drop-in/drop-out play, so if you have a Thursday free up, and you just want to play for a session, let me know!

  6. Greg Feeney That’s fair. I’m a big proponent of drop-in/drop-out play, so if you have a Thursday free up, and you just want to play for a session, let me know!

  7. Right on, I could probably jump in next Thursday. It sucks having a really varied schedule every week because it makes it hard for me to join the type of games that I really like, which are either short campaigns (a few sessions) or longer ones. I’m not a big fan of one-shot games but do enjoy them from time to time.

  8. Right on, I could probably jump in next Thursday. It sucks having a really varied schedule every week because it makes it hard for me to join the type of games that I really like, which are either short campaigns (a few sessions) or longer ones. I’m not a big fan of one-shot games but do enjoy them from time to time.

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