My Life with Master was amazing and profound.

My Life with Master was amazing and profound.

My Life with Master was amazing and profound. The mechanics are great (Rob repeatedly yelled ‘elegant!’ this afternoon). Our story is by turns sweet and horrific. It is life-affirming AND depressing. The game really delivers.

The squik factor goes to 11 on this one. It is not for the squeamish. There is also a real danger of emotional bleed, because this game is pretty f’ed up. I mean, it’s about abusive relationships and how you break free from them by finding redemptive ones. And with a group of mature people who don’t mind poking the boundaries, it’s tremendously fun and touching.

Can’t wait for session 2!

16 thoughts on “My Life with Master was amazing and profound.”

  1. I have been wanting to try this game (I bought a copy quite some time ago). Any suggestions to would be GM’s for this on how to make the experience really stand out?

  2. I have been wanting to try this game (I bought a copy quite some time ago). Any suggestions to would be GM’s for this on how to make the experience really stand out?

  3. Sean Smith RP the Master really hard. Force the players to make uncomfortable choices, pit them against one another, and be as cruel as possible. Give them their overture scenes, let them build up some love with the townspeople, and then throw it into disarray with the Master by forcing them to do terrible things. 

  4. Sean Smith RP the Master really hard. Force the players to make uncomfortable choices, pit them against one another, and be as cruel as possible. Give them their overture scenes, let them build up some love with the townspeople, and then throw it into disarray with the Master by forcing them to do terrible things. 

  5. Sean Smith Make sure they’re ok with how dark the game is going to get. In our game, for example, we have a wolf-boy (we did a traveling circus setting) who is trying to make a connection with the little girl who always comes up to his cage during the show to pet him. He loves this little girl, and the Master knows this, and so, as a punishment for an earlier transgression, he ordered the wolf-boy to kill the little girl. 

    Another character was forming a bond with this local gypsy woman, but he also had to kidnap the gypsy’s virginal daughter so the Master could satisfy his lusts. 

  6. Sean Smith Make sure they’re ok with how dark the game is going to get. In our game, for example, we have a wolf-boy (we did a traveling circus setting) who is trying to make a connection with the little girl who always comes up to his cage during the show to pet him. He loves this little girl, and the Master knows this, and so, as a punishment for an earlier transgression, he ordered the wolf-boy to kill the little girl. 

    Another character was forming a bond with this local gypsy woman, but he also had to kidnap the gypsy’s virginal daughter so the Master could satisfy his lusts. 

  7. Dark indeed! It would seem that maybe this might not be the best one for a couple of my younger players 🙂 Still, I think this could really work with part of my gaming group.

  8. Dark indeed! It would seem that maybe this might not be the best one for a couple of my younger players 🙂 Still, I think this could really work with part of my gaming group.

  9. Sean Smith Definitely not for the kiddos. Apart from the dark themes, the mechanics invoke ‘self-loathing,’ ‘intimacy,’ and other terms that younger ones may not be able to understand or put in the correct context.

  10. Sean Smith Definitely not for the kiddos. Apart from the dark themes, the mechanics invoke ‘self-loathing,’ ‘intimacy,’ and other terms that younger ones may not be able to understand or put in the correct context.

Comments are closed.