Originally shared by Todd T. Schmitt
I’m going to be running a Western/Horror Fudge RPG set in 1866 for my gaming group.
Characters will have no Attributes per say, using Fate-like Aspects instead. The skills list tends to the narrow side.
I’m planning to use simultaneous combat and a Hit Location chart for combat. Also, tending to use role-playing of Faults as the mechanism for receiving Fudge Points.
Campaign wiki here (work in progress): http://sigh.wikispaces.com/Something+Wicked+%28FUDGE%29
Any comments or suggestions welcome.