I’m really beginning to think that I need to find some way of limiting the number of RSVPs for a game as we’re…

I’m really beginning to think that I need to find some way of limiting the number of RSVPs for a game as we’re…

I’m really beginning to think that I need to find some way of limiting the number of RSVPs for a game as we’re getting quite a few more players than the games are designed to handle (which don’t get me wrong is a good problem to have in my opinion – but the game and play experience do suffer from it).  Maybe use Warhorn as a ticketing system of some kind?  Find a bigger venue that will allow multiple games at the same time?  I’d love some feedback from the members on this.

24 thoughts on “I’m really beginning to think that I need to find some way of limiting the number of RSVPs for a game as we’re…”

  1. If you are using meet-up can’t you set the maximum number of RSVPs for a particular session?

    We use a local game shop for our larger sessions that can accommodate a second table.

  2. If you are using meet-up can’t you set the maximum number of RSVPs for a particular session?

    We use a local game shop for our larger sessions that can accommodate a second table.

  3. I agree it’s a terrific problem to have (and, frankly, it’s a testament to what a good job we’ve done with the Gauntlet). 

    I disfavor any effort to limit the number of people who show up to a game. I’m all about giving people chances to play games in Houston. It’s a problem we need to lean into. 

    However, I totally agree that a game can suffer with too many players. I think the answer is flexibility. So far, this is only really an issue at the games held at Cap5. Fortunately, Cap5 has another table we can use. I have about a half dozen games I can be ready to run at the drop of a hat (and I always carry those materials with me). People who show up to a crowded game may need to flexible enough to play the spillover game instead of the game that was originally listed.

    It will be a little bit like a convention: the game you wanted to play might be full, so you need to be willing to join another table.  

  4. I agree it’s a terrific problem to have (and, frankly, it’s a testament to what a good job we’ve done with the Gauntlet). 

    I disfavor any effort to limit the number of people who show up to a game. I’m all about giving people chances to play games in Houston. It’s a problem we need to lean into. 

    However, I totally agree that a game can suffer with too many players. I think the answer is flexibility. So far, this is only really an issue at the games held at Cap5. Fortunately, Cap5 has another table we can use. I have about a half dozen games I can be ready to run at the drop of a hat (and I always carry those materials with me). People who show up to a crowded game may need to flexible enough to play the spillover game instead of the game that was originally listed.

    It will be a little bit like a convention: the game you wanted to play might be full, so you need to be willing to join another table.  

  5. I use to run a Game-Gathering in Abilene once a month for 60+ players…because of this same issue.  We found a venue, (owned by gamers) called “the Software Asylum” that was more then willing to let us turn their store into a mini 72 hour game convention.  It worked really well, and gave all players a good place to meet, play and socialize over the course of a weekend at a local location once a month.

    Might be time for that 🙂

  6. I use to run a Game-Gathering in Abilene once a month for 60+ players…because of this same issue.  We found a venue, (owned by gamers) called “the Software Asylum” that was more then willing to let us turn their store into a mini 72 hour game convention.  It worked really well, and gave all players a good place to meet, play and socialize over the course of a weekend at a local location once a month.

    Might be time for that 🙂

  7. I suspect that dealing with overflow as Jason Cordova describes should work for now. It is a good problem to have. We can use it to do exactly what we have been wanting to do: experiment with new games and concepts.

  8. I suspect that dealing with overflow as Jason Cordova describes should work for now. It is a good problem to have. We can use it to do exactly what we have been wanting to do: experiment with new games and concepts.

  9. shane jensen If we decide to pull the trigger on our Gauntlet mini-con (see an earlier discussion topic by Kerry) we would definitely be looking at spaces like that.

  10. shane jensen If we decide to pull the trigger on our Gauntlet mini-con (see an earlier discussion topic by Kerry) we would definitely be looking at spaces like that.

  11. That’s how we did BRaWL…it would basically work out to $5 a person if you had 40 players…which i think is doable.  $10 a person for 20 players is definitely doable, for a full day of gaming events…in 24 hours, figure 3 to 4 events?  …  hmm…gonna have to think about this while I’m driving to San Antonio tonight.

  12. That’s how we did BRaWL…it would basically work out to $5 a person if you had 40 players…which i think is doable.  $10 a person for 20 players is definitely doable, for a full day of gaming events…in 24 hours, figure 3 to 4 events?  …  hmm…gonna have to think about this while I’m driving to San Antonio tonight.

  13. So will you continue to post the Friday Night One Shots on Google Plus or will it be just on Meetups now?

    I don’t seem to see some of the events now and I hope I haven’t been dropped from the invite list. I will occasionally be able to make it so it’s nice to know I can jump in a game when the wife’s work schedule allows it.

  14. So will you continue to post the Friday Night One Shots on Google Plus or will it be just on Meetups now?

    I don’t seem to see some of the events now and I hope I haven’t been dropped from the invite list. I will occasionally be able to make it so it’s nice to know I can jump in a game when the wife’s work schedule allows it.

  15. Thanks Kerry Harrison and Jason Cordova . I’m not sure what I was doing wrong but I see them all now. You’ll have to excuse me being computer illiterate occasionally. 

  16. Thanks Kerry Harrison and Jason Cordova . I’m not sure what I was doing wrong but I see them all now. You’ll have to excuse me being computer illiterate occasionally. 

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