I haven’t read the book but the article is interesting.

I haven’t read the book but the article is interesting.

I haven’t read the book but the article is interesting.

Originally shared by Kasper Brohus Allerslev

This is a review I wrote for the Play Unsafe book by Graham Walmsley. Every GM ought to read it, especially the ones who covet improv like I do.

http://partialsuccess.wordpress.com/2013/05/29/unsafe-and-scary-a-review-of-play-unsafe-by-graham-walmsley/

4 thoughts on “I haven’t read the book but the article is interesting.”

  1. I couldn’t agree more! I wish every GM would read those first few paragraphs. Many GMs plan the fun right out of their game.

    He is so right about going with what’s obvious. Things that are “obvious” (or even cliche) work like a charm in fantasy RPGs because they’re easy to conceptualize and build on. There isn’t a single thing in our DW game that is particularly original (Trapped demons? Ancient swords? Ghost pirates? Secret underground cities? Cursed heirlooms?) but it works because it has a familiar foundation we can use to take in all sorts of interesting directions.

  2. I couldn’t agree more! I wish every GM would read those first few paragraphs. Many GMs plan the fun right out of their game.

    He is so right about going with what’s obvious. Things that are “obvious” (or even cliche) work like a charm in fantasy RPGs because they’re easy to conceptualize and build on. There isn’t a single thing in our DW game that is particularly original (Trapped demons? Ancient swords? Ghost pirates? Secret underground cities? Cursed heirlooms?) but it works because it has a familiar foundation we can use to take in all sorts of interesting directions.

  3. I’ve read Play Unsafe. I’ve got a copy stashed away somewhere. Along with Robin’s Laws of Good GM’ing and other things.

    Obvious works. Simple works. So do cliches in cases like this. Almost anything else turns into frustration for players and GM’s. And I think this is why SF games can have so much trouble because there are so many different points of reference (literary vs movie, hard vs soft, etc.).

  4. I’ve read Play Unsafe. I’ve got a copy stashed away somewhere. Along with Robin’s Laws of Good GM’ing and other things.

    Obvious works. Simple works. So do cliches in cases like this. Almost anything else turns into frustration for players and GM’s. And I think this is why SF games can have so much trouble because there are so many different points of reference (literary vs movie, hard vs soft, etc.).

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