6 thoughts on “Character sheets are printed and move sheets are laminated.”

  1. Well, it’s not just cool to me.  The community for this game is growing RAPIDLY. From forums and community groups, one thing is clear: Dungeon World is answering lots of peoples’ desires. For OSR gamers, it has that feel they’re looking for.  For indie gamers who grew up with DnD (like me) it gives you that flavor without a lot of obnoxious rules to slow down the story.  

    My preference in gaming is for lean, modern rule systems that focus on the fiction (also called ‘indie’ games or ‘storytelling’ games). But I also love old-school dungeon crawls.  It’s what I grew up playing as a kid.  Until now, there has never been a system that adequately addresses both of these things.  

    Most indie games are about very specific subjects, and almost never about fantasy (it’s a reaction against DnD).  Most traditional dungeon crawl games, on the other hand, have rules that drive me insane because they focus on bookkeeping, counting distance, and managing turn order.  This game is derived from Apocalypse World, which is a terrific system because it is largely free-flowing and narrative, but with JUST ENOUGH rules to keep everything in check.

    Dungeon World is definitely the next big thing.  You can count on it.   Go look at the Dungeon World Tavern google+ community.  It’s one of the biggest there is devoted to just one game.  

  2. Well, it’s not just cool to me.  The community for this game is growing RAPIDLY. From forums and community groups, one thing is clear: Dungeon World is answering lots of peoples’ desires. For OSR gamers, it has that feel they’re looking for.  For indie gamers who grew up with DnD (like me) it gives you that flavor without a lot of obnoxious rules to slow down the story.  

    My preference in gaming is for lean, modern rule systems that focus on the fiction (also called ‘indie’ games or ‘storytelling’ games). But I also love old-school dungeon crawls.  It’s what I grew up playing as a kid.  Until now, there has never been a system that adequately addresses both of these things.  

    Most indie games are about very specific subjects, and almost never about fantasy (it’s a reaction against DnD).  Most traditional dungeon crawl games, on the other hand, have rules that drive me insane because they focus on bookkeeping, counting distance, and managing turn order.  This game is derived from Apocalypse World, which is a terrific system because it is largely free-flowing and narrative, but with JUST ENOUGH rules to keep everything in check.

    Dungeon World is definitely the next big thing.  You can count on it.   Go look at the Dungeon World Tavern google+ community.  It’s one of the biggest there is devoted to just one game.  

  3. The one downside to the game is that it requires both GM and player to be an on-the-spot creative thinker.  The GM doesn’t do a lot of prep beforehand and the players are expected to contribute to the fiction.  Personally, this one of the things I love about such games, but some people clam-up.  

  4. The one downside to the game is that it requires both GM and player to be an on-the-spot creative thinker.  The GM doesn’t do a lot of prep beforehand and the players are expected to contribute to the fiction.  Personally, this one of the things I love about such games, but some people clam-up.  

Comments are closed.