Although people have been digging it thus far, I’m hoping this will make my game suck less.

Although people have been digging it thus far, I’m hoping this will make my game suck less.

Although people have been digging it thus far, I’m hoping this will make my game suck less.

An update for my Fallout Shetler RPG con game… I stole some Servants of the Cinder Queen styling, and modified many moves to be more “Area move” style (inspired by much of the Discern Realities podcast I’ve been digesting). Testing to proceed at GoPlayNW this coming weekend!

Details in blog, including some simple example moves, and a screenshot of what the adventure / module book would look like (in theory making it something others could run, instead of it being in my head).

I mean, the Lego aspect of my specific version of this game would be difficult to copy, but you could run it in the minds eye, or with little pieces of printed pictures very easily, I theorize.

http://www.supernovembergames.com/tomes-of-tomes/2016/7/4/fallout-shelter-rpg-area-moves

OK, so I got to steal an idea I heard Jason mentioned in Discern Realities (I can’t remember which episode, since I…

OK, so I got to steal an idea I heard Jason mentioned in Discern Realities (I can’t remember which episode, since I…

OK, so I got to steal an idea I heard Jason mentioned in Discern Realities (I can’t remember which episode, since I was on a binge listen yesterday and probably went through 6…)

I did that thing where you use the roles in Undertaking a Perilous Journey to ask questions of the players… Trailblazer: “What landmark are you looking for to know you are getting close?” and Scout: “What dangers are you watching for?”

This was with a bunch of kids (see below for deets), but it was just awesome watching them scare themselves… I had little to do with it, I swear!

Anyone else have cool examples of this at work? Or using other PC sourced info from similar moves?

http://www.supernovembergames.com/tomes-of-tomes/2016/6/17/dungeon-world-with-kiddies