Finally got masks to the table.

Finally got masks to the table.

Originally shared by River Williamson

Finally got masks to the table. We were a bit awkward to start. I think a lot of that had to do with my players unfamiliarity with PbtA games. We hit our side, and had a good amount of fun. All the questions helped set the story, that was super helpful.

Our intrepid youths threw down against The Iconoclast, and sent her packing. They almost (intentionally?) let their egotistical principal die.

My favorite moment was convincing The Bull to get over his condition by claiming the glory. Evil GM points.

My players’ favorite was Rip and Tear, a brother and sister with quantum teleportation powers from the silver age. Their powers are a bit unstable, and they tend to suddenly swap places with each other.

(Note: we used the bare bones rules from way back.)

After playing #Lovecraftesque once, I want to play it over and over.

After playing #Lovecraftesque once, I want to play it over and over.

After playing #Lovecraftesque once, I want to play it over and over. I had such a great time with Jason Cordova Isa, Yoshi and Chris. It provided the tightest narrative of any GMless–or rotating GM–game I’ve ever played. I attribute this to the responsibilities of the roles and the narrative limitations baked into the game.

I also really liked the rituals around speaking. The Narrator, rotating GM, can lift a finger specifically to solicit details from the Watchers. A Watcher can lift a finger to offer details. The Witness, who controls the PC, can lift a finger to do internal monologue which pauses the other action.

I can’t wait until it’s released.

We played Cheat your own Adventure.

We played Cheat your own Adventure.

We played Cheat your own Adventure. We went full gonzo, even beyond that. Before half way through the adventure we hit negative pages, imaginary numbered pages, tens of thousands of pages, the spine. At seven we hit the blurb on the back of the book, and passed over the author’s biography.

My group, everyone.

At MAGFest, I played a LARP that was about the most queer game I’ve ever played.

At MAGFest, I played a LARP that was about the most queer game I’ve ever played.

At MAGFest, I played a LARP that was about the most queer game I’ve ever played. It was called Not Shady, Just Fierce. It was about a world run by werewolves who resolve their conflicts through voguing.

These folks made it and hosted it. http://www.damoclesthread.com

http://www.damoclesthread.com

I got to thinking about collaborative storytelling, and the last episode of the Podcast couldn’t be timed better.

I got to thinking about collaborative storytelling, and the last episode of the Podcast couldn’t be timed better.

I got to thinking about collaborative storytelling, and the last episode of the Podcast couldn’t be timed better.  The Geared, Giving, and Game (or GGG) mentality fits very well with where I sit in gaming now.  Now-a-days I pick systems that mechanically encourage that sort of play.  Back in my life as a young(er) roleplayer, our crew managed to have a a good number of awesome moments in collaborative play.

I want to dedicate this thread to those great moments that were not mechanically assisted.  I want to do it this way because I feel like those moments were more rare, but also because these wild moments might inspire some good system in the future.