Episode 07 of Mercy Falls here! If you have been following along to this point, you’re getting a huge payoff in this episode. This one is filled with amazing scenes and is my favorite from the whole series.
Episode 46 of Discern Realities is here! In this one, David LaFreniere and I are joined by Phil Vecchione from Encoded Designs and Misdirected Mark! This is a really fun episode. Discussion topics include: the end of Song of the Milk-White Putrescence, The Legacy Weapon, the Barbarian move Herculean Appetites, and more!
Lord Caspian Gal, Keeper of the Crying Mirrors, is throwing a party and YOU are invited!
This is the video from our first session of Children of the Eight-Legged She, the next series in our We Hunt the Keepers! living campaign. Fraser Simons had some lovely things to say about it here: https://plus.google.com/+FraserSimons/posts/J1BZwVdQRnN
Tom McGrenery and I just finished recording the first episode of our forthcoming OSR podcast.
Tom McGrenery and I just finished recording the first episode of our forthcoming OSR podcast. You’ll know it’s a Gauntlet production because we somehow managed to talk about Paul Czege’s Nicotine Girls.
We have a really fun episode of The Gauntlet Podcast for you this week.
We have a really fun episode of The Gauntlet Podcast for you this week. Episode 102 is our monthly gaming round-up. Richard Rogers talks about the games he played at Camp Nerdly, Lowell Francis discusses his “PbtA in May” experience, including his time in Monsterhearts: Mercy Falls, and I talk about Alas for the Awful Sea and (very briefly) Damn the Man! Save the Music!.
Thanks to Paul Edson for the lovely edit (and promo spot!)
I know a lot of us have cyberpunk on the brain right now because of the Cascade and TORG Kickstarters.
I know a lot of us have cyberpunk on the brain right now because of the Cascade and TORG Kickstarters. Lowell Francis has put up the most recent entry in his blog series tracing the history of RPG genres, this time with the early history of cyberpunk RPGs (1988-1992). It’s a really great read, filled with lots of interesting things I didn’t know before.
As always, I think this blog series is really important to the hobby, and it deserves to be supported. Check out Lowell’s Patreon and consider giving him a buck or two: https://www.patreon.com/ageofravens
Codex – Time is now available in the Gauntlet’s Patreon feed! Here’s what’s inside…
Codex – Time is now available in the Gauntlet’s Patreon feed! Here’s what’s inside…
Timegasm
I’m not going to go into too much detail here because part of the fun in Timegasm is reading it for yourself and just letting it sort of…wash over you. BUT, I will say it’s a committee LARP by Wendy Gorman about a group of lawmakers and educators trying to solve a particularly troubling side effect of time travel. If I ever decide to run something at a convention, this is probably what I’m going to run. It’s a delight. Also: it features an illustration by Sean Poppe
Reset
This game is SO COOL. It’s a two-player game by Kyle Simons inspired by the film Memento. The GM creates an underlying mystery and a set of starting information which, in the fiction, are Polaroid pictures, tattoos on the protagonist’s body, and personal notes. The player takes the role of the protagonist, a character with anterograde amnesia. The player does their best to solve the mystery before the protagonist “resets,” meaning their short-term memories are wiped. This short-term memory loss is cleverly replicated in the game by the fact that a player never gets to play the game twice, but the GM can continue the story with a new player at the point of reset. Recording of play sessions is encouraged.
Turning
Turning, by Slade Stolar, is the first setting creation tool to be featured in Codex. It examines a major aspect of society which is usually glossed over in RPG texts: a society’s core values. It then asks: “How do those values change over large timespans?” When we’re talking about futuristic settings or time travel scenarios, we tend to use things like technology or biology as the lens through which we understand how such a setting is different from our own world. We rarely look at things like how much they value freedom of speech or how they treat their poor. It’s a fascinating tool that can be easily added to any game that deals with large timescales.
Overlooked
This is a microgame, also written by Slade, designed to be used with Turning. In it, you play androids who are trying to discover the origin of their memories. During play, their memories can be corrupted, and sometimes the androids are forced to power down and may not wake up again until hundreds of years in the future. It’s a slim, bleak design, and I’m rather fond of it. It features a lovely piece of art by Per Folmer (see below).
The Iron Tyrant
This is a fantastic Dungeon World starter by Ray Otus. It’s about a god-like golem from another time, the fanatics who have taken to worshipping it, and a mysterious woman, Sadra, who seems to be a little unstuck in time herself. Ray took his inspirations from Zardoz, the Iron Giant, and the destitute villages you find outside Dracula’s castle in old films. It’s a fresh take on the Dungeon World starter, with an emphasis on a regional mystery rather than dungeon crawling and features an illustration by Randy M.
Miscellany: three dozen in medias res starters
This miscellany is different from those in previous issues in that it’s not organized around a theme. It’s a set of situations for beginning a game in medias res, which is a really neat interpretation of this issue’s “Time” theme (with thanks to Christo Meid for the idea). Like all the miscellanies, it is absolutely overflowing with cool, evocative ideas.
The cover illustration for Codex – Time was done by Vandel J. Arden. Editing was done by myself and David LaFreniere. Layout was done by Oli Jeffery.
To get Codex – Time, just make a $4+ pledge to the Gauntlet Patreon by June 30th!
In the first session of Worlds in Peril: Slay-Per-View, the players independently arrived at the Hellfire Club…
In the first session of Worlds in Peril: Slay-Per-View, the players independently arrived at the Hellfire Club mansion in upstate NY, each there to pursue different agendas. As the session continued, they began to run into a very curious assortment of individuals, some of whom they ended-up doing battle with.
Most of the session was spent with this weird assortment of characters trying to piece together what, exactly, was going on, and it was pretty funny (and occasionally fiery). By the end we learn that each of these characters has been lured to this place in order to be contestants in Mojo’s brand-new reality TV show, Murder Mansion. The details of Murder Mansion will begin to come into focus next session, but for now, here is our full list of contestants:
Quazarro, a Captain Planet-style eco-hero/terrorist
Kabal Krane, a necromancer from the Hyborian Age
Glitch, a technarch
Blob
Pyro
Aunt May
Edwin, a limo driver
Wilson Fisk
Vanessa Fisk
Selene, of the Hellfire Club, also from the Hyborian Age
A randomly-chosen Hellfire Club soldier Mojo is calling “John”
Red Miller, head of the EPA
Thanks to the players for a fun first session! David LaFreniere Jennifer Erixon John Campbell