In episode 121 of The Gauntlet Podcast, Richard Rogers Kate Bullock Rach Shelkey and Lowell Francis are reflecting…
In episode 121 of The Gauntlet Podcast, Richard Rogers Kate Bullock Rach Shelkey and Lowell Francis are reflecting on Gauntlet Con 2017!
I wasn’t able to make the recording for this one, so I’ll just share a few thoughts here…
First of all, all the love and congrats I have to give go to Rich & Kate for organizing Gauntlet Con. It was a wildly successful event, an incredible first year, and I have no doubt it’s a project that is going to grow and grow.
In many ways, like Rich says in this episode, Gauntlet Con was a coming out party for the Gauntlet (I prefer “debutante ball”). We have spent years carefully managing and cultivating this community, making it one of the most (if not the most) vibrant and satisfying RPG spaces you can be a part of, and Gauntlet Con was our first chance to show that to a lot of people. You never get a second chance to make a first impression, so I’m glad this first impression was a really good one.
One of the nice effects of Gauntlet Con has been an increase in the number of people who want to run games for Gauntlet Hangouts. I am fielding those requests now; the interest level is really high, so it’s going to take me a few more days to sort through all of it and get things on the calendar, but trust that it is going to happen.
Thanks to everyone who made our first Gauntlet Con a huge success. I can’t wait for next year!
Here are some stats and thoughts on the first sixteen issues of Codex (including the Discern Realities Annual).
Basic Stats
Number of articles: 79
Number of original illustrations: 143
Number of pages: 338
Things I’m very happy about
Codex is a community effort
Codex is distinctly a product of the Gauntlet, and something only we could pull off. The content comes from so many places: crowd-sourced directly from the community; contests we organize and advertise on our podcasts; paid freelance work; and material from long-running campaigns on Gauntlet Hangouts. It is a space where players, new game designers, and established game designers have their creative work shown side-by-side. And we do all of this on a rigorous schedule that sees us publishing each new, high-quality issue on the first of the month (so far, without fail). More than anything, Codex is a celebration of this amazing community. The Gauntlet could be gone tomorrow, but the creative efforts of our community will live forever, and Codex is emblematic of that.
Number of different game systems featured
Between original games and supplements for existing games, the total number of systems that have been featured in Codex is 36. Most zines (and even larger magazines) tend to focus on a very small number of systems (and most of those are D&D derivatives). I’m very pleased with the overall variety of game content in Codex.
Number of original tabletop games
11 original tabletop games have been published in Codex. Many of these, such as the recent Pack of Strays, have been extensively play-tested before hitting the pages of the zine. The authors of these games are a mix of established game designers and game designers being published for the very first time.
Number of original LARPs
To my surprise and delight, LARPs have become a significant feature of the zine. 9 original LARPs have been published across all issues. This makes me happy because the LARP side of the hobby, in my estimation, hasn’t really come up with a good solution for easy access to these game texts.
Number of paid contributors
41 different contributors, both authors and artists, have received payment from Codex. As in some earlier stats, this a healthy mix of established RPG industry folks and newcomers.
Things I’m less happy about
The number of paid women contributors
Of the 41 paid contributors we have had over the life of the zine, 7 were women. That is not enough, and it’s something we are trying to improve as we go forward. There are a couple of positive caveats here: 1) although the total number of paid women contributors is not high, several of that group have received a significant portion of the available dollars (Claudia Cangini, for example, has received more commissions than any single male artist) and 2) the numbers are getting better in Volume 2 of Codex: In Volume 1, the percentage of paid women contributors was 18%; in Volume 2, the percentage (based off who has already been booked for the next few issues) is currently 28%.
No stats for people of color or queer contributors
Anecdotally, I suspect that Codex is (like the rest of the hobby) white af and straight af. But I haven’t actually done any surveys of contributors, so I’m not sure. The diversity among paid contributors might be better than I realize, but until we do a formal survey, I can’t say with any precision.
Distribution
I’m torn between two powerful urges: 1) to make Codex an exclusive reward for folks who are willing to support the Gauntlet at-large via Patreon and 2) the desire to get this great zine in the hands of more people. I’m not sure how to reconcile these two competing impulses. We can’t do the latter without the former, and I feel a particular loyalty to the former that makes it hard to consider all the various options for the latter. It’s a dilemma.
Closing thoughts
Overall, I’m really happy with how Codex is going. Big thanks to everyone who has had a hand in making it such a successful project!
Today is the first day of Metatopia 2017. I always feel very…hesitant about Metatopia.
Today is the first day of Metatopia 2017. I always feel very…hesitant about Metatopia.
(NOTE before I go any further: if you are an organizer of Double Exposure, I am not talking about Metatopia per se. I am talking about my entirely personal feelings about attending Metatopia. Metatopia, like all the Double Exposure cons, is competently organized and largely pleasant. So please save your fire for someone else.)
Here’s the thing: I don’t feel like a member of the roleplaying game community. Point blank. I never have. The Gauntlet exists entirely because I felt the strong need to make a community where I feel personally accepted, and then I happily discovered it’s a place where other people also feel comfortable, and that’s great! But I find the RPG community at-large, particularly the indie community, to be 1) cliquish, 2) white af and 3) very unforgiving of mistakes and/or poorly chosen words (this is particularly the case if you are a person of color who steps out of bounds; I’m an easy example, but you can look to Mark Diaz Truman and others for evidence).
So…I’m going to be at Metatopia. I don’t have much on my game schedule, and I’m not on any panels (see my parenthetical above about being a person of color in RPGs). If you see me, please come say “Hi.” I am not a bad person. I am a really good person, actually, and there’s a strong chance I’d like to get to know you.
The newest episode of Fear of a Black Dragon is here!
The newest episode of Fear of a Black Dragon is here! In this one, Tom McGrenery and I are gorging ourselves on the gory delights of Blood in the Chocolate by Kiel Chenier.
Thanks to Paul Edson for this week’s edit.
(Also: Cc John Harper for lots of Blades in the Dark talk on this episode.)
I’m really excited about this project for a few reasons:
1) I think the core mechanic is really slick. Here, it’s used as the basis for a game about highly competent spies, but I can imagine re-skinning the game for different kinds of stories, and that’s pretty cool. It has the basic binary functionality of a traditional die mechanic, the sturdiness and narrative-focused quality of AW’s core die mechanic, while still incorporating a level of GM flexibility and abstraction I find really exciting. And it uses Fate dice!
2) I have had the privilege of being associated with the development of this game for awhile. My ultimate input was minimal, but I do like to think my very particular experience running a huge number of games, across a variety of systems and settings, was helpful to Kyle while putting Operators together.
3) Samjoko Publishing (comprised of Kyle Simons and Fraser Simons) are huge supporters of the Gauntlet. I count them among my friends, but more than that, they believe really strongly in what we are all doing here, and that means a lot to me (and should mean a lot to you if you feel the same way). They’re helping us out with Codex and a number of other projects, and so I’m excited to lend a hand with Operators.
The second big Halloween Codex announcement is that Codex – Decay is now the free issue on the website! If you haven’t yet given Codex a chance, Decay is a great place to start. If you already love Codex and want to help spread the word, please reshare, reshare, reshare!
Codex – Decay features a Misspent Youth world by Robert Bohl, an original playset for Jason Morningstar’s Fiasco, an original story game by Joshua Fox, another entry in our Gauntlet Daddies series, and a miscellany about abandoned places. It features artwork by Claudia Cangini (seen below), Evan Rowland, Evlyn M, Jesse Ross and Fabrissou. The layout is by Oli Jeffery.
Get this free issue of Codex and then go support the Gauntlet on Patreon!
A couple of Halloween-themed Codex announcements today. The first is that the newest issue, Codex – Beasts, is out today! This Halloween-flavored issue is loaded with werewolves, vampires, cryptids and more! Here are some details of what you’ll find inside:
Gumberoo/The Legend of Bone-Squeezer Caverns
This feature focuses on a squishy, bear-like cryptid called the Gumberoo. It contains Dungeon World monster stats for the beast plus a complete mystery for Monster of the Week. It was written by Daniel Fowler and features a wild illustration by Evlyn M
Snakes!
Continuing our Codex tradition of publishing strange, wonderful LARPs, Snakes! is about a futuristic serpentine hive-mind trying to settle on an ambassador to treat with a group of humans they have just encountered. It was written by Noah Jay-Bonn and features a whimsical illustration by Evan Rowland.
Pack of Strays
This original story game is about a group of misfit werewolves who have been marginalized by society but who find strength in their pack. It was written by Phillip Wessels and features three lovely illustrations by Jesse Ross
Gauntlet Daddies #003
He-Wolf! This sexy ranger has a magical shaft that will make you quiver! Illustrated by Fabrissou
Three Dozen Unique Vampires
This month’s miscellany is all about smashing vampire tropes into tiny little pieces (and probably my favorite of the fifteen miscellanies we have done so far–I want to make each of these an NPC in future games!)