Some pics from our excellent July 4th DW One-Shot.

Some pics from our excellent July 4th DW One-Shot.

Some pics from our excellent July 4th DW One-Shot. This one saw the party infiltrating the abandoned temple of the ancient god of atrocities and abominations, Azad-Kan. This session, which took place 100 years in the past of our main DW game, also functioned as an origin story for one of that game’s antagonists, the dread sorcerer Gormakir the Cruel. 

There were lots of thrilling moments, including our elf wizard facing down a massive abomination made from hundreds of corpses (a la Gandalf and the balrog); our fighter having his hand chewed-off by a ghoul child; and a hopeless, Charge of the Light Brigade-style attack on a horde of orcs.

Speaking of orcs, my one-eyes did this cool thing where they use naked, chained-up orc gimps to function as voodoo doll-like proxies who they can slice and stab to cause injury to the heroes. It was horrific, especially when they started chopping off one of the gimp’s arms!

All in all, a lot of fun. Thanks to Maximilian Garza , Kerry Harrison , Alexander Hay , Ferrell Riley and Ian Hay (who I can’t + for some reason). 

Some pics from last night’s game of DW.

Some pics from last night’s game of DW.

Some pics from last night’s game of DW. 

This one saw the party taking their brand new ship out for a spin to the Hydra Isle (so named, allegedly, because of the rock formations off the coast that look like hydra heads). After gaining some info at the tiny fishing village of Tenth Head, the party set out across the jungle, to the cove on the other side of the island. 

While traveling across the island, the party encountered a group of lizard folk dragging something on a sled, covered by a tarp. The party determined that whatever was under that tarp, it would be destroyed/ruined if sunlight hit it. 

Most of the session was spent in a cave system near the cove, where the party encountered more lizard men, along with a crocodilian, ankhegs, and ropers (one of which caused our dwarf artificer to take his Last Breath). Ultimately, the party did battle with a hydra (it turns out THAT’S why they call it Hydra Isle). After slaying the beast, they retrieved one of its eggs from its lair (along with a weapon of legend, the Bone Glaive, the handle of which is said to have been crafted from the spines of three ancient, evil kings). 

As they dragged the egg out of the cave and into the sunlight, it broke apart. They surmised that the lizard folk they encountered in the jungle must be breeding hydras, and that it was hydra eggs they were transporting on the covered sled.. They decided to head back to Tenth Head to warn the villagers.

Upon arriving in Tenth Head, they found that everyone in the village had been massacred, including their ship’s captain, Merek Halworth. The session ended with the party looking out to sea, where their ship was anchored, and watching as a pair of hydras tore the ship apart and made a meal of the crew. 

My great week of gaming kicks off tomorrow with Dungeon World, followed by Apocalypse World on Wednesday, a special…

My great week of gaming kicks off tomorrow with Dungeon World, followed by Apocalypse World on Wednesday, a special…

My great week of gaming kicks off tomorrow with Dungeon World, followed by Apocalypse World on Wednesday, a special July 4th Dungeon World one-shot on Thursday, and then Vincent Baker’s Poison’d on Friday. And then I’m in San Antonio on Sunday for Monsterhearts. Whew!

For Story Game Sunday this afternoon, we played the terrific game Hollowpoint.

For Story Game Sunday this afternoon, we played the terrific game Hollowpoint.

For Story Game Sunday this afternoon, we played the terrific game Hollowpoint. Thanks to Daniel Lewis for running the game, and Rob Ferguson , Daniel Fowler and Dustin Fowler for playing. 

As for the game itself, it was set in the Jazz Age and we played the clean-up crew for the Continental Detective Agency (a Pinkerton-style outfit). Our mission was to find out what happened to one of our operatives, who went missing, and then to punish those responsible for his disappearance.

The search led us to the mining town of Midas, NV, where they were doing a little more than mining. In fact, the whole town was basically a front for a gin distillery run by the mob. Our guy was killed (on the orders of Al Capone himself) when he got too close to the truth about what was going on in Midas.

The second part of our mission was to punish Al Capone. We went to Chicago, with the idea of punishing the big guy by shutting down some of his rackets (with as much explosive violence as possible, of course). 

In the end, we ended up overreaching on the Capone thing, and our paymasters in Kansas City told us to call it quits. The problem is we had destroyed a warehouse used to store some of Capone’s booze, and this gave an opening to an Irish mobster, Stanley O’Doyle, to exploit the hole in the market. O’Doyle used his new found revenue stream to fund his nephew, Tommy, in Kansas City, which made problems for our clients in that town. 

Our mission then changed to killing Stanley O’Doyle (at an Irish seafood restaurant called O Danny Buoy) which we did. The game ended with the nephew, Tommy, trying to exact revenge on us while we rode the train back to San Francisco (our base of operations). There was lots of cinematic fighting and shooting on the train, but we managed to repel the attack. 

It was a lot of fun. The system reminded me quite a bit of Dogs in the Vineyard in that it used dice pools and narrated actions. I’d love to try it again, especially now that I understand the rules better. 

Some pics from Tuesday night’s DW. This was our 15th session. Let’s hear it for the gamers who play!

Some pics from Tuesday night’s DW. This was our 15th session. Let’s hear it for the gamers who play!

Some pics from Tuesday night’s DW. This was our 15th session. Let’s hear it for the gamers who play!

Also: Alexander Hay’s absinthe was…quite an experience.