The More Seats at the Table newsletter that highlights marginalized game creators that is flying around right now is…
The More Seats at the Table newsletter that highlights marginalized game creators that is flying around right now is super-interesting. They have a very particular definition of marginalized, but that’s their prerogative; overall, it seems like a nice project, and the people involved are good people.
Here is my issue with it: a lot of people with the market power to actually hire marginalized game creators are going to throw a dollar at this and then call it good. And you fucking know that is what’s going to happen.
One of the things I find insanely frustrating about the hobby, and I’ll just stick to the indie side of things for now since that is my particular area of knowledge, is how there is a whole lot of talking but not a lot of doing when it comes to diversity issues (and then those of us who are doing the doing get cred-checked into oblivion, but that’s a separate obnoxious discussion).
One of the ways I have seen this newsletter framed (by Jason Morningstar and others) is that it’s a failure of the market on the consumer side that the work of people from marginalized communities doesn’t get the kind of traction it should, and that if only there was a way to get the word out about these games, then everything would be better. That’s… partially right. Except here’s the thing: I spend more time than you can possibly imagine trying to elevate and promote niche work from game designers, many from marginalized communities, that might not otherwise get much notice. It makes some difference on the margins, but ultimately, I’m not changing anyone’s life. Do you know why? Because in this hobby, consumers look to the publishing imprints they recognize to know what to buy and what to skip over.
(This is actually part and parcel with another thing that bugs me and that I have complained about before: the people who have the most to protect when it comes to their business are always the first ones to publicly de-emphasize the need to present your work in a polished, professional manner; they encourage a loose, informal approach to design and publishing that they would never, ever, practice themselves.)
More Seats at the Table is a lovely idea, but the only way this change happens is if people with actual project budgets begin putting their money where their mouth is.
And so what to do about this, vis-a-vis the Gauntlet? Because this has to be more than just me complaining, right? Here is my thinking: we presently exist in a very interesting space. We possess both the power to hire game creators from marginalized communities through Codex (and we do, meager though our budget may be) as well as talk about the people who aren’t hiring people from those communities through the podcasts. I may start sending out some questionnaires to be sure I’ve got a really good handle on how much of a problem this really is. I am willing to accept that my instincts about this situation might be totally wrong, but I won’t know for sure until I start researching it. If anyone wants to help with this little project, I would greatly appreciate it.