Last night we had a successful return to the Anthology stories with an adventure in the Dagger Isles.

Last night we had a successful return to the Anthology stories with an adventure in the Dagger Isles.

Last night we had a successful return to the Anthology stories with an adventure in the Dagger Isles. 

Several of our characters were returning from previous adventures, and one was brand new. They were:

Tamatoa Thunder-Eater (triton barbarian)

Kai Mahoe (triton mage)

Kitch (halfling thief)

Oka Wara-wara, the “Dead-Eye” (triton shaman)

Cassius (human paladin)

The party had been hired to retrieve a crystal egg which belonged to one of the bird-like wind mages. Their investigation led them to tiny Tapiset Island and the partially sunken ruins of the Temple of the Viridescent Wyrm. Some decades prior, the temple was the lair of a green dragon, Emerald Nightmare, and his cult of human worshippers, but was now thought to be abandoned. 

In fact, as the party would learn, Emerald Nightmare existed in the swampy waters around the temple as a dracolich, his animating spirit anchored to his bones by a large emerald phylactery in the center of his ribcage. Emerald Nightmare’s plan was to use the power from the crystal egg to complete a ritual by which he would be reborn into a green dragon egg he kept in stasis in the temple. 

There was lots of exploration and derring-do, and in the end the party managed to thwart Emerald Nightmare’s plans and destroy his dracolich form (though his spirit is still around to cause mischief). 

Thanks to everyone who came out: Kristen D Scott Owen Jeff Burke Ferrell Riley and Gary Wilson . 

Some pics from Wednesday One-Shots. Scott ran Lady Blackbird and Isaac ran a Lost Boys-themed Monster of the Week.

Some pics from Wednesday One-Shots. Scott ran Lady Blackbird and Isaac ran a Lost Boys-themed Monster of the Week.

Some pics from Wednesday One-Shots. Scott ran Lady Blackbird and Isaac ran a Lost Boys-themed Monster of the Week.

I’ll let others chime-in on MotW, but Lady Blackbird was great. Once we got going, it was a good mix of action scenes and interpersonal scenes. Scott did a nice job with the pacing and narrative. We’re continuing next week. 

Thanks to everyone who came out: Scott Owen Isaac, Daniel Lewis Daniel Fowler Gary Wilson David LaFreniere  Jeff Burke Kristen D Hunter, Elise, Dallas, and a couple of Mormon missionaries. 

For Story Game Sunday we are playing John Harper ‘s excellent Lasers & Feelings.

For Story Game Sunday we are playing John Harper ‘s excellent Lasers & Feelings.

For Story Game Sunday we are playing John Harper ‘s excellent Lasers & Feelings. We have played this one a few times and it has always been a big hit. Info and a free PDF of the game can be found at the link. 

http://www.onesevendesign.com/laserfeelings/

Just in time to resume our series on Friday, the Anthology notes have been fully updated.

Just in time to resume our series on Friday, the Anthology notes have been fully updated.

Just in time to resume our series on Friday, the Anthology notes have been fully updated. These are a bit easier to read if I specifically share the folder with you, so please let me know in the comments if you would like a direct share. 

Some notes…

-The folder contains sub-folders for each of the major regions currently identified in our campaign world: The Kingdom of Vealun (in the High Dale), The Linnorm Wastes, The Dagger Isles, The Kingdom of the Lamenting Moon, Holy Aramarche, Uri-Sahar, and Wildspace.

-Most region folders contain the following docs: Timeline; Sects, Clans, & Organizations; Cities, Towns, & Villages; and Temples, Castles, & Wondrous Locations. The exceptions are Holy Aramarche, The Kingdom of the Lamenting Moon, and Wildspace (which are too new) and Uri-Sahar (which is being handled differently than the other regions). 

-There are two general documents: Relics, Antiquities, & Objects of Wondrous Power; and Deities, Patrons, & Extraplanar Powers. Both of these are of general interest to the campaign world (and are terrific resources for your own adventures). 

-The Timelines are extremely sparse and filled with holes. This is on purpose. 

-Newcomers to the Gauntlet Anthology may be struck by how standard or trope-y our campaign world is. We are definitely not reinventing the wheel here, and I’m ok with that for a few reasons: 1) I think tropes are easier to grok, which leads to good roleplay; 2) the interesting things are what happens in the nitty gritty of each session anyway; and 3) anyone who would criticize our campaign world can go fuck themselves, because we get to play in our world every week (sometimes multiple times a week) while they are just sitting at home WISHING they could play in their totally unique, scintillating fantasy world. 

I encourage people to run their own games using some of this material. If you do, let me know and I will make your contributions a part of the official canon. 

https://drive.google.com/folderview?id=0ByS4_7KbXro_Q2NuaGd2NzRscGM&usp=sharing

Here is a link to the rules for Lady Blackbird, for anyone coming to One-Shots tonight, or if you’re just interested…

Here is a link to the rules for Lady Blackbird, for anyone coming to One-Shots tonight, or if you’re just interested…

Here is a link to the rules for Lady Blackbird, for anyone coming to One-Shots tonight, or if you’re just interested in learning about this story game classic. It’s an entirely free PDF, and you can learn the rules in about 10 minutes.  

http://www.onesevendesign.com/ladyblackbird/

I think this is a worthy Kickstarter project.

I think this is a worthy Kickstarter project.

I think this is a worthy Kickstarter project. I read the beta rules to this one a few weeks ago, and it looks like it’s going to be really fun. 

https://www.kickstarter.com/projects/ndpaoletta/world-wide-wrestling-rpg-pro-wrestling-action-dram?ref=nav_search

Some pics from Wednesday One-Shots and Board Game Thursday.

Some pics from Wednesday One-Shots and Board Game Thursday.

Some pics from Wednesday One-Shots and Board Game Thursday. On Wednesday we played octaNe and Dungeon World. Russ has a post up about octaNe. Dungeon World was a lot of fun; David put a little twist on the classic “Level 1 characters fighting giant rats in a cave” setup.

On Thursday we began the excellent Pathfinder Adventure Card Game. Looking forward to playing it again next week.

Thanks to everyone who came out: Daniel Lewis Russell Benner David LaFreniere Daniel Fowler James Melott Scott Owen Kristen D Kerry Harrison Ferrell Riley and new guys Hunter and Ben.

The Hall of Legends #004 – A Family in Disarray

The Hall of Legends #004 – A Family in Disarray

The Hall of Legends #004 – A Family in Disarray

Date: October 13th, 2013

Game: Ribbon Drive

Players: Daniel Lewis Rob Ferguson Shea Herlihy-Abba James Wilder and myself

One of the most frustrating things about our hobby is that most players equate roleplaying games with fantasy and science fiction–and nothing else. Perhaps this is because the earliest and most successful games were in those genres. Or perhaps it’s a natural outcome in a hobby about escapism. Whatever the reason, the vast majority of players don’t want to hear about your game if there isn’t some combination of magic, androids, or superheroes in it. Further, they only want stories about heroism and adventure; any theme going outside that scope is deemed pretentious. Some of them (I’m looking at you, OSR crowd) go one step further and say if your game doesn’t contain those traditional elements, it’s not a roleplaying game at all.

Storygamers know this is ridiculous; that, in fact, roleplaying games can be about anything, even (seemingly) mundane things, so long as the rules and gameplay support the story being told. Some examples: the brutality of colonialism (Dog Eat Dog); the power dynamics in abusive relationships (My Life With Master); teen slasher flicks (The Final Girl); crime capers (Fiasco); Prohibition-era gangsters (Bootleggers); drug addiction (Annalise); the inanities in academia (The Shab Al-Hiri Roach); and the horrors of the Civil War (Carolina Death Crawl). Story games often go one step further and introduce mechanics that are also non-traditional, but that serve and reinforce the narrative, such as: pulls from a Jenga tower to replicate tension and fear (Dread); poker-style raises and sees in a game about the pioneer west (Dogs in the Vineyard); and restrictions on talking at the table to represent the miscommunications inherent in a community under stress (The Quiet Year). 

But even someone like me, a strident booster of story games, is sometimes faced with something that seems just a little too avant-garde for its own good. Ribbon Drive was one such game. In a nutshell, Ribbon Drive is about people on a road trip. The players prepare playlists (or mix tapes) beforehand, the songs from which are used to inspire character creation, and are played in the background during the game to set the tone for a given scene. The players explore the lives of these characters, their interpersonal conflicts and, ultimately, whether they reach some sort of catharsis or transformation. 

Our story, which was kicked-off by Peggy Lee’s classic “Is That All There Is?”, was about a family trying to pick up the pieces after they lost everything in a fire, including their golden-child son. The characters were a weak, sad-sack father; a domineering, perfectionist mother; the two leftover sons, one of whom was a drug dealer, and the other an aimless young artist; and a foul-mouthed grandfather who butted heads with everyone. 

It was a family in extreme disarray. The mother cruelly (and constantly) compared her disappointing, living children with her beloved, dead son. The grandfather spent his time doing battle with the mother, his daughter-in-law, who he viewed as a poisonous bitch (never mind that he, too, was a jerk who delighted in reminding the youngest boy he was adopted). The father was a gormless loser, constantly belittled by his wife and father, and incapable of protecting his sons from their excesses. As for the boys, the oldest was a lost cause; a broken creature who could never live up to the ideal of his deceased brother, and who turned to drugs and crime to find meaning in his life. The youngest was an innocent bystander; his own hopes and dreams constantly squelched by the other family members as they wrestled for control of what direction his life would take. The family’s dysfunction reached its zenith when they pulled into a Denny’s to have a “family meeting,” the result of which was one of the most emotional scenes I have ever played out in a roleplaying game. Deep-seated poisons rose to the surface; accusations were levied in all directions; and the sad, pathetic heart of the family was exposed for all of us to see as it was revealed that the deceased, golden-child son may not have been so perfect after all.

It was not all strife and conflict, though. There was a lot of humor throughout, and sometimes the playlists dictated a scene that was introspective or playful. The family was even brought-together briefly near the end, when they had to defend themselves from outside forces (a biker gang that harassed them on the highway). This moment of unity gave the impression  that, while they may never truly understand each other, they were at least a family, and that had to count for something. 

This session was, and will always be, one of my favorites, which is why it goes in the Hall of Legends. It was both comic and depressing; unsettling and, for a moment at least, uplifting. It was a combination of Little Miss Sunshine and American Beauty, and it was amazing. There were no wizards or robots or superheroes, but the characters still managed to be intensely fascinating. There were no monsters or cursed artifacts, but there was a difficult journey to be had nonetheless. And the lesson was crystal clear: if you’re only interested in sci-fi or fantasy, you are missing out on a lot this hobby has to offer. 

Some pics from Story Game Sunday. We played Kagematsu, and it was a lot of fun.

Some pics from Story Game Sunday. We played Kagematsu, and it was a lot of fun.

Some pics from Story Game Sunday. We played Kagematsu, and it was a lot of fun.

Thanks to everyone who came out: Jessica Scott Aaron Scott Steve Mains and Russell Benner.