We had great fun during our Summer in Carcosa kickoff session. I’m running my table more or less extemporaneously, which is a big change from how I normally do it. I think it’s going well so far. Converting things from the Carcosa book to DW is pretty easy to do on-the-fly. I’ll still prep some overarching campaign threats (and grim portents), and maybe one or two set piece scenes, but other than that, I’m just referring to the Carcosa hex map as the characters wander about, looking for a way home.
One last bit: I’m taking a lot of inspiration from Paul Czege’s The Clay that Woke when thinking about how to portray the people of this world. While Carcosa is definitely not the Dégringolade, there are undeniable similarities, such as the fact these tribes of people are more less isolated from the rest of the world, have strange beliefs, have forgotten about their past, and are surrounded by an environment that is strange, dangerous, and ever-encroaching.
Thanks to Scott Owen for running the other table, and to everyone else for coming out!