I had a good chuckle at this list of magic items – enjoy! https://1d4chan.org/wiki/List_of_/tg/’s_magic_items
The Bagpipes of Stealth and Book of Curses are personal favourites.
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I had a good chuckle at this list of magic items – enjoy! https://1d4chan.org/wiki/List_of_/tg/’s_magic_items
I had a good chuckle at this list of magic items – enjoy! https://1d4chan.org/wiki/List_of_/tg/’s_magic_items
The Bagpipes of Stealth and Book of Curses are personal favourites.
Not sure if it’s been shared here before, but I just found this kickstarter and it definitely appeals.
Not sure if it’s been shared here before, but I just found this kickstarter and it definitely appeals. A “Stranger Things” style game with art by Simon StÃ¥lenhag… Yes please!
https://www.kickstarter.com/projects/1192053011/tales-from-the-loop-roleplaying-in-the-80s-that-ne
The latest Discern Realities podcast mentioned The Menagerie of Minor Magic ( http://dwdstudios.com/node/9158 ) -…
The latest Discern Realities podcast mentioned The Menagerie of Minor Magic ( http://dwdstudios.com/node/9158 ) – I’ve read through the items and adore many of them. Would happily pick from them when a minor magic item is needed.
As a relatively inexperienced GM , I wonder how to reveal the properties of such items to players/characters when they discover them. Spout Lore seems like the obvious method, but what are some other ways to justify conveying the information?
Do players enjoy discovering things by trial and error based on the description and any context available? I imagine this could suck if it’s a single-use item…