Blades In The Dark Session 2: Skillageddon

Blades In The Dark Session 2: Skillageddon

Blades In The Dark Session 2: Skillageddon

Session 2 of Blades in the Dark Included the following:  Boat Stealing for a pile of Concertinas, Guards chasing a peregrine falcon, and lots of terrible jersey accents.  Fun as all hell.

I’m enjoying the teamwork mechanic, and the ability to setup people for greater success by risking yourself and narrating how your actions assist others.  Being able to have others setup help to give you greater chances for success is damn helpful, especially when the other option is being surrounded by angry men with guns and swords.

I think the only item I’m having problems with is the skill rolls.  For Blades in the Dark, you have 4 primary Stats (Guile/Intrigue/Vigor/Resolve), but then each of those has 4 skills underneath them.  Quite often, at least in our game, we would need to pause play in order to hash out what skill was the “correct” one to roll or call upon, which was especially troubling as for some actions such as bartering with a merchant, there was no explicit skill called.  I feel that the skills are a bit much, at least from having played multiple other PBTA games, and would hope to see future revisions return to the more simplistic method of having the 4 Primary Stats assigned a numeric value to roll for dice, and change the current skill lists to something such as “Talents” or make them moves such as the basic/starting moves on the play-sheet.  I feel that each of the Primary Stats has enough flexibility to allow for a crew to naturally feel out what would be appropriate to roll at the table.  I’d be curious to see how the others at the table felt.

Props to Russell Benner for running us and dealing with the interesting methods we’ve been using to keep our sheets from flying away.

Having gone through our first session of Blades in the Dark, I have to say, I’m loving the creation process.

Having gone through our first session of Blades in the Dark, I have to say, I’m loving the creation process.

Having gone through our first session of Blades in the Dark, I have to say, I’m loving the creation process.  It brought back the only thing I’d been missing, which is that collaborative “who are we and what are we doing here” emotion.  Listening to everyone else come up with characters, and especially since we were down a person, having to decide what skill set we would be “without”, made me really enjoy coming up with both the character and the gang, as well as deciding what kind of jobs we were going to pull.  

I think that might be something that I used to get from Shadowrun, or World of Darkness style books.  Apocalypse World & Monster Hearts set players against each other to create fiction from friction, and Dungeon World/Dungeon Planet/Monster Of The Week create a “team” but one where everyone still feels like an individual.  Blade in the Dark though made me really want to know “what can I do for the team?” and I look forward to our vices interfering with our plans, and the downfall that comes when you get everything you ever wanted.

Deal Drop #2:  Mostly Reading material, but the BTA give you all for of Designers & Dragons, a comprehensive picture…

Deal Drop #2:  Mostly Reading material, but the BTA give you all for of Designers & Dragons, a comprehensive picture…

Deal Drop #2:  Mostly Reading material, but the BTA give you all for of Designers & Dragons, a comprehensive picture of the history of the RPG industry.

Summary: “Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Whether you’re a long-time gamer who greets each mention of a ’70s title with “I remember that!” or a new-to-the-hobby sort who wants to know how we got here in the first place, Shannon Appelcline’s meticulously researched history won’t disappoint.”

https://storybundle.com/games

Deal Drop #1 Today:  $25 gets you

Deal Drop #1 Today:  $25 gets you

Deal Drop #1 Today:  $25 gets you

Apocalypse World, Dogs in the Vineyard, kill puppies for Satan, In a Wicked Age, Midsummer Wood, Murderous Ghosts, Poison’d, Spin the Beetle, and The Sundered Land.

http://www.drivethrurpg.com/product/151608/the-lumpley-games-pdf-library-vol-1?src=sub

On sale today for 0.99 in the App Store!

On sale today for 0.99 in the App Store!

On sale today for 0.99 in the App Store!

http://email.appshopper.com/wf/click?upn=DlW2ezZF84RRWPv27TD8Aky3LcvEo6-2B-2BxCIdUYsQpBSUsRBbrU-2FOOoTPQi0PayDLm8FJPzem-2FClWeqlLftYZwA-3D-3D_rOp5vdnrXBoqa8NlB-2FXMSGyTwGTFO0cO6wKoxgpiZ59R-2FRXOaTkrKWEXHjdmghSuJT8a8wwZDpYwYCgGGY68q2xIQqcJzgNx799sz0Sqx7iocOvKMSabdZ2mc-2Fs-2FXODo-2Bz6iHRd9m9oVMhJVxHSC9nMnQSxj9-2FlkB0qnlDEnLoj4F0Aa4WhSxFNInLGbxyVTcy4UrqsNIjfdG8SX3e1l-2FRrQseSbszDpW0iYPT5UxPxLindSlBvSlrns34ruQSFn

Latest Bundle of Holding is a set of indie noir/crime fiction RPGs.

Latest Bundle of Holding is a set of indie noir/crime fiction RPGs.

Latest Bundle of Holding is a set of indie noir/crime fiction RPGs.

$6 gets you:

The Big Crime

Dirty Secrets

Fastlane: Everything, All the Time

One Last Job

BTA ($13 or so at time of writing) gets you:

A Dirty World

Killshot: The Director’s Cut

Secrets and Lies: Hardboiled Triple Feature

Streets of Bedlam (a Savage Worlds setting)

Death Kisses Coldly (an adventure for The Big Crime)

https://bundleofholding.com/presents/DeadlyGames