Best Practices for Teaching New Games

Best Practices for Teaching New Games

Best Practices for Teaching New Games

While listening to the episode with Epidiah Ravachol, I was struck how well Jason Cordova was able to sum up games concisely. Since The Gauntlet is is firmly in the playing games camp, what are the best techniques to teach games and to prepare to teach games? Assume that no one besides the facilitator has read the rules. 

The Final Girl is in this Bundle. Now we can all stop whining that they mention it every episode. Get it!

The Final Girl is in this Bundle. Now we can all stop whining that they mention it every episode. Get it!

The Final Girl is in this Bundle. Now we can all stop whining that they mention it every episode. Get it!

Originally shared by Bundle of Holding

Through Sunday, November 1 we resurrect the October 2013 Bundle of Nerves, our original collection of indie horror tabletop RPGs. This revival, the first in our annual “October Horrors” series of offers, is a prologue and companion to the all-new Bundle of Nerves +3 that launches tomorrow (or maybe Thursday morning if we can’t get our act together). Both Nerves offers will run in parallel through the end of October.

The Bundle of Nerves presents a wide selection of indie RPGs with scares of many kinds, from Kafkaesque psychological terror to slasher flicks. For just US$6.95 you get all five titles in our Starter Collection (retail value $25.50) as DRM-free .PDF ebooks:

Don’t Rest Your Head (Evil Hat Productions, retail $5): The classic indie RPG by Fred Hicks of insomniacs with superpowers, fighting exhaustion and madness to stay awake for just one more night in the Mad City.

Dread (Impossible Dream, retail $3): The suspense RPG that uses a Jenga tower.

Kingdom of Nothing (Galileo Games, retail $7.50): The people who lost everything and slipped through the cracks into the Forgotten Places, where the Nothing manifests their fears as twisted monsters.

Murderous Ghosts and Murderous Ghosts: Northampton State Hospital (Trauma Games, retail $5 each): Vincent Baker’s cutthroat two-player RPG of cat-and-mouse pursuit. The Northampton State Hospital version debuted in this offer.

And if you pay more than the threshold (average) price, which is set at $14.95 to start, you’ll level up and also get our entire Bonus Collection with six more titles (retail value $56:)

The Demolished Ones (Rite Publishing, retail $13): Brian Engard’s Victorian noir, steampunk, Lovecraftian horror, murder-mystery, quest-for-identity, Fate-based adventure.

Don’t Lose Your Mind (Evil Hat Productions, retail $10) and Don’t Read This Book (retail $5): Twenty-six new Madness Talents for Don’t Rest Your Head, plus 13 forbidden tales from the Mad City edited by Chuck Wendig.

The Final Girl (Gas Mask Games, retail $8): Bret Gillan’s fast, low-prep game of slasher-flick action. The Final Girl is sold exclusively in this offer and nowhere else.

Ocean (Atarashi Games, retail $10): Jake Richmond’s GM-less survival/mystery story game set in an abandoned underwater research station.

Spookybeans (Chapter 13 Press, retail $10): A morbidly funny comic-book world in the goth vein of Charles Addams and Tim Burton.

Are you nervous yet? Get the Bundle of Nerves before this resurrection spell expires Sunday, November 1. And stay tuned tomorrow (or maybe Thursday) for the all-new Bundle of Nerves +3!

http://bundleofholding.com/presents/Nerves2015

http://bundleofholding.com/presents/Nerves2015

Dungeon World Bonds

Dungeon World Bonds

Dungeon World Bonds

I’m going to be running some Dungeon World for some new gamers and I want to present Bonds in a clear, unified way that works. It can be different than what is presented in the book. The best method I’ve heard is to treat them like Keys from TSoY. 1xp for touching on the relationship, 2xp for resolving it. Any other thoughts?