Looks super fun. Lovecraft + Harry Potter type setting. What’s not to love? Eloy Lasanta
https://www.kickstarter.com/projects/eloylasanta/h-p-lovecraft-preparatory-academy-tabletop-rpg
Google+ community from Dec 2012 to March 2019
Looks super fun. Lovecraft + Harry Potter type setting. What’s not to love? Eloy Lasanta
Looks super fun. Lovecraft + Harry Potter type setting. What’s not to love? Eloy Lasanta
https://www.kickstarter.com/projects/eloylasanta/h-p-lovecraft-preparatory-academy-tabletop-rpg
I’m listening to Fear of a Black Dragon and I’m on the Qelong episode.
I’m listening to Fear of a Black Dragon and I’m on the Qelong episode. Jason and Tom said something super interesting in reference to letting bad stuff happen to the PCs that I think I’ll carry with me for a while.
Tom: “It’s the threat that matters more than the likelihood of it happening.”
Jason: “That’s precisely right. Player’s don’t know the difference, and I don’t think it matters,”
I took away that you want to threaten the players with failure and bad stuff to make the situation tense and exciting for them, but make the dice fair (or even advantageous) for them so they don’t get discouraged by a lot of failures or bad stuff. Absolutely follow through when the bad stuff happens (it needs to have teeth or it’s not threatening) but the threat itself is what actually matters and the outcome can be weighted in the PCs favor a little to ensure game longevity.
I like that idea a lot.
Title
Preface:
This is a short list of some classic adventurer moves, inspired by stories and film. Like many moves these could all be handled by role play but it can sometimes help players to see them written down. You could offer these as multi-class/compendium moves or just add them to the basic moves list. While some do not require a roll, most happen to involve CHA so they might infringe on the bards role.
Everything not Nailed down:
When you make a determined effort to pick up or steel everything you can carry from a location filled with mundane items, add Loot (x weight) to your inventory. Loot weighs as much as your remaining load +1 at the time of collection. You may not use this move if you are already carrying more than your load. The value of loot is equal to its weight
Every part of the buffalo:
When you attempt to harvest a specific part of monster or animal anatomy roll + CON and gain 1 use of the part.
On a 10+ gain 3. On a 7-9 gain 1
*It does not take long
*it does not get messy
*gain an additional use. This can be chosen repeatedly
(examples: venom sacs, feathers, gut string, jerky, horns, pelts)
Ventriloquist:
When you seek to throw or alter your voice, roll +CHA on a 10+ choose 2, on a 7-9 choose 1
*The target is fooled
*The target won’t figure it out later
*Take +1 forward for dealing with the target
Distraction Dance:
when you are otherwise useless, do a dance, sing the song of your people and roll + CHA
10+: choose 3, 7-9: choose 2, 6-: DM chooses 1 and tells you what happens
*you do not look foolish
*you get the complete attention of the room
*your actions actually disturb, unsettle or anger your audience
Know-how:
When you explain your personal experience, background or training on a subject you may take +1 forward on a spout lore check on that subject as if you had a book. (examples: an experienced fighter discussing battle plans, a ranger identifying an animal call, a farmer moving a stubborn cow)
If only we had…:
Once per session, when you reach into your pack or robes to produce just the right small tool, substance or ingredient. Explain how you came across it and why you keep some handy. It only has one use and no one has any more on them. (examples: a hair pin, a bottle of dwarf tears, unicorn dust, a pinch of dried bat guano)
Wink-Wink:
When you want to communicate your intentions secretly to another player while being watched. Roll + Bond/CHA. on a 10+ hold 2. On a 7-9 hold 1
*Your message was understood by the target.
*Your message was not observed by the watcher.
*Your message was not observed by anyone else.
Home wrecker:
When you seduce one of a pair or Group of allied NPCs, roll + CHA. On a 10+ they will actively betray their partner/allies. On a 7-9 they will help you but need concrete assurances of your devotion before openly leaving their partner/group.
Play dead:
When you drop to the ground and pretend to be dead, ask the GM what it will take to convince your attacker that you are no longer alive. If you are capable and willing to go to those lengths then your ploy succeeds. (examples: soil yourself, do not react when kicked or stabbed, hide amongst other bodies)
Mimicry:
You are skilled at imitating the sounds or speech of animals and people you have heard.
Cunning Plan:
When you make extensive preparations to infiltrate a secure or dangerous location, roll + prep. Prep can be the acquisition of disguises or special equipment, bribes paid to the right people or intelligence gathered.
On a 10+ you get in and choose when and how you reveal yourself.
On a 7-9 you get in but are exposed before securing your goal.
Sleight of Hand:
When you wish to make something handheld disappear, roll + CHA. On a hit you can hide the item on your person, pass it to another character, or deposit it nearby without being noticed by your mark. On a 10+ chose one:
*the mark can be convinced that the item is truly gone and not just hidden nearby.
*the mark will accept something of similar size as the desired object without inspecting it until later.
Nemesis:
Once per move: When a specific NPC or creature does something that cannot be forgiven, and you dedicate yourself to bringing them to justice, write their name on your character sheet, it’s up to you to stop them. Gain a +1 forward against them whenever you meet. At the same time other characters take a -1 forward against them. (note: this should make them even more of a big deal and push you towards a personal confrontation). This move may be taken again after the first nemesis is dealt with. You may not name an NPC that is already targeted by another player.
Mystery Academy: The Next Generation
Mystery Academy: The Next Generation
In this post I look at the actual setting, premise, and background for our sessions of this Masks hack. I talk about other ways you could go with this premise. Last time I covered the mechanics we used. This post also considers what worked and didn’t work for the hack, and what changes need to be made before I run it again. I think between these two posts you probably have enough to run from.
Happy Valentine’s Day!
Happy Valentine’s Day! The Gauntlet is doing a drawing for a softcover copy (plus PDF) of Emily Care Boss’s game collection The Romance Trilogy. To be entered in the drawing, just follow us on Twitter @GauntletRPG by midnight!
We are giving away two more copies this month: one on February 21st and one on February 28th. You’ll be entered in those drawings as well when you follow us on Twitter.
For more info about The Romance Trilogy, go here:
http://www.blackgreengames.com/shop/romancetrilogy
Please re-share!
I’m excited to announce a new episode of +1 Forward!
I’m excited to announce a new episode of +1 Forward! It’s a game-focused episode, and this time Rach Shelkey takes the helm and interviews Elsa Sjunneson-Henry about her game, Dead Scare.
Timecodes
00:57 – Read a Sitch – Accessibility for tabletop RPGs
08:02 – Open your Brain – Dead Scare
21:08 – Act Under Fire – Neighborhood Creation for Dead Scare
I’d like to do some crowdsourcing for the Miscellany in Codex – Cold.
I’d like to do some crowdsourcing for the Miscellany in Codex – Cold. The piece is called “Three dozen unusual things about this body we just found.” Submissions should be no more than 2-3 short sentences. By submitting here, you’re agreeing to let us use it (you’ll get a credit on the issue). We’re looking for evocative stuff. The purpose of the Miscellany is to inspire the reader.
For this one, you can go with any genre or flavor, so long as whatever is going on with your corpse is strange and might inspire some kind of investigation by the player characters.
Here are some examples:
“The serial number XKC4005281 is tattooed on the inside of her lower lip.”
“The tiny hard drive on his ocular recording implant is still intact, and contains video of everything he saw in the last three days of his life. Everything except for a tiny, 10-minute slice, which is no doubt connected to who or what did him in.”
“The flesh on the wizard’s fingers is completely melted off, leaving nothing but charred bones. It gives new meaning to the term ‘burning hands,’ that’s for sure.”
Was nice to play with these nice people for the first time (and Andrew S. again)!! 🙂
Was nice to play with these nice people for the first time (and Andrew S. again)!! 🙂
Originally shared by Lu Quade
Diss TrollBoiz naym iz REDRUM.
He is in a gang of one – a gang with just him in it. He is the President and the Vice President and everything. My character from Michael G. Barford’s Shadowrun game with The Gauntlet. I played alongside Andrew Shields wise and grizzled Street Samurai – Sharper. @Arthur Eames’ cool and collected Rigger – Synchro. And @Aaron Berger’s mysterious orkish Street Shaman/Hacker. It was fun!
So I just recorded episode XII in the Alford Soultaker saga with Oli.
So I just recorded episode XII in the Alford Soultaker saga with Oli.
Feel quite sad, now that it’s all over and we’ve given Alford a fitting sendoff.
But Oli has put together a rip-roaring final act that I think you’ll all love and I’m looking forward to editing it soon.
Watch this space.
Episode 55 of Discern Realities is here!
Episode 55 of Discern Realities is here!
In this one, we talk about playbook sads, Session Zero #5, getting the most out of Make Camp and Take Watch, read some contest entries, and continue our St. Evelyn the White comic strip AP.
As a reminder, our current contest is ongoing until March 1st. You can paste your entries right here or send them to gauntletpodcast@gmail.com. For more info, check out the page at the link below.
Thanks to Paul Edson for this episode’s edit.
Cc: David LaFreniere Brian Holland