This Saturday (June 16th) is Free RPG Day (http://freerpgday.com/), and it holds a special place in my heart.
This Saturday (June 16th) is Free RPG Day (http://freerpgday.com/), and it holds a special place in my heart. You see, I played my first Story Game on Free RPG Day several years ago. 🙂
For the past few years, I’ve been organizing some friends who are Rock-Star GMs to run Story Games at a FLGS, and this year we are going to be running games at two of the local stores! (AW, DW, PbtA Weird West, Lady Blackbird, Urban Fantasy Fate, and Fortune’s Fool are a few of the games we are running.)
You see, there aren’t too many Story Games in the offerings for Free RPG Day because it’s expensive to participate for a small independent company.
This year, there are some Paizo, Numenera, and Unknown Armies–as well as a Lamentations of the Flame Princess supplement.
So, if you are free on Saturday and are in Austin, stop by and play a game with us.
There are so many positive benefits to getting involved in our community.
There are so many positive benefits to getting involved in our community. Many of them are difficult to quantify or explain, but they are absolutely perceivable if you know where to look. Legacy 2e from James Iles is a terrific example of what I’m talking about here. (I believe) James first heard about us when Lowell Francis began running Legacy 1e on Gauntlet Hangouts and making those videos available. In those videos, we spoke really openly about the things we liked in Legacy 1e and the things we didn’t like. James was in the planning phases of Legacy 2e, and so he got in touch with Lowell to discuss things more in-depth. Importantly, James didn’t act like a baby when we (gently) criticized his game, but rather embraced our critique and got really involved in our community. Our community, particularly our Slack, had a first-row seat to the development of Legacy 2e. Furthermore, James began running playtests of Legacy 2e and related products, such as Rhapsody of Blood, on Gauntlet Hangouts.
Ultimately, James’s partnership with Modiphius is what sent Legacy 2e into the stratosphere in terms of its KS and DriveThru sales. We deserve absolutely no credit for the game’s success from a marketing standpoint. But in terms of the quality of the text, creative support, and just generally providing a friendly, welcoming place for James to work out his ideas, the Gauntlet did the thing.
Legacy 2e is a fabulous book. One of the things I find most exciting about the project as a whole is how James has embraced our spirit of welcoming and encouraging new people to get involved in RPG authorship. You can see that in the Worlds of Legacy line of supplements, which I have just started taking a look at. I just picked up one of them, Generation Ship by Aaron Griffin, and it’s really neat! It basically takes the factional play of Legacy and puts it in the stars.
Anyway, for the two of you who don’t yet have Legacy 2e, I highly recommend it. And check out all the cool stuff coming out for it, too!
Lowell Francis and I have been spearheading an effort to grow the Gauntlet Hangouts calendar this year, and the results have been fantastic. If you haven’t given Gauntlet Hangouts a look in awhile, or perhaps you’ve never heard of it at all, I strongly recommend taking a look at the link below. We have 214 sessions scheduled through August (and we have barely started with August). Our community takes the act of playing ttrpgs very seriously. We teach each other, we support each other, we celebrate each other. Our open table play culture is all about creating space for new people to get involved; you never have to have experience with a particular game, and you can attend even if you can only make a session or two. And if you have no experience with online gaming? Doesn’t matter–we want you here. You’ll get up to speed very quickly with a group of fabulous people who will support you the whole way!
The time to get involved with Gauntlet Hangouts is right now. On July 1st, we’re making more of the coveted $7 Patreon spots available. Those spots give you RSVP priority to new games posted to the Gauntlet Hangouts calendar (in addition to the other benefits of Patreon membership). In the meantime, check out the games being played (bold entries still have space):
1%er: Hounds of the Moon, Santa Juanita Chapter
Dungeon World (Spanish Language)
Band of Blades
Battle Between the Worlds: Swan Song
Beyond the Wall: Caverns of Thracia
Blades in the Dark
Blades in the Dark: Iruvia
Bluebeard’s Bride
The Big H
Colony Farout (Playtest)
Dawg the RPG: The Terrifying Tomb of Ankhatton
Deeper in Dolmenwood
Demihumans (Playtest)
Don’t Rest Your Head: Postcards from the Mad City
Dream Apart
Dream Askew
Dungeon World: Beneath Cartannah
Dungeon World: DarĂş, TĂĽn Vareg
Dungeon World: Gaunt Marches (Two Groups, Long Campaign)
Dungeon World: Green Law of Varkith
Dungeonhearts: Youth on the Borderland
Dungeon World: The Wall
Dungeon World: Cold Ruins of Last Life
Epyllion
Fall of Magic
Fellowship
Gauntlet League Wrestling: Road Tour
Gauntlet League Wrestling: Season Three
Love & Justice
Hack the Planet: Shifting
Hack the Planet: The Blue Oolong
Hack the Planet: The Constant Gardeners
Hell or High Water (Playtest)
Monster of the Week: Agents of FAUST
Masks: A New Generation
Midnight at the Oasis
Monster of the Week: Big Business
Monster of the Week: Halloween
Monster of the Week: Liquid Satan
Monsterhearts 2: Ballhir
Monsterhearts 2: Emerald City Drama Club
Monsterhearts 2: Goodnight Children, Everywhere
Monsterhearts 2: Once Again, We Return
Monsterhearts 2: Santa Teresa Confidential
Nahual (Playtest)
Night Witches
PasiĂłn de las Pasiones: Love in a Time of Rebellion
Polaris
PsiRun
Rhapsody of Blood: Creeping Darkness
Sea of Stars: Revolutions (Long Campaign)
Shock
Spire: Blood & Dust
ViewScream
Hutt Cartel
Tall Pines
The Between (Playtest, Multiple)
The Final Girl: Final Girl in SPACE!!!
The King is Dead
The Tears of the Gods
The Veil
The Veil: Melodie
Urban Shadows (German language)
Veil 2020: Land of the Free
Velvet Glove: Down by the Disco
Whitehack: The Gardens of Ynn
World of Dungeons: Fuck for Satan
World of Dungeons: The Golden Poppy Trading Co.
World of Dungeons: Tomb of Horrors
Worlds of Adventure: Grim Hunt
You, Me, and the Zombie (Playtest)
To see the full slate of events and RSVP, go here (pro tip: click on All Events Info to see the events in a handy table form):
People might have seen these already, but I’ve finally gotten around to updating my Oni and Kitsune #Monsterhearts Skins. Each one is only $4 and the .zip file contains both the 1e and 2e versions. They’re currently available at either http://payhip.com/hyvemynd or http://hyvemynd.itch.io, though should be up on DriveThruRPG in a few days. đź’–đź’–đź’–
Hi, thanks for having me! I’m a fiction and RPG author from Germany, I write SFF novels, but also essays for the German TOR website and the Geek! magazine and I translate Warhammer 40K novels. At the moment, I write contributions to Dread and Space 1889, and for my husband’s and my Fate settings “Shardland” and “Eis&Dampf”. And the third novel of a novel trilogy that’s connected to Shardland. 🙂
Great post by Johnstone Metzger about Space Wurm vs Moonicorn, inspired by Tyler Lominack’s recent run of it.
Great post by Johnstone Metzger about Space Wurm vs Moonicorn, inspired by Tyler Lominack’s recent run of it.
Originally shared by Johnstone Metzger
I can’t find it now but I seem to remember at the end of one of these episodes of Space Wurm vs Moonicorn, Tyler (the GM) says something like “I don’t know if that was the proper way to play it, but that was OUR Space Wurm vs Moonicorn.”
At the risk of pulling back the curtain too much, I want to tell you why that comment made me happy, because that is exactly a feeling I wanted people to have after playing the game.
SWvsM doesn’t have a detailed setting. It has archetypes and issues that every campaign chooses from, then players fill in the rest using questionnaires and rules processes. Different campaigns of it only need to have two things in common: Space Wurm and Moonicorn. But even the eponymous feud is just there to get you started, because you always need to start somewhere. The game is really just an excuse to explore adventure, romance, and politics through the medium of science fantasy.
But that science fantasy medium is really important, because the game is also about being weird. I deliberately push the boundaries of weirdness so that players feel encouraged to say things they think are weird, own them, and make the game specific to them.
This is the game where I explain the 2008 financial crisis so you can have a villain use the same scam to deliberately destabilize a planet’s economy. Where if you choose the “no aliens” option, I say you can still have hallucinations from another dimension invade reality.
This is the game where one character’s polyamory is a superpower on par with another character owning 2/5ths of the galaxy, and they still aren’t as “out-there” as the character from another dimension.
Speculative fiction is about realizing there’s more things possible than just what exists now. When you imagine something impossible is true, then imagine what else has to be possible to make it true, you inevitably find things that actually aren’t impossible.
Look, you can see all the tech shit that was invented because people saw it in sci-fi and wanted it to be real. Lots of things people want are impossible, but also: lots of things aren’t, even though some people say they are.
I threw away several conclusions to this, because I’ve been trained to reach for feel-good, aspirational messages at the end and I actually hate that, so anyway, listen: weird shit is good, use your imagination, challenge yourself.