I’m going to start running an in-person game for 8-12 players, mixed kids and adults.
I’m going to start running an in-person game for 8-12 players, mixed kids and adults. Suggestions for a game to run? I’m pretty sure the kids can handle relatively complex games, but I want something that will keep everyone interested over the course of an ongoing campaign.
I’m listening to an older +1 Forward episode, and it’s highlighting for me something that might explain why I’ve…
I’m listening to an older +1 Forward episode, and it’s highlighting for me something that might explain why I’ve been having trouble getting into PbtA games. For me what grabs me about a roleplaying game is the setting. I’m fine with (in fact am a big fan of) creating the local setting around the PCs at the table. But for the larger setting as a whole, especially things like metaphysics, and cultures? That’s something that really drives me to play a game. If I find something about the setting that I really enjoy I will then love the game as a whole. Collaboratively creating that at the table, especially in play means it will always be a lackluster curiosity for me, rather than something that gets me all excited.
Anyway, I thought I would share that. It makes me sad, because there are a lot of things that Apocalypse World does mechanically and have been carried on in other games that I really like, but it seems like one thing that also gets carried forward is an aversion to a rich setting.
I have a post up on The Gauntlet Blog that is the first in my Design Diary series for The Between.
I have a post up on The Gauntlet Blog that is the first in my Design Diary series for The Between. This installment includes an overview of what the game is about and some of its core mechanics, some embedded videos of playtests, and a link to a folder with some early player-facing materials.
Future installments in this Design Diary series will include a look at some of the mechanics in more detail, discussion of design goals, and exploring how the game presents the setting.
I think it’s important to critically examine whether we — as players, GMs or designers — have contributed to the myth of an all-white medieval Europe. I know I have. Until very recently, I thought that the presence of a character of color in any pseudo-historical medieval game setting required special explanation. I later revised my position to: If there are elves, then why can’t there be PoC? — as if the two were equally fantastical!
My revised position still left the problem: If I was playing in a game that aimed at greater historical accuracy, then I still felt like whiteness had to be the norm. Games that I otherwise really enjoy unfortunately fall into this trap — for example, in Witch: The Road to Lindisfarne, all of the characters are drawn as white (with the exception of Elouise, who is not illustrated at all).
I think we have a responsibility to disabuse ourselves of the myth of an all-white medieval Europe and make sure we aren’t propagating that myth in our games. Otherwise, we are reinforcing a viewpoint that is not only historically inaccurate but also exclusionary, that effectively tells players of color that if they want to play a character who looks like themselves then their existence in this imaginary space requires special justification, and that feeds into a sick fascist fantasy of racial purity.
Greetings, all! The weekly Gauntlet Hangouts video roundup post can now be viewed on the spiffy new Gauntlet Blog! Check out this week’s roundup post, and be sure to check out the rest of the great blog posts. We’re off to a very strong start!
Thanks to all our Gauntlet Hangouts videos GMs, facilitators, and players this week, including: Agatha, Ary Ramsey, Asher Silberman, Bethany Harvey, blaise hebert, Brian Wille, Catherine Ramen, Christo Meid, Daniel Lewis, Darren Brockes, David LaFreniere, Ellen Saxon, Fraser Simons, Hannah Banks, Horst Wurst, Jen Overstreet, Jesse Abelman, Jim Crocker, Keith Stetson, Kira Magrann, Klint Finley, Kyle Hodnett, Larry S, Lauren McManamon, Leandro Pondoc, Lowell Francis, Maria Rivera, Mark Causey, Matthew Doughty, Michael G. Barford, Michael Mendoza, Mikael Tysvær, Mike Espinoza, Noella Handley, Pat Perkins, Patrick Knowles, Pawel Solowczuk, Richard Rogers, Richard Ruane, Robert Angus, Rubin Levinson, Ryan Windeknecht, Sidney Icarus, Stephen Karnes, steven watkins, Tomer Gurantz, Walter German, and Yoshi Creelman.
Tragically behind on my podcasts (I’ve been distracted listening to the entire back catalog of Bad with Money -…
Tragically behind on my podcasts (I’ve been distracted listening to the entire back catalog of Bad with Money – recommended!).
The episode of The Guantlet main podcast with Jason Cordova and Lowell Francis was great.
I had heard Lowell discuss Hearts of Wulin, and I’m looking forward to how that one will progress.
But the Between! Originally the setting didn’t really grab me, as I guess I’ve gotten blase about Victorian England. But holy cow the mechanics Jason described sounded so cool. Especially the Overscene mechanic. Even though it’s explicit that players and GM will loop the theme back into a scene, I can imagine the chills it will produce as the theme is revealed. So cinematic.
I was imagining a high level backer level where you get to hang out at some bitching location in London for 2 weeks while Jason runs the next session of the game for the group each night. During the day folks are free to explore Modern London; or even visit locations that come up in the game. Or maybe it’s even a maxi-con with 3-4 excellent GMs running the Between for 15-20 people.
Anyway, I’m stoked for the next steps of the game.
I was recently watching a DW session on Youtube when I started mulling over the bard’s Arcane Art move and how difficult it is sometimes to insert it in the fiction. Eventually I came up with a few moves to change a bard into something more akin to a thespian.
The core concept is partly inspired by the Discworld novels, where “Stories” are often described as having a mind of their own and “wanting” to repeat themselves, much like the One Ring “wants” to be found.
Tell me what you think about it and feel free to comment, especially if you find errors or can suggest a better way of saying things.