Greetings, all!

Greetings, all!

Greetings, all! The weekly Gauntlet Hangouts video roundup post is now up on The Gauntlet Blog! Check it out, and be sure not to miss all the other great Gauntlet Blog posts from the week!

http://www.gauntlet-rpg.com/blog/gauntlet-hangouts-video-roundup-august-24-2018

Thanks go out to all our Gauntlet Hangouts videos game runners, facilitators, and players this week, including: Agatha, Alex McManamon, Alex Meltsner, Ary Ramsey, Asher Silberman, Bethany H, blaise hebert, Bryan Lotz, Bryen Alperin, Catherine Ramen, Chris Newton, Christian Vogt, Darren Brockes, David LaFreniere, David Rothfeder, Dylan Ross, Fraser Simons, Gerrit Reininghaus, Greg Gelder, Horst Wurst, J.D. Woodell, Jan Petrykowski, Jason Cordova, Jason Cox, Jason Hobbs, Jen Overstreet, Jesse Abelman, Jim Crocker, John Alexander, Joshua DeGagné, Joshua Gilbreath, Judith Vogt, Kinote, Kurt Potts, Kyle Thompson, Larry S, Lauren McManamon, Leandro Pondoc, Lowell Francis, Lu Quade, Ludovico Alves, Luiz Paulo S F, Maria Rivera, Mark Causey, Matt Minus, Michael Mendoza, Michael X. Heiligenstein, Pamela Alexander, Patrick Knowles, Paul Edson, Pawel Solowczuk, Richard Rogers, Ryan McNeil, Ryan Stimmel, Sabine V, Sam Zeitlin, Sarah J, Shane Liebling, Sherman S, Auzumel S, Spencer Paskett, Taejas Kudva, Tina Trillitzsch, Tyler Lominack, and Yoshi Creelman.

Vote for an upcoming Codex theme!

Vote for an upcoming Codex theme!

Vote for an upcoming Codex theme!

Help us choose an upcoming Codex theme by voting for your favorite in the poll below. Here is a list of published and upcoming issues for comparison:

Codex – Blood

Codex – Chrome

Codex – Ectoplasm

Codex – Starlight

Codex – Dark

Codex – Love

Codex – Yellow

Codex – Iron

Codex – Madness

Codex – Time

Codex – Neon

Codex – Crystal

Codex – Joy

Codex – Decay

Codex – Beasts

Codex – Hell

Codex – Lies

Codex – Blood 2

Codex – Cold

Codex – Love 2

Codex – Moonlight

Codex – Glamour

Codex – Chrome 2

Codex – Storm

Codex – Asphalt (in-production)

Codex – Flame (in-production)

Codex – Joy 2 (in-production)

Codex – Dark 2 (in-production)

Codex – Emerald (in-production)

Today on The Gauntlet Blog, we have the first entry in our Design Notes series.

Today on The Gauntlet Blog, we have the first entry in our Design Notes series.

Today on The Gauntlet Blog, we have the first entry in our Design Notes series. In this one, we pose a few questions to Gerrit Reininghaus about his in-development game Atitlan Riders! The post includes links to some of the play materials currently available for the game.

Check it out!

http://www.gauntlet-rpg.com/blog/design-notes-atitlan-riders

The newest episode of Fear of a Black Dragon is here!

The newest episode of Fear of a Black Dragon is here!

The newest episode of Fear of a Black Dragon is here! In this one, Tom McGrenery and I are taking a wistful journey through The Gardens of Ynn!

Thanks to Paul Edson for this week’s edit.

Enjoy!

Cc: Emmy Allen

http://www.gauntlet-rpg.com/fear-of-a-black-dragon/the-gardens-of-ynn

I’m trying out Flags in a home game of The Sprawl to replace Personal Directives.

I’m trying out Flags in a home game of The Sprawl to replace Personal Directives.

I’m trying out Flags in a home game of The Sprawl to replace Personal Directives. I’m doing it a little differently. I’m giving a player character XP if they hit another PC’s flag. They can get the XP once per scene.

Personal Directives in The Sprawl are a lot like flags to start with, except they’re on the GM to implement and the player to notice and record. So they read like “If your loyalty to The Killers causes trouble for the mission, mark XP.” The GM has to create a situation where the PC’s involvement with the Killers might complicate the mission, and then the player has to remember to mark XP when it happens. In my experience, the GM part wasn’t all that much bother — I drop character hooks in as often as I can in every game from D&D to Fate. The player part was kind of a bother, because as the GM, I didn’t think of my character hooks as a moment to break the action and say “oh, and you get XP for this.” They’re just a thing I do. And the players often didn’t remember to mark XP, either. Often it wasn’t obvious that the Directive triggered.

Flags change the onus of intention. I still have to create situations where the players can hit each other’s flags. But now each player chooses to hit a Flag, like they’re making a Move. It takes them out of the game world frame and into the game frame a little. Because of that intention / frame shift, they naturally remember to mark the XP. And “hitting a flag” becomes sort of synonymous with “create some flavorful character interaction.” I can even write it as a Move:

When you’ve engaged in flavorful character interaction, check the flags list. If your character hit another character’s flag at least once this scene, mark XP for hitting a flag in this scene.

Players don’t get XP when their Flag gets hit. They just get spotlight time. So the incentive is to create easy to hit flags that don’t derail the action too much. That’s fine for characterization, but there was some concern that we would miss out on deeper character development and spend too much focus on more shallow characterization. Frankly, even that is a good problem to have IMHO. But we tried to address it: Everyone gets three flags, and it’s strongly recommended that they make at least one easy to hit / low impact (i.e. shallow) flag and at least one deep character development flag.

Thoughts? Do you think this change will make my table “suck less”? 😉

Greetings.

Greetings.

Greetings. Old school Dungeon Master and autism parent. I want to share a RPG I coded for anyone to play on their browser- nothing to install or download. Ruler of Kings is a Text Browser game that recreates life in a medieval fantasy world. It is as detailed as a table top game yet easy to play. Play solo or interact with other players. Very similar to a MUD but more visual and not linear as you can go anywhere in the world. You can play as a good, neutral or evil character. Play at anytime and experience intensive character creation while establishing your own fantasy novel. See more at: https://www.RulerOfKings.com

https://www.RulerOfKings.com

Anyone looking to participate in Game Chef this year should read Stentor’s post below.

Anyone looking to participate in Game Chef this year should read Stentor’s post below.

Anyone looking to participate in Game Chef this year should read Stentor’s post below.

Originally shared by Stentor Danielson

Since I’ve seen some similar concerns about the ingredients and how to use them come up in a few posts here, I wanted to give a bit of clarification.

First, the ingredients are meant to inspire, not to limit. Creatively reinterpreting the ingredients is encouraged.

Second, remember that (as always) you only have to use two ingredients. Doing something cool with two ingredients will likely work out better than trying to wedge in all four just for the sake of having them.

Third, it is a longstanding Game Chef tradition not to have explicit guidelines for what counts as valid or proper use of theme, ingredients, etc, in order to encourage openness and creativity. A good use of an ingredient is whatever you can persuade your peer reviewers is a good use of the ingredient. I’d like to have a community-wide discussion of how the competition is run after this year’s winners are announced. But since I took over as Global Coordinator so late in the process, I decided it would be better to have a GC 2018 under the old rules and practices than to skip the year.

If you have been thinking about supporting The Gauntlet on Patreon, NOW is the time to do it.

If you have been thinking about supporting The Gauntlet on Patreon, NOW is the time to do it.

If you have been thinking about supporting The Gauntlet on Patreon, NOW is the time to do it. One $4 pledge gets you two issues of Codex (Storm, out now, and Asphalt, out Sep 1) PLUS early registration for Gauntlet Con 2018!

patreon.com/gauntlet

Today on The Gauntlet Blog, I present the second in my Design Diary series for The Between.

Today on The Gauntlet Blog, I present the second in my Design Diary series for The Between.

Today on The Gauntlet Blog, I present the second in my Design Diary series for The Between. Here I am talking about how the game puts restrictions on discussing your character’s past and how that reinforces the design goals I have for the game.

This link also includes links to Session 4 and Session 5 of the long playtest I am currently running with Fraser Simons Agatha Tyler Lominack and Patrick Knowles.

http://www.gauntlet-rpg.com/blog/design-diary-the-between-02