Age of Ravens: History of Licensed RPGs (1977-1983)

Age of Ravens: History of Licensed RPGs (1977-1983)

Age of Ravens: History of Licensed RPGs (1977-1983)

I am very excited to announce that Lowell Francis’s ENnie Award-winning Age of Ravens blog is merging with The Gauntlet Blog! Starting today, Wednesday is Age of Ravens day on our blog.

Lowell is really roaring out of the gate here: today’s post is the next in his incredible History of RPGs series. Follow the link to read about licensed RPGs from 1977-1983!

http://www.gauntlet-rpg.com/blog/age-of-ravens-history-of-licensed-rpgs-1977-1983

Pack of Strays: Wolf Run

Pack of Strays: Wolf Run

Pack of Strays: Wolf Run

Codex – Asphalt is now available in our $4+ Patreon feed!

I’d like to talk a little bit about Pack of Strays: Wolf Run, one of two original games you can find inside Asphalt.

Pack of Strays: Wolf Run is by Phillip Wessels and features original artwork by Jesse Ross. It is a card game inspired by Fall of Magic, and this issue of Codex comes with a full set of cards you can print out in order to play the game. You can see some of those below.

In the game, you are a pack of werewolves living on the margins of society. Dogman Radio has been making people aware of your existence, and now your pack is on the run–from hunters, from society–following the lead of the alpha, Darcy. Like Fall of Magic, you move from location to location and play out scenes according to a prompt you find at each location. Sometimes these have a quiet, reflective quality, and sometimes they are more action-oriented (you are playing werewolves, after all). Here are some examples of scene prompts (more on the cards in the images):

“Abandoned Cabin: Another werewolf came here once.”

“Bayshore Crag: The werewolf who jumped.”

“Beach Boardwalk: Waves crashing you out of your high.”

“Skinny Dipping: Who joins you?”

“The Hot Springs: Helping Darcy relax.”

“Overgrown Graveyard: The grave with the silver smell.”

“Main Street: The increasing hate.”

There are many more. In fact, the card set comes with three different city locations to play in (the default Twilight Bay plus Mercy Falls and Gauntlet City), plus The Moonlit Road, which connects them.

Switching topics, one of the major themes the game deals with is the fact that the werewolves are outsiders, and not just because they are werewolves. One of the first things you have to answer about your character is “What do you stray for?” The options presented inform what this game is really about. They are: poverty, substance abuse, awkwardness, queerness, ableness, or race/ethnicity. The idea here is that this is a group of people who take care of each other–a group of people who happen to be able to turn into werewolves. The themes of caring for the pack, camaraderie, and the complicated relationship with the alpha come through really sharply.

If all this sounds intriguing to you, I encourage you to check out Codex – Asphalt, which can be found in our $4+ Patreon feed until September 30th!

https://patreon.com/gauntlet

We have more good news, everyone! We are very delighted to have Bryan Baker as a guest at Gauntlet Con this year!

We have more good news, everyone! We are very delighted to have Bryan Baker as a guest at Gauntlet Con this year!

We have more good news, everyone! We are very delighted to have Bryan Baker as a guest at Gauntlet Con this year!

Bryan is the DM and producer for The Room Where It Happened podcast. Bryan brings a focus on LGBTQ representation and a DIY ethos to his games, with an emphasis on character driven action and emotional drama. Bryan loves to watch characters come to life at the table.

​During Gauntlet Con, Bryan will be running World Wide Wrestling, and Blades in the Dark.

Be on the lookout for other fantastic announcements on the Gauntlet Con site. http://www.gauntlet-rpg.com/gauntlet-con.html

Hey Gauntleteers, I’m back crowdsourcing the miscellany for Codex – Flame.

Hey Gauntleteers, I’m back crowdsourcing the miscellany for Codex – Flame.

Hey Gauntleteers, I’m back crowdsourcing the miscellany for Codex – Flame. This miscellany is called “Three Dozen Separated Lovers.” Submissions need to be a single sentence, or 2-3 short sentences. By submitting here, you’re agreeing to let us use it (you’ll get a credit on the issue). We’re looking for evocative things; the purpose of the miscellany is to inspire the reader.

Here are some examples:

“Magda Borland is accustomed to years alone, but the famed Captain Ulrika ‘The Bull’ Voss is long overdue. She’ll pay handsomely for any news of her wife’s ship, or better yet, for help getting Captain Voss out of whatever’s befallen her.”

“Starcrossed lovers meet in the hours of dawn and dusk, when the Lords of Night and Day briefly share the sky before continuing on their eternal opposite courses. Gifts of morning glory and evening primrose adorn the makeshift shrines that pop up wherever someone seeks their blessing.”

“It’s unusual but not unheard of for multiple people to share the same chassis. The cyborg begging for assistance with the ransomware sequestering his partner’s data is new, though. His movements are hesitant and clumsy, one mind trying to remember how to control processes long shared.”

I just listened to Episode Zero of Asians Represent — a new podcast co-hosted by Agatha Cheng and Daniel Kwan –…

I just listened to Episode Zero of Asians Represent — a new podcast co-hosted by Agatha Cheng and Daniel Kwan –…

I just listened to Episode Zero of Asians Represent — a new podcast co-hosted by Agatha Cheng and Daniel Kwan — and it sounds great! As the name suggests, the show will highlight the work of Asian creators in analog games — which is a unique and important focus. Also, Agatha and Daniel’s banter is very natural and fun to listen to. I just subscribed and can’t wait for the first regular installment. Here’s the web link for the show:

http://oneshotpodcast.com/category/podcasts/asians-represent/

http://oneshotpodcast.com/category/podcasts/asians-represent/

The Gauntlet (and Richard Rogers specifically) has been fantastic supporters of Impulse Drive, so I wanted to thank…

The Gauntlet (and Richard Rogers specifically) has been fantastic supporters of Impulse Drive, so I wanted to thank…

The Gauntlet (and Richard Rogers specifically) has been fantastic supporters of Impulse Drive, so I wanted to thank everyone for your interest and support.

I hope you’ll check out the kickstarter

Originally shared by Adrian Thoen

Impulse Drive is live now on Kickstarter!

https://www.kickstarter.com/projects/1743149756/impulse-drive

Impulse Drive is a space opera roleplaying game about Misfits and Spaceships, using the Powered By The Apocalypse engine, popularized by games like Apocalypse World, Monsterhearts, Dungeon World, and Masks. Play as a crew of volatile, bombastic scoundrels and troublemakers as they navigate dangerous situations involving deadly environments, untrustworthy NPCs, and strange aliens.

This campaign will raise the funds to pay some very skilled professionals familiar with RPG design and Kickstarter funded publishing and turn Impulse Drive into a fully realized Print on Demand book, printed and distributed through Drivethu RPG.

Impulse Drive is rules complete. If you want to check the game out before backing, the Preview version of Impulse Drive is available through Drivethru now. This link will always have an art-free version of the most up to date rules available as Pay What You Want, so that people who cannot afford to buy the game can still play.

https://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview

https://www.kickstarter.com/projects/1743149756/impulse-drive

On Discern Realities, DW basics 6 a book was mentioned, the story game handbook. Anyone have a link?

On Discern Realities, DW basics 6 a book was mentioned, the story game handbook. Anyone have a link?

On Discern Realities, DW basics 6 a book was mentioned, the story game handbook. Anyone have a link?

Update: Regretfully, we just learned that Daniel is unable to attend this years Gauntlet Con.

Update: Regretfully, we just learned that Daniel is unable to attend this years Gauntlet Con.

Update: Regretfully, we just learned that Daniel is unable to attend this years Gauntlet Con. Many apologies on behalf of the Guauntlet Con team!

Daniel is a Toronto-based educator, podcaster, and game designer with Dundas West Games. He uses TTRPGs to teach teens history, science, and social skills at the Royal Ontario Museum. He is also one of the co-founders of Level Up Gaming, an organization that provides adults with autism and other disabilities opportunities to develop their social skills through group gaming experiences. His first TTRPG, Ross Rifles, is set for a Kickstarter debut at the end of 2018!

During Gauntlet Con, Daniel will be running Ross Rifles.

Be sure to check out more delightfully exciting announcements on the Gauntlet website. http://www.gauntlet-rpg.com/gauntlet-con.html