Episode 24 of the podcast came out today!
Our main topic for this one is a continuation of the conversation we have been having regarding games with challenging subject matter. Enjoy!
Google+ community from Dec 2012 to March 2019
Episode 24 of the podcast came out today!
Episode 24 of the podcast came out today!
Our main topic for this one is a continuation of the conversation we have been having regarding games with challenging subject matter. Enjoy!
I’d like to get some feedback for today’s podcast topic.
I’d like to get some feedback for today’s podcast topic. I haven’t quite yet figured out how to characterize it, but the idea is, put simply, when and how should roleplaying games deal with heavy subject matter? For example, if the subject of the game is some sort of social inequality, or if the game deals with marginalized communities, what responsibilities does the author have, both in terms of the setting material and the mechanics? What obligations do game organizers have to their players? Same goes for games dealing with real-life tragedies, intense topics like sexual predation, and so forth.
General thoughts are ok here. We only have an afternoon to have this conversation, but I would be very grateful for the conte . . . I mean, feedback.
Episode 23 of The Gauntlet Podcast released today!
Episode 23 of The Gauntlet Podcast released today! In this one, we discuss several games in the opening segment, including Jackson Tegu’s Kaleidoscope, Lost Days of Memories & Madness, and Paul Czege’s The Clay That Woke.
Our main topic is John Harper’s Blades in the Dark.
I’m driving a lot at the moment and looking for good podcasts to listen to:
I’m driving a lot at the moment and looking for good podcasts to listen to:
Top 3 Gamer podcasts
Top 3 non-gamer podcasts
Go!
It’s Community Feedbaaaaack!
It’s Community Feedbaaaaack!
Show Notes:
Show Notes:
– My comments are always fried gold – but thanks!
– My name is pronounced like Edwin but with a silent A – Long story
– Isa Wills is pronounced Eesa
– I only let you know because I’m expecting more amazing comment readery
– Monster alphabet is from Goodman games OSR in origin but can be used for other systems too. You might find it useful for DW games.
There’s also a Dungeon Alphabet (it came first and is available NOW!)
https://www.kickstarter.com/projects/1409961192/the-monster-alphabet-with-gm-gems
https://www.kickstarter.com/projects/1409961192/the-monster-alphabet-with-gm-gems
I’m listening to your redacted segments and thought I would drop a note on the Undying costs.
I’m listening to your redacted segments and thought I would drop a note on the Undying costs. I was a little confused at the price disparity between the softback and the deluxe hardback at first too. When I looked closer this is what I see now. It does leave a bit of a question on the paperback cost though.
Paperback = $20 + POD print cost + shipping
Hardback = $70
International people might have different fees and/or shipping.
I don’t know if anything has been said what the POD print cost is going to be yet. That’s the variable that I think is throwing people off.
Episode 22 of the podcast is up today!
Episode 22 of the podcast is up today!
In this one, we discuss things we’d like to see turned into RPGs, as well as Paul Czege’s The Clay That Woke, Mark Diaz Truman’s The Deep Forest, Monster of the Week, The Extraordinary Adventures of Baron Munchausen, and vampire erotica.
Episode 21 of the podcast is up today!
Episode 21 of the podcast is up today!
Our main topic is DW’s legendary (and controversial) 16 HP dragon. Other games we discuss include:
Lady Blackbird
Jared Sorensen’s Parseley
Monster of the Week
Grant Howitt’s Goblin Quest and Kobold Quest
Epidiah Ravachol’s Invisible Empire
Jungle Speed
Witness
The Quiet Year
The Whispering Road
As always, leave your feedback in the comments!
Episode 20 of the podcast is an experiment.
Episode 20 of the podcast is an experiment. We wanted to see what it would sound like if we recorded on Hangouts. It’s not unbearable, but the audio is definitely of questionable quality. It might takes us a few tries before we master it.
Due to the experimental nature of the episode, we didn’t go with our normal format. Instead, it’s just a short discussion about the qualities of story games. It’s the podcast equivalent of doodling.