Happy Friday! Episode 42 of Discern Realities is here! This deluxe episode features:

Happy Friday! Episode 42 of Discern Realities is here! This deluxe episode features:

Happy Friday! Episode 42 of Discern Realities is here! This deluxe episode features:

-The Heart Queen’s garden party and a conversation about the gaming “corridor.”

-A conversation with Slade Stolar about Dust, Fog & Glowing Embers, his new game, currently on KS.

https://www.kickstarter.com/projects/676237438/dust-fog-and-glowing-embers-an-rpg?ref=user_menu

-Answering the questions from the Discern Realities move.

-The Star Bears from Issue #2 of Ray Otus’s Plundergrounds

https://www.patreon.com/rayotus/posts

-And, of course, our comic strip AP featuring the adventures of Ramshackle Crow!

Enjoy!

http://www.gauntlet-rpg.com/discern-realities/episode-42

I am delighted to present the newest member of the Comic Strip AP family, High Plains Samurai!

I am delighted to present the newest member of the Comic Strip AP family, High Plains Samurai!

I am delighted to present the newest member of the Comic Strip AP family, High Plains Samurai! Todd Crapper, the author of the game, is producing this one with his buddy Nick, and in this first episode alone, you get a really good sense of how the gameplay works. I am particularly intrigued by the cinematic framing (which is something I love to do in the games I run), so I’ll definitely have my eye on this one when it comes out.

Enjoy!

http://www.gauntlet-rpg.com/comic-strip-ap/high-plains-samurai-01

Episode 93 of The Gauntlet Podcast is here!

Episode 93 of The Gauntlet Podcast is here!

Episode 93 of The Gauntlet Podcast is here! In this one, Lowell Francis sits down with Elizabeth Chaipraditkul to discuss 7th Sea, orientalism and diversity in RPGs, and much, much more! The interview is quite informative, and Liz just seems like a neat person.

Also, beautiful work by Steve Mains on the edit here.

Enjoy!

http://www.gauntlet-rpg.com/the-gauntlet-podcast/episode-93-7th-sea-with-liz-chaipraditkul

I’m pleased as punch to share with you the latest episode of +1 Forward, a podcast Powered by the Apocalypse.

I’m pleased as punch to share with you the latest episode of +1 Forward, a podcast Powered by the Apocalypse.

I’m pleased as punch to share with you the latest episode of +1 Forward, a podcast Powered by the Apocalypse. Rabbits have invaded the show, followed by the pied piper Marshall Miller. Are you intrigued by The Warren? Find out more about it here.

Also, Marshall and I talk about PbtA games over play-by-post, and I’m rather happy with that discussion, since that mode of play is near and dear to my heart.

http://www.gauntlet-rpg.com/1-forward/the-warren

http://www.gauntlet-rpg.com/1-forward/the-warren

I’m looking for a small, OSR-focused podcast that could benefit from being part of our network.

I’m looking for a small, OSR-focused podcast that could benefit from being part of our network.

I’m looking for a small, OSR-focused podcast that could benefit from being part of our network. If you have any suggestions, post them here or message me on Hangouts.

Here’s a link to episode 8 of our Comic Strip AP of Monster of the Week!

Here’s a link to episode 8 of our Comic Strip AP of Monster of the Week!

Here’s a link to episode 8 of our Comic Strip AP of Monster of the Week!

As a reminder, our YouTube playlists contain each of the APs arranged in sequential order, which is a really terrific way of listening (and re-listening) to them. https://www.youtube.com/channel/UC9QoUve1LQHu_feDx0snd4w

http://www.gauntlet-rpg.com/comic-strip-ap/monster-of-the-week-the-lombardi-school-08

Episode 11 – special snowflakes

Episode 11 – special snowflakes

Episode 11 – special snowflakes

The conversation spent a lot of time on the matter of tropes and “uniqueness” of characters. I think there is another useful lens, the idea of parallel play.

Emily Care Boss coined a great term for it, “dollhousing.” Someone comes to the table with an elaborate dollhouse of a back story. Am I supposed to touch it? Rearrange the furniture? Or just look?

Some kinds of gaming behaviors are clear invitations for other players to respond and build on the offer. Orcs attack, what do you do? / My character offers you a drink. / I think your plan is naive and we should spend more time convincing the baroness.

Others feel more like non-invitations: I adjust the blue velvet cloak that I inherited from my father and think wistfully of an NPC you don’t know.

I thought the parallel you drew near the end of the segment was apt: the big back story is a little like the GM’s railroad. Both are chunks of creativity that aren’t meant for others to change and affect, but I’d like you as witnesses while I enjoy it in front of you.

I heard you needed more Canadians, so I’m listening to all your podcasts in chronological order.

I heard you needed more Canadians, so I’m listening to all your podcasts in chronological order.

I heard you needed more Canadians, so I’m listening to all your podcasts in chronological order. I just listened to Episode 11 about Secrets, and it reminded me of a story I was told.

This story was told to me by the GM as an earnest, cherished example of how awesome secrets between players can be in campaigns.

In a high-level AD&D campaign, there was a hapless ranger who was constantly getting killed and being resurrected at great expense. Mostly to himself, I believe–he was deeply in debt to an order of clerics, at a time when the other PCs were building strongholds.

For some reason, this irritated another PC, an assassin. I’m not sure if it irritated the PC, or the player.

At any rate, the assassin player approached the GM and declared he wanted to assassinate the ranger.. secretly. The ranger had no more money available, so this would be his final death.

The GM and assassin player had an impromptu, one-on-one session where the assassin described his plans for finding the ranger in town once the next adventure was over, and how he would go about trying to kill him when his guard was down. The ranger was a creature of habit, so the assassin had several ideas for how to track him down.

The GM dug up the ranger’s stats, and the two characters duelled it out in a hypothetical street ambush – the assassin PC played by his player, and the GM played the ranger, with the GM throwing a few curveballs to try to understand the assassin’s backup plans. The mock fight ends with the ranger dead. Satisfied with his plan, the assassin ends his private session.

Time passes. During the group’s next session they return to town, at which time the ranger heads off to his usual haunts, exactly as the assassin predicted.

The GM suddenly declares to the ranger that he’s under attack by a masked assailant. Using the strategies the assassin described during the rehearsal fight, the GM plays the assassin as an NPC.

The ranger is dumbfounded – who is this guy? Why is he attacking me? His questions are never answered: the fight goes as expected, and the ranger is dead. As far as the player can tell, a high-powered NPC came out of nowhere and killed his veteran PC, for no reason. With no more cash to his name and too indebted to them already for the church to take pity, it’s his final death.

There’s lots here to react to, but I wanted to add something that I didn’t hear touched on in the episode. Just like PbtA games remind us that the game is a conversation, the sessions themselves take place in a network of relationships.

This strikes me as the hallmark of messed-up table secrets: neglecting the impact it has on the relationships.

I think some of it stems from a lack of empathy. I have a secret, it’s fucking delicious, and I’m not imagining what it’s like not to know it. I’m confusing the suspense and tension I’m feeling at the impending big reveal with the idea that the reveal will be delightful all on its own (it won’t be). I’m assuming that nobody else can sense something weird is up with the vibe (they can).

Alright, this episode of Dogs in the Vineyard Comic Strip AP really captured for me the morality at stake in a game…

Alright, this episode of Dogs in the Vineyard Comic Strip AP really captured for me the morality at stake in a game…

Alright, this episode of Dogs in the Vineyard Comic Strip AP really captured for me the morality at stake in a game about not-Mormon pioneers in sorta-Utah. Big props to Noah Jay-Bonn for holding his own in a tense conflict!

Originally shared by Tim B

It’s Episode 12 of Dogs in the Vineyard with Noah Jay-Bonn! We are continuing the story of Brother Terrence Witt following last episode’s flashback. And folks: I felt a bit unsettled after hearing myself play the part of his father, the Elder Witt. He’s a side of the order of Dogs that is not the most pleasant!

Let us know your thoughts in the chat below!

http://www.gauntlet-rpg.com/comic-strip-ap/dogs-in-the-vineyard-12

I sat down with Judd Karlman and Richard Rogers to do a debrief of their recently completed Comic Strip AP of…

I sat down with Judd Karlman and Richard Rogers to do a debrief of their recently completed Comic Strip AP of…

I sat down with Judd Karlman and Richard Rogers to do a debrief of their recently completed Comic Strip AP of Sorcerer. It’s a terrific conversation, and vital for anyone currently working on an AP or thinking about working on one. It’s also completely spoiler-free. If you haven’t had a chance to listen to Sorcerer but you want to hear the three of us have a good chat, you’re good to go.

Also: stick around until the end for some really high quality Burning Wheel shade from yours truly.

Enjoy!

http://www.gauntlet-rpg.com/comic-strip-ap/sorcerer-debrief