I haven’t had a chance to read this yet, but the cover art and (especially) the title are terribly evocative.

I haven’t had a chance to read this yet, but the cover art and (especially) the title are terribly evocative.

I haven’t had a chance to read this yet, but the cover art and (especially) the title are terribly evocative.

On Wednesday we kicked off four sessions of The Warren. We’re using the Painted Desert scenario by Marissa Kelly.

On Wednesday we kicked off four sessions of The Warren. We’re using the Painted Desert scenario by Marissa Kelly.

On Wednesday we kicked off four sessions of The Warren. We’re using the Painted Desert scenario by Marissa Kelly.

I thought it went really, really well. The players did a fantastic job with their characterizations, and the story was both hopeful and tragic. Thanks to the players: Gerrit Reininghaus Michael Mendoza, Harry Morris, and Tyler Lominack.

https://www.youtube.com/watch?v=9qX4AwQmQv4

Lord Caspian Gal, Keeper of the Child Who Repeats the Numbers, is throwing a party and you are invited!

Lord Caspian Gal, Keeper of the Child Who Repeats the Numbers, is throwing a party and you are invited!

Lord Caspian Gal, Keeper of the Child Who Repeats the Numbers, is throwing a party and you are invited!

Below is a link to the first session of The Bloody Road to Bellet Osc, the newest We Hunt the Keepers! Dungeon World adventure. I had a group of players that can only be described as “All-Star” for this one: David LaFreniere Fraser Simons and Richard Rogers!

It was a fantastic session, filled with merriment, mystery, and murder!

https://www.youtube.com/watch?v=QvlAyDtY5WI

The Discern Realities Annual is Now Available!

The Discern Realities Annual is Now Available!

The Discern Realities Annual is Now Available!

I am SOOO delighted to let you know the Discern Realities Annual is now available in the Patreon feed! We have two options for you on the DR Annual:

$2+ Patreon Pledge

At this pledge level, you get the pdf of the DR Annual, which is a collection of material from the first 40 episodes of our Dungeon World podcast, Discern Realities, as well as select contest entries from listeners. It features custom techniques, procedures, and hacks; magic items; custom moves; compendium classes; and an adventure starter called The Dreamer Palace. It is 39 pages in total and features 19 pieces of original art by Nery Mejicano. The gorgeous layout is by Oli Jeffery. 

$6+ Patreon Pledge

At this pledge level, you get the above, plus ALL the Dungeon World articles from the first 12 issues of Codex! In total, it is 100 pages of Dungeon World awesomeness and features 55 pieces of art. (You also get the benefits of being a $6+ Patron of the Gauntlet.)

I want to thank the following people, who were instrumental in getting this project complete: David LaFreniere, Oli Jeffery and Will P. I also want to thank Slade Stolar, Paul Edson and Charles Gatz, who provided very helpful final proofreading.

And thanks, as always, to our listeners and Patrons. Your support is vital, not only for stuff like this, but for everything we do around here. Our podcasts, Gauntlet Hangouts, Codex…none of it would be possible without you.

https://patreon.com/gauntlet

Thanks to The Gauntlet’s community, I now know all my playbooks work and are fun.

Thanks to The Gauntlet’s community, I now know all my playbooks work and are fun.

Thanks to The Gauntlet’s community, I now know all my playbooks work and are fun. And I have a ton of confidence about this game’s future.

Thanks Gauntleteers!

Originally shared by Robert Bohl

Everyone’s a Hardholder

I just finished a session of Demihumans at the first Gauntlet NYC minicon (an extension of the fandom for the RPG podcast, The Gauntlet). After a lovely morning session of Meguey Baker’s Psi*Run, I wound up getting three players for my character and world creation and play session, Rob Abrazado, Michael, and Dylan Ross.

Rob played Vinculus the Gnome, Michael played Mosi the Halfling, and Dylan played Ragnar the Orc. They’re living in the capital of a human nation called Varkesh, in its capital city (also called Varkesh). This is a city that, during the eons of genocidal war between the orcs and humans, passed ownership and control of it back and forth between them. Ultimately, both sides arrived at a power-sharing agreement, splitting the city in half between Varkesh and its orcish name, “Vet Su’ok.” Over time, Vet Su’ok got smaller and smaller, until it’s now a ghetto of 200-300 demihumans (mostly halflings and orcs) in a tiny, narrow enclave with the same name.

Varkesh is nominally an aristocracy, but it’s so old and developed that the bureaucracy has great sway both over who wins succession, and what they’re capable of achieving while crowned. Its laws and rules are Byzantine and stringently-adhered-to. This has bled into Vet Su’ok, which also has a lot of laws and rules, and is ruled by an oligarchical council of important people, families, and organizations.

Anyway, in the characters’ Gnosis questions, we learned that Mosi the Halfling’s cousin (Reed) and Ragnar the Orc got into a scuffle with Garrald Andson, a human “adventurer” and aristocrat. He’d been stealing magical baubles from the shops, and they stopped him, kicked his ass, and stole what he’d been stealing for themselves.

Play began with Ragnar’s sister Tarkva coming to him while he did constabulary duty on horseback, to let him know Garrald was back, with a host of retainers and hirelings in tow. He’d been accused of assault and attempted murder against Reed the Halflng, Mosi’s cousin. Reed was missing and Garrald and his people had been picked up by the constables and were sitting in stocks with a growing crowd around them. Tarkva delivered a jury summons, calling on Ragnar and two others to investigate the crime and pass judgment. As he opened the summons, he (failing a persevere under duress roll) feels the weight of its magic fall on him. He’ll find no rest until he discharges his duty as a juror.

Around the same time, Vinculus the Gnome was puttering around his office when Ainway (an elvish child who was apprenticing to learn strange magic from the gnome) delivered the jury summons. He also failed his roll, and decided to head down to the stocks with his apprentice in tow.

For her part, Mosi is informed by Ash, her brother and chief rival to take over the family when the current leader passes control off. He tells her the same story about Reed getting assaulted and maybe killed, and she heads to the militia’s stables, where the humans were being held.

Garrald is a beautiful, rich, and famous man who has brought an adventuring party with him to Vet Su’ok (a dimwitted giant of a man, a woman who only whispered and was encased in black leather, etc.) and they’re all in the stocks, too. The citizens of the enclave are loving it, throwing things at them and jeering. The story about the attempted murder has spread and people are mad.

For a while, Mosi is able to dodge the constable that’s trying to deliver her the jury summons, until Ragnar takes it from her and gives it to Mosi, who decides to stop dodging the inevitable. When she opens the summons though, she gets a partial success at persevering through duress, and learns that she may, one time, ignore her duties and take an act jurors are not permitted.

Meanwhile, the crowd wants blood, and Garrald is trying to antagonize his captors into brutalizing him or letting him go so he can kill them. He’s being sneering and racist when people try to talk to him, so Ragnar bites off the tip of his nose and scares him into more respect, and into stopping trying to get free. They interrogate the more-pliant guy and his servants. His story winds up being that he was coming into the enclave to buy a potion (his friends teasingly said it was to fix his limp dick), and got assaulted in an alley by Reed and Ash.

The Company/jury decides they need to find out what Ash’s story is and where Reed is. They get Ash to bring them to the crime scene, and it’s quickly clear that he’s lying to them and making up details of his story on the fly. Their investigations on what details Ash can come up with don’t fit his story. They haul him back toward Garrald to question him more and make his accuser face him. On the way, just before they arrive, Ash gives Ragnar, who’s dragging him, a vicious, poisoned cut to the leg, then the gut. He twists away and disappears into the alleyways.

They then interrogate Gerrald again. His wound is identical to the wounds Ash gave Ragnar, and his story’s details hold together better than Ash’s. The Company starts trying to figure out how to let the falsely-imprisoned human nobleman free without causing a riot or letting him come back at them after this, even angrier. They get him to agree to drop everything if they get the guys who framed them. Garrald agrees, but no one believes it, and the crowd is furious that it looks like the jury is trying to reason with the criminal.

So they go out looking for the halflings, use the enclave’s gold from the start of session move to pay a reward for information on them, and find them trying to escape via a gnomish dirigible that’s attached to a leaning building, keeping it from collapsing. Vinculus casts an illusion of Ragnar, up on the dirigible, waiting for them, which chases them down and out the front door into the waiting Company’s arms. The halflings are brought to justice, and Garrald and his people are released under cover of night.

It’s only a one shot, so that’s where it ends, but we had a ton of lovely dangling threads. Garrald’s revenge and the backlash from Vet Su’ok’s citizens over freeing a terrible, violent man.

This game went great. I’m not sure why I’m surprised that a light hack of Apocalypse World 2E was so smooth and easy, but I am.

The key exciting revelation for me was learning that this is a game where everyone is the Hardholder. Mosi was trying to reason with her family, who could only see as far as revenge and rage when it hit me. Not only are the Hardholder’s two moves broken out and available to everyone, but everyone cares about keeping the enclave alive and not spinning out of control. Maybe I think talking is the way to get there, and you think biting off someone’s nose is, but neither of us is a Battlebabe-like agent of directionless chaos.

I’m so happy this game is humming.

Codex – Joy is now available!

Codex – Joy is now available!

Codex – Joy is now available!

We have just launched the first issue of Codex Volume 2, which means there is no better time to check out our zine! Here is a breakdown of what you will find in Codex – Joy:

Bunk Beds

Codex has become a great place for intensely creative, short-form LARPs, and Joy continues that tradition with this game by Adam McConnaughey. It’s about kids having a sleepover, whispering in the dark about their lives, and scaring each other with “true” stories of the supernatural. Occasionally, one of them falls silent. It features whimsically creepy art by Evan Rowland.

So You’re Becoming a Dragon

This short LARP by Wendy Gorman was one of my favorite entries from the 200 Word RPG Challenge. It’s about a young tenderwing consulting with a dragon about making the transition to adulthood. Puberty and dragons, together at last! It features an adorable illustration by Emily Griggs.

The Kawaii!!!

The Kawaii!!! is a new playbook for Apocalypse World, based on the real-life Japanese band, Babymetal. The Kawaii!!! is all about having fun, eating candy, and rocking out! This playbook was written by Oli Jeffery and features art by Jesse Ross.

Seven Celebrations

This is an extended Dungeon World feature that contains seven festivals and fetes for you to drop into your game. The celebrations include: The Festival of Ma’ayahla by David LaFreniere, My Big Fat Ork Wedding by Paul Edson, The Becoming by Logan Howard, The Feast of Fools by Kate Bullock, The Day of Stories and the Crowning of the Teller by Daniel Fowler, The Mountain’s Dream by Lowell Francis and The Last Vintage Before the Long Winter by Slade Stolar. It features art by Claudia Cangini and Vandel J. Arden (Vandel’s art can be seen in the cover image below).

Gauntlet Daddies #001

In which we are introduced to the glorious, full-color Gauntlet Daddy, including helpful (and sexy) biographical information. Gauntlet Daddy was illustrated by Fabrissou.

Three Dozen Attractions at the Carnival of Dreams

This months’s dreamy, wondrous, frightening miscellany takes its inspiration from books like Something Wicked This Way Comes and The Night Circus, and TV shows like Carnivale and American Horror Story: Freak Show.

This month’s cover illustration was by Vandel J. Arden. The excellent layout was by Oli Jeffery. Editing was by myself and David LaFreniere.

https://patreon.com/gauntlet

Has anyone had a chance to play Star Trek Adventures, and if so what thoughts do you have about it?

Has anyone had a chance to play Star Trek Adventures, and if so what thoughts do you have about it?

Has anyone had a chance to play Star Trek Adventures, and if so what thoughts do you have about it? From a read through of the pdf I’m surprised at how many cues it takes from narrative games so I thought someone here might have given it a try.

Test Drive Sundays!!

Test Drive Sundays!!

Test Drive Sundays!!

I will be putting together several months of sessions intended to test run some of our designers games. I would like to start in December. Any designers interested in having their games go through the paces, please let me know here or write to me. We will discuss safety controls to protect your creation and work on the best way to provide feedback. My idea is to have designers present(maybe playing), but this would not be required. The point is to let the games stretch their legs and see what they can do. I will begin scheduling based on response.

Ladies and Gentlemen, start your engines!

Here is an Alignment system I use for Dungeon World & 5E Campaigns –

Here is an Alignment system I use for Dungeon World & 5E Campaigns –

Here is an Alignment system I use for Dungeon World & 5E Campaigns –

Optional : Alternative Alignment System

· My character values – X

· My character strives against – Y

· My character is indifferent to – Z

Choose X, Y and Z from :

Arcane Guilds, Crime, Equality, Family, Military, Nature, Religion, Society.

· Players will need to discuss with the Gamemaster the areas their character will focus on so the Gamemaster can insert some events or even plot lines involving those things.

Eg; My character values Equality, strives against Religion & is indifferent to Arcane Guilds.