I was just going through Session Zero 3 again and personally find Brian Holland’s ideas about bringing material into Dungeon World really exciting. Here are three reasons why:
1. Brian uses a set of principles to ensure the Dungeon Worldiness. I can’t think of a better way to honor the game and your players than to self impose a set of rules that actually help keep the promises of the system. When players sit down to a particular role playing game they often have specific expectations. Brian’s principles for content creation help fulfill those.
2. If he can make it work with his principles, he’s not afraid to borrow from other games. I think we’ll see some exciting innovations from this zine as Brian works out ways to capture favorite mechanics from a variety of sources.
3. He gives us permission to play as close to the source as we want. He gives us plenty of material that we can drop in to our games without anyone even knowing where it came from. He also shows us how to dive right in and play up the stuff we love.
Has anyone tried his methods? What happened?