Roll For Your Party (https://rollforyour.party) has gotten a pretty major update and a few minor ones:

Roll For Your Party (https://rollforyour.party) has gotten a pretty major update and a few minor ones:

Originally shared by Shane Liebling

Roll For Your Party (https://rollforyour.party) has gotten a pretty major update and a few minor ones:

* New dice graphics!!! Jesse Ross graciously created amazing SVGs for all of the dice (including all the DCC funky dice!)

* Jesse also created a new token image as well – now when you double click it a black circle shows on it instead of it turning white. (Though there is a checkbox to do the white token thing if you want.)

* The color of the arbitrary-size dice (XdY) will now match the rest of the dice.

* Fixed a bug where sizing for added images wasn’t respected.

As always, if you have any issues or feature requests, head over to https://github.com/shanel/roller/issues

https://rollforyour.party/

Hi Everyone

Hi Everyone

Hi Everyone,

First time posting on the Gauntlet! Before shamelessly requesting your help I wanted to thank you all for being a great source of both ideas and entertainment. I follow the podcasts and the actual plays and I’ve found the insight invaluable.

So I have this hack in mind… (shock XD)

My overall goal is to come up with a hack that gives the “feeling” of a JRPG, in the spirit of Final Fantasy, while at the same time avoiding as much as possible the actual videogame mechanics.

However, one aspect of the genre that I would like to retain is the feeling that “level matters”. The idea here is that heroes are not just brains+muscles. There is something else, call it magic, the power of love, determination… or we can call it level.

How can I make level matter?

First of all I’m taking the damageable stats system and the basic moves from Fellowship. PCs have 5 stats not too different from the ones in Masks while Monsters can instead have any number of traits that basically work like the Overlord Stats.

I define Combat Superiority as the difference between PC level and monster level.

When attempting the Take Down move against a monster you would roll 2d6 and add the minimum value between the current Combat Superiority and the applicable stat. As you see, if the level distance is too great, there is no point in rolling.

Before a PC attempts the Take Down move, others can (and they should be encouraged to) work as a team to “damage” some of the monster traits. For every damaged monster trait, other than having that trait damaged “in fiction”, the monster’s level is effectively reduced by 1. Reducing a monster’s effective level in turn raises Combat Superiority so, if you pile up enough “advantages” (here comes Fellowship again), you can try and Take Down higher level monsters.

When your Combat Superiority would be +4 or more, don’t roll, you are basically farming. Narrate how you Take Down this monster.

When your Combat Superiority would be -4 or less, don’t roll, you may narrate how you struggle ineffectively against a threat that at this stage is too powerful for you.

I would also have other things factor in when calculating Combat Superiority. For example, using some kind of BFG (stationary cannon, ritual, etc.) would allow you to perform Take Down “as if” you were of much higher level.

If you are still reading know that you have earned my deepest respect and gratitude.

Cheers.

Roll For Your Party (https://rollforyour.party) has gotten a few updates:

Roll For Your Party (https://rollforyour.party) has gotten a few updates:

Originally shared by Shane Liebling

Roll For Your Party (https://rollforyour.party) has gotten a few updates:

* Clocks!!! For all you fans of countdown clocks (I’m looking at you scoundrels skulking around in the dark!) we’ve got 4/6/8/threat clocks – give them a title and then double-click (ie reroll) to advance them and long press to decrement them.

* Speaking of rerolling… If you hold down shift while selecting things it will prevent you from accidentally rerolling anything.

* Even more rerolling news: the button is now green! (I got feedback that people didn’t use it because they didn’t notice it.)

* Added a visible count of the tokens out on the “table.”

As always, if you have any issues or feature requests, head over to https://github.com/shanel/roller/issues

https://rollforyour.party/

Hi Gauntlet folks!

Hi Gauntlet folks!

Hi Gauntlet folks!

I was wondering if I could solicit some feedback to the “It’s Not My Fault” sessions I have scheduled for Gauntlet Con:

Does anyone need more information or have questions about it?

Are there other time slots that would have more interest? (I am willing to run some other sessions before that weekend too in case there is interest)

(Extra) Is there anyone that has a desired Fate setting that they would like to see make it on to the Hangouts calendar? What is it? What time zone/slot is preferred?

I am willing to run some Fate sessions if we can gather up the 2-5 people.

Roll For Your Party (https://rollforyour.party/) has gotten a few updates and bug fixes:

Roll For Your Party (https://rollforyour.party/) has gotten a few updates and bug fixes:

Roll For Your Party (https://rollforyour.party/) has gotten a few updates and bug fixes:

You can add arbitrary images to the room – they act just like dice and cards.

There is now a button to roll XdY – it’ll output just like the Funky dice do.

Fixed a bug where custom sets would include a blank member.

As always, if you have any issues or feature requests, head over to https://github.com/shanel/roller/issues

https://rollforyour.party/

Roll For Your Party (that dice roller thingy) has been updated in a variety of ways to improve your dice rolling…

Roll For Your Party (that dice roller thingy) has been updated in a variety of ways to improve your dice rolling…

Roll For Your Party (that dice roller thingy) has been updated in a variety of ways to improve your dice rolling (and card drawing) experience:

* Minor UI improvements and bugfixes.

* Support for funky/weird dice from DCC. (Though no custom images… yet.)

* Double-clicking (ie rerolling) tokens will set them to the color white, doing it again will set them back.

* Double clicking the labels for inputs (eg “d6” or “tokens”) will get you a single one of those.

* Move multiple selected things as a group. (Long press on the last selection (the one you move the group with) if you happen to want them all to end up in a single stack. Then click “reveal selected” (if what you selected wasn’t hidden) or “hide selected” (if it was hidden) to deselect the stack.)

As always if you spot bugs or have feature requests, hit up https://github.com/shanel/roller/issues

https://rollforyour.party/

Here’s a thing I made: an extra character for “Witch: the Road to Lindesfarne”.

Here’s a thing I made: an extra character for “Witch: the Road to Lindesfarne”.

Here’s a thing I made: an extra character for “Witch: the Road to Lindesfarne”.

If you ever get a chance to come to Dremation or Dexcon in New Jersey, you’ll probably find one or several games of Witch being run there. These have a bit of a reputation for being intense, deep, and sometimes dark games. As many consider that sort of thing to be just their kind of fun 🙂 for a while now some tables have used an nun character pieced together from hints on the Witch wiki in order to get another player at the table. This is my attempt at making a more formalized version of that character.

As the notes in the pdf say, adding another woman to the cast of Witch can really change the gender dynamics in interesting and not always predictable ways. While it subtracts from the purity of the metaphor (five men must decide whether or not to kill a woman), it opens up new avenues of exploration of the politics of oppression and intersectionality. And can be, you know, killer (ahem) fun.

As always, feedback is appreciated. I’ve released this under a CCBY license and cleared it all with the folks at Pompey (who were happy to see it.)

–CR

https://drive.google.com/file/d/0Bw8iFfIRXgBOdXNEaGVhTWtmODA/view?usp=sharing

Roll For Your Party (that online multi-user dice rolling thing) has been updated in a variety of ways to improve…

Roll For Your Party (that online multi-user dice rolling thing) has been updated in a variety of ways to improve…

Roll For Your Party (that online multi-user dice rolling thing) has been updated in a variety of ways to improve your dice rolling (and card drawing) experience:

* Color choices stick: now when you choose Orange as your die color it will stay that way until you change it again.

* Choose to have dice sorted or not.

* Custom sets (ie custom decks/pools): Have a set of images you’d like to use as a randomized deck? (Tarot cards perhaps? (https://gist.github.com/shanel/e8e1e41f7a92c6a89172ccb7643eff4e)) Make a list of all the urls to those images and paste it into the form!

* Hidden draws: When pulling cards from the playing card deck or custom sets you can choose to have them only visible to you until you explicitly select and reveal them. (Yes, you can re-hide a selected card too.)

* You can save the previous roll’s inputs.

* Modifiers are now a thing.

*Fixed a bug where extra Aces would show up in a re-shuffled deck.

Coming soon: screencasts covering how to use all of the site’s functionality and how to use the site to help you play +Paul Czege’s The Clay That Woke.

https://rollforyour.party

This is the recipe for my Celebrity Big Brother Dungeoncrawl, as mentioned in the latest FoaBD.

This is the recipe for my Celebrity Big Brother Dungeoncrawl, as mentioned in the latest FoaBD.

This is the recipe for my Celebrity Big Brother Dungeoncrawl, as mentioned in the latest FoaBD.

Ingredients:

DCC#67: Sailors on the Starless Sea http://goodman-games.com/store/product/dungeon-crawl-classics-67-sailors-on-the-starless-sea-2/

Purple Sorcerer 0-level party generator (using default settings): http://purplesorcerer.com/create_party.php

Format:

Every day, the dungeonmates are assigned a task. If they don’t do it, they get only basic rations that night (- 1 to a randomly determined stat each, until they get full rations again.)

The GM must announce the start of each day in their best/worst Geordie accent. “It’s day 4 in the Big Brother dungeon, and the dungeonmates have a new task…” etc.

Every evening at 6pm, unless 2 or more dungeonmates have died that day, each player (not PC, to keep things simple) nominates 2 dungeonmates for eviction. The two dungeonmates with the most nominations go to a public vote – the dungeonmate with the fewest votes from the viewing public will be evicted from the dungeon.

Public vote:

Your public vote score = Popularity Points + Personality modifier + 1d20.

Popularity Points

Each PC gets 1 PP for:

– Killing a monster

– Defeating a trap

– Collecting a treasure

– Completing a task

– Talking to Big Brother in the Diary Room* (max 2 players per day, 1 PC each)

– Causing a scene*

– Escalating romantic involvement with another player’s PC*

* = max 1 per day

Players must check with the GM if an action gets a PP and record as they go. If you forget, too bad. We’re not sitting there at voting time trying to remember what happened a few dungeon rooms back.

http://purplesorcerer.com/create_party.php